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{{Infobox_character|aliases = Az’kerash
 
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''<big>'''I am the consequences!'''</big>''
The Necromancer
 
   
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Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.</div><br />{{Tabs
Peril|species =Human (''Formerly'') |gender = Male|marital = |occupation = Necromancer|residence = [[Blood Fields]]|age = 200|status = Alive|first appearance = [https://wanderinginn.wordpress.com/2017/05/26/2-24/ Chapter 2.24]|name = Perril Chandler}}'''Perril Chandler''', now mostly known to all as '''Az’kerash''' or simply as '''The Necromancer''', is a highly skilled [[Necromancers|necromancer]], as he isn't just able to control zombies or skeletons but create far darker armies, such as Draugr, advanced and incredibly powerful zombies, wraiths, wights and Bone Giants.
 
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|maxwidth = 20
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|tab1 = Info
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|tab2 = Appearances
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|tab3 = Gallery
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|tab4 = Quotes
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}}
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{{Infobox_character
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|name = Perril Chandler
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|image = Az'kerash by Chalyon.jpg
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|aliases = *Peril
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*Az’kerash
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*The Necromancer
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*Necromancer of Terandria
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*Archmage Chandler
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*Archmage of Death
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*Gravewarden of Therras
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*Undying Shield of Calanfer
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*Great Master of the Dead
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*Anonymous Spellcaster A
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|species = [[Humans|Human]] (''Formerly'')
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|age = 200+
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|gender = Male
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|status = Alive
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|occupation = Necromancer
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|residence = Castle west of the [[Blood Fields]]
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|first appearance = [https://wanderinginn.wordpress.com/2017/05/26/2-24/ Chapter 2.29]
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|affiliation = *Order of Seasons (Formerly)
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*Order of Felgeist (Formerly)
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*[[Chosen]]
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|caption1=By [[Fanworks/Chalyon|Chalyon]]}}
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'''Perril Chandler''', mostly known to all as '''Az’kerash''' or simply as '''The Necromancer''', is a highly skilled [[Necromancers|Necromancer]], as he isn't just able to control zombies or skeletons but create far darker armies, such as Draugr, advanced and incredibly powerful zombies, Wraiths, Wights and Bone Giants.
   
 
== Appearance ==
 
== Appearance ==
He looks like an old man, with facial lines, white locks hair and albino white skin. His pupils are described as, pale ghostly white light shining from behind two black corneas.<ref name=":2.25">[https://wanderinginn.com/2017/05/28/2-25/ Chapter 2.25]</ref> That said, the black color appears to be the result of an illusion spell, as his eyes are in actuality supposed to be violet.<ref>[https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R]</ref>
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He has the appearance of an old man with facial lines, white locks, and albino white skin. His pupils are described as pale ghostly white light shining from behind two black corneas.<ref name="2.30">[https://wanderinginn.com/2017/05/28/2-25/ Chapter 2.30]</ref> That said, the black color appears to be the result of an illusion spell, as his eyes are supposed to be violet.<ref>[https://wanderinginn.com/2016/12/28/1-09-r/ Chapter 1.09 R]</ref>
   
He wears dark robes that seems to be made from shadows that slowly ripple over his form, sucking in all light and a silver ring on his finger.<ref name=":2.25" /> 
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He wears dark robes that seem to be made from shadows that slowly ripple over his form, sucking in all light, and a silver ring on his finger.<ref name="2.30" /> 
   
 
== Personality ==
 
== Personality ==
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Once an honorable and noble individual, after being betrayed by those he counted as friends, Az'kerash became consumed with hatred for the living and has vowed to eradicate all life. While he had initially went on a rage-filled rampage for the first century, he has become more patient in the present day, willing to secretly lie in wait and make long-term plans. However, he can still become wrathful, sometimes having a tantrum by shooting random spells of destruction. Cold and calculating, Az'kerash is a master manipulator, having tactics such as secretly replacing people with undead puppets.<ref>[[Chapter 6.50 I]]</ref>
   
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Being the foremost [Necromancer] of his time, Az'kerash has an innate knowledge of anatomy of many different species, having achieved the class of [Archmage]. A brilliant scholar and intellectual, Az'kerash is analytical and methodical, often explaining things verbally as he examines something, as if he was explaining to a group of students.<ref name="7.14T" /> However, he is often arrogant, with an overconfidence in his own abilities<ref name="2.48" /> Additionally, his [Parallel Thoughts] allows him to multi-task on a dozen projects simultaneously, though it also causes him to be neglectful and absentminded.
== Background ==
 
Before he was known as "The Necromancer" and still went by the name of Perril Chandler, he studied at [[Wistram]].<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt.5)]</ref>
 
   
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Aside from his hatred of life, Az'kerash also possesses a loathing of Wistram, even being angered by a mention of it.<ref>[[Chapter 6.59]]</ref> He also views the Demons as his enemies, having fought the Deathless back when he was an [Archmage].<ref>[[Chapter 7.36 C]]</ref><ref>[[Interlude – Paradigm Shift (Pt. 2)|Interlude - Paradigm Shift (Pt. 2)]]</ref> He also abhorrs the idea of [Slaves] or anyone in chains, even freeing [[Ferkr]] from mental hexes when he had no reason to.<ref>[[Chapter 8.42]]</ref> He regarded his former apprentice [[Reiss]] as a useful tool and a means to an end.
A century ago, he slew Kerash, the beloved Chieftain of the [[Gnolls]] who some had labeled the first ‘King of Gnolls’. For killing him, the Gnolls dubbed the Necromancer as Az’kerash (‘Slayer of Kerash’).
 
   
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He considers the [[Chosen]] as his children, despite often being exasperated by their failures and antics. While he initially did not think much of [[Pisces Jealnet|Pisces]] (only taking him as an apprentice to prevent him from telling everyone he was alive), Az'kerash began to see something of himself in Pisces. Over time, he has developed something of a soft spot for Pisces, becoming exhilerated by his feats and accomplishments.
For over a century, he plagued Terandria, by leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then disappear before he could be slain, returning after years or sometimes decades. Each time stronger.
 
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== Background ==
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Perril Chandler was born to a family of [Chandlers] in the Terandrian kingdom of Silvaria. His powerful magical potential led him to become apprenticed to the [High Mage] of his city, mastering Tier 3 spells before the age of sixteen. After the death of his master, he discovered his talent for necromancy, while also becoming a duelist, eventually enlisting in Silvaria's army. Perril Chandler became friends with Lady Bea, who sponsored his education in Wistram.
   
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A few years later, he became a mercenary and was hired by the Drakes to fight the Naga Incursions. During the war, he encountered [[Zelkyr Amerwing]], whom he had once met in Wistram, and struck up a genuine friendship. Together with undead and Golems, they became a genuine threat to the Lizardpeople.
=== 2nd Antinium War & "Death" ===
 
During the time the 2nd Antinium War had started, he returned leading a massive army against the port-Kingdom of Desonis, were he quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and departed for Issrysil.
 
   
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After the war, Perril returned to Silvaria, upon which plague had struck the land. He summoned undead to assist to help with the harvest, thus gaining the gratitude of King Redoris. By the age of 30, Perril Chandler became a [Lord] of Silvaria. Eventually, with the nomination of Zelkyr, both became Archmages of Wistram.
While his intentions for invading Issrysil were never revealed, [[Pisces|some]] believe that his aim were the walls of the [[Walled Cities]], as they may theoretically contain Dragon bones in them.
 
   
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During a war with the Dawn Concordat against [[Calanfer]], Perril Chandlerwas able to singlehandedly fight off an army of four hundred thousand with the help of the [[Thronebearers of Calanfer|Thronebearers]], thus achieving the class of [Archmage], and becoming known as the Archmage of Death.
He would land to the north of the continent, and his arrival would herald a plague that swept the Human cities while his armies grew in number, leaving only death in his wake. With an army consisting of Draugr, advanced and incredibly powerful zombies, wraiths, [[Crypt Lords]], wights, and Bone Giants, he marched south, towards Liscor.
 
   
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However, Perril Chandler's fall of grace began, brought about by the jealousy and envy of King Redoris. Seeking to diminish Perril Chandler, Redoris sent him to Rhir to fight the Demon Kingdom, where together with Zelkyr and several armies, they fought the [[Deathless]]. Though they managed to kill two of the Deathless and severely injure the rest, all the armies were broken, and the Archmages were driven back. This loss cost the reputation of Perril Chandler, along with other events such as rampaging undead and a Wailing Pit, which began souring people towards necromancy. However, the inciting incident was the attempted assassination of Redoris with a bone needle. Despite protesting his innocence, Perril Chandler was executed, and the Necromancer would rise in his place. Hating all life, he would return ten years later to Silvaria and destroyed it, killing Redoris, Bea, and thousands of citizens. He would continue on to plague Terandrian kingdoms for the next hundred years, leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then disappear before he could be slain, returning after years or sometimes decades, sometimes even faking his demise. When he returned again, he was stronger each time. At some point, he slew [[Kerash]], the beloved Chieftain of the [[Gnolls]] whom some had labeled the first ‘King of Gnolls’. As such, the Gnolls dubbed the Necromancer as Az’kerash (‘Slayer of Kerash’), a title he adopted.
While he was advancing south, he clashed with the [[Velan|Goblin King’s]] forces once, and the battle between them ended as a stalemate. After the battle, both forces largely ignored each other. He then marched his army to Liscor unimpeded, by exploited the fractured militaries<em> </em>of both Humans and Drakes.
 
   
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=== Second Antinium War ===
It was there the his armies besieged Liscor and cut the continent in two. Because of him the [[Drakes]] could not assist the Humans and vice versa. Perhaps this was to aid the Goblin King as well, because it meant neither side could assist one another while the Goblins enjoyed the use of the [[High Passes]]. His armies even spread out past Liscor while he besieged the city, heading south of the [[Blood Fields]] to harvest more bodies for his army and caused much damage to Drake lands.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref> He even obliterated an [[Antinium]] army that was sent north, although he did not make them into undead.<ref name=":2">[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-4/ S02 – The Antinium Wars (Pt.4)]</ref>
 
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During the Second Antinium War, Az'kerash led a massive army against the port-Kingdom of [[Desonis]], where he quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and departed for [[Izril]].
   
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''While his intentions for invading Izril were never revealed, [[Pisces]] speculates that his aim were the walls of the [[Walled Cities]], which potentiallly contain [[Dragons|Dragon]] bones.''
As the siege of Liscor began, the [[Liscorian Army|Liscorian army]] withdrawn around their city in advance of his assaults, and held the walls of their city as he concentrated the bulk of his forces in an attempt to bring it down, with his powerful undead and the aforementioned Bone Giants to assault Liscor’s walls. The Liscorian army was forced to fight the undead on the walls and slew the giants only at great cost. And though his giants failed to break Liscor’s walls, they had done such terrible damage that there was no hope of Liscor repelling the undead alone.
 
   
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In his invasion of Izril, the Necromancer clashed with the army of the [[Velan|Goblin King]] once before approaching Liscor. He besieged the city which was however quickly relieved by [[Zel Shivertail]]. After three months, the ruinous and increasingly desperate siege was lifted when an [[Antinium]] army under [[Klbkch]] came to Liscor's help. Zel Shivertail himself assailed the Necromancer's position and tore Az'kerash in two pieces. The undead army was swept up in the aftermath. (See: [[Necromancer's Siege of Liscor]]).
As truly grueling siege of Liscor began, he inflicted plagues on the city’s inhabitants, launched rotting corpses over the walls and personally unleashed his magics on the city’s defenders. Against all odds, every citizen fought to defend the city and endured for four weeks, hoping against hope for relief.
 
 
When [[Zel Shivertail]] heard of Liscor’s plight, he abandoned his battles against the Antinium to march north, with three other Drake [Generals] and their armies. They cut a path to the him and assaulted the entrenched army around Liscor.
 
 
On the first day of the battle, he slew [General] Hekiss, then on the second, he slew [General] Vusso and two hours later, he slew [General] Misa. Only Zel Shivertail remained as his undead forces threatened to overwhelm both the city of Liscor and the attacking army.<ref name=":1" />
 
 
He had ordered his undead to encircle the army and Liscor, hoping to swell his deathless horde further. But he failed to destroy the Drake army because of he could not kill Zel Shivertail. Not by magic, not by overwhelming numbers or ambush! General Zel Shivertail remained on the battlefield despite Az’kerash’s repeated assaults on him day after day. But Zel Shivertail refused to retreat, and it was his rallying presence and Skills that kept the Drake armies and the valiant defenders of Liscor from folding under the Az’kerash devastating attacks.
 
 
Yet due to Zel Shivertail's Skills mainly revolving around defensive formations and holding the line, he lucked offensive strategies. Thus, he was unable to launch a decisive strike and corner Az’kerash, as every time he would charge at his position, Az’kerash would screen himself with his undead troops or disappear. Still, due to Zel Shivertail’s army continue assault on him, they holded the battle lines and shielding Liscor from the full brunt of his attacks.
 
 
And so the battle became a deadly stalemate, as both armies refused to retreat. So long as the he lived, the undead would continue rising, empowered by him. And so long as Zel Shivertail refused to fall, the Drakes fought on.
 
 
Yet, his undead began to triumph, as for every Drake that fell at Liscor, an undead zombie or ghoul would rise in its place. And his own magical mastery allowed him to create a number of greater undead each day. Meanwhile, the people of Liscor and Zel Shivertail’s own army were finite in number.
 
 
Day by day Zel Shivertail forces decreased and Az’kerash’s undead increased. The Siege of Liscor had continued for three months by the time they had reached the breaking point.<ref name=":2" /> This all changed when an army of Antinium lead by [[Klbkch]], came to Zel Shivertail forces as allies.
 
 
Klbkch send the first wave of Antinium Soldiers at his undead army, crushing his zombies in an instant while the Draugr held their ground and grappled with the Soldiers and boring down a bone Giant. The Soldiers stomped on the fallen undead, brutally pounding them with their fists. But his undead army was full of horrors and the Soldiers stalled.  
 
 
Then Klbkch send the second wave of Antinium Soldiers crashing into the backs of the first wave of Soldiers, not slowing even as they ran into the backs of their comrades. They trampled ally and enemy alike, pushing forwards without regard for casualties on their side. The undead were unprepared for the savage momentum that carried the Soldiers forwards, and their lines began to cave in. 
 
 
At the third wave, Zel took all his forces with him and attacked as well. Az’kerash held his ground, trying to stop the attacks from Zel and Klbkch’s armies. But then Liscor’s gates opened and a group of Drakes poured out. Attacked from three sides his undead army was engulfed.
 
 
As he was cutting down Drakes and Antinium with black magic, reanimating their corpses and hurling them at his enemies, he snarled as he saw Zel and he turned to run. He fired a jet black beam of energy at Zel’s head, but he ducked and lunged with his claws swiped left to right. His blow caught him on the chest and tore through whatever protection he had on him. He stumbled as Zel laid his chest open. Then Zel’s claws went through his chest and torn him apart and throwing both halves of his body to the ground. With his "death" the undead around him stumbled and then began to fall and crumble, unable to sustain themselves without their master’s mana.<ref>[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-5/ S02 – The Antinium Wars (Pt.5)]</ref>
 
   
 
=== Aftermath ===
 
=== Aftermath ===
While Zel and the majority believed that he dead, he in fact had survived. At some point, he settled down in the [[Blood Fields]], where his huge castle is located that houses his numerous undead servants. Although the castle is very large, no one, aside from a handful of people, is aware of its existence, as he casted a powerful veil around his domain. Their he strengthens his army and is waiting for the time to unleash, again, his legions upon the continent.
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However, Az'kerash had once again only faked his death at Zel's hands. While Zel and the majority of Izril's population was convinced of Chandler's death, he settled down in a huge castle located in the [[Blood Fields]]. No one, aside from a handful of people, is aware of its existence, as he cast a powerful veil around his domain.
   
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Eight years before the main story started, he or one of his many undead constructs posed as a [Merchant] and went to a Drake village, bringing a wagon laden with goods and asking for news. There he met a [[Reiss|Hobgoblin]] under illusion spells that intrigued him.<ref name=":5.50 G">[https://wanderinginn.com/2018/12/29/5-50-g/ Chapter 5.50 G]</ref> Az’kerash saw that the Hob could read<ref name=":4.46">[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]</ref> as well. That night, he attacked the Drake village with a horde of undead, slaughtered the Drakes and cornered the Hobgoblin and fought him. After defeating the Hob, Az’kerash offered him the choice of serving him in life or serving him in death. The Hob chose to live, and so he became his apprentice.<ref name=":5.50 G" /> Az’kerash then started training him, by giving him spellbooks and scrolls to read,<ref name=":4.46" /> so that he could make him his own Goblin King and use him as a weapon to strike the living with.<ref name=":5.50 G" />
At some point during this period, he found a [[Goblin Lord|goblin]] that could read, and took interest in him. He forcefully made him into his apprentice and started training him, by giving him spellbooks and Scrolls to read.<ref>[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]</ref>
 
   
 
== Chronology ==
 
== Chronology ==
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=== <u>Volume 1</u> ===
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Az'kerash was mentioned several times in Volume 1 as a historical threat, to both show [Necromancy] is considered a threat in general and a death-worthy crime in Liscor especially<ref>[https://wanderinginn.com/2016/09/04/1-11/ Chapter 1.11]</ref>, but also that the [Necromancer] [[Pisces]] is not nearly as dangerous as ''The Necromancer'' was.<ref>[https://wanderinginn.com/2016/11/30/1-06-r/ Chapter 1.06 R]</ref>
   
=== Volume 2 ===
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=== <u>Volume 2</u> ===
While he does not make an appearance, after [[Skinner]] died, he called all the undead (including [[Toren]]) and commanded them to come to him, while carrying all the magical artifacts of the [[Ruins of Liscor]].<ref name=":3">[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.00 T]</ref>
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After [[Skinner's Attack on Liscor]], Az'kerash called all the undead (including [[Toren]]) and commanded them to come to him and bring him all the magical artifacts of the [[Ruins of Liscor]].<ref name="2.10">[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]</ref> However, none of the undead made it all the way to him and he failed to receive any of the artifacts.<ref name="7.14T" />
   
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When [[Ryoka Griffin]] approached the Necromancer's castle on her delivery run for [[Teriarch]], Az’kerash was occupied creating a huge whale-sized creature out of bone designed to threaten the [[Walled Cities]]<ref name="2.48" />. He only focused a fracture of his mind towards casually surveilling the battle between [[Zel Shivertail]] of the [[Trisstral Alliance]] and [[Ilvriss Gemscale|Ilvriss]] and the forces of [[Salazsar]], which also occured near his abode. One of his servants, [[Venitra]] regularly briefed him on the situation as it unfolded, but the Necromancer decided not to interfere in the Drake's petty squabbles, just sweep up the fallen after the battle as future resources. He issued a kill order on anyone that penetrated his veil.<ref name="2.29">[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.29]</ref>
As he was focused creating something never dreamt of by any species, now or in the past, [[Venitra]] came to report him that another [[Ryoka Griffin|being]] has breached the outer web of the castle region. Finding it curious, he asked the description and features of the intruder. After hearing about her, he believing that she was a runner, or possibly a Courier, that was delivering a message for one of the armies.
 
   
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Ryoka broke through that veil, followed by [[Periss Veldant|Periss]] who was slain together with her Elite Soldiers by the Undead. Ryoka could run straight towards Az'kerash's study where he - his main consciousness still occupied with the Undead creation spell - stopped her with a [Sticky Webbing] and a [Silent Sicle] spell. He reprimanded Venitra and dismissed her, then dealt with Ryoka himself, commending her for coming this far.
He then asked about the progress of the engaging armies between Zel Shivertail and Wall Lord [[Ilvriss]], and sighed of how troublesome the petty squabbles of the Drake cities can bring an army upon their doorstep. Before dismissing her, he tells her to observe them, mark the spots where the dead fall and to kill anyone that penetrate the veil and enter the castle.<ref>[https://wanderinginn.com/2017/05/26/2-24/ Chapter 2.24]</ref>
 
   
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As he then learned she was a [Courier] sent from Teriarch to him, he relieved her of the package and revealed to Ryoka that the [[Dragons|Dragon]] had sent him a birthyear greeting and a considerably minor artifact: an original ring enchanted with warding and movement spells in the Silvarian dueling fashion.
While he was still focused on his creation, he stops Ryoka with a [Sticky Webbing] spell, after she had entered the room, and tells Venitra to lower her sword and reprimands her for failing, and to regard this as a lesson and to learn from it. He then tells hear that he will take care of Ryoka and dismissed her.
 
   
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Supposing that it would not do to kill one of Teriarch messengers, he lets her go afterwards.<ref name="2.30" /> A week later, he finished his new undead creation, and woke from his focussed trance, ready to give orders on collecting fresh material for his next creations, of which he states to need at least six, and fourteen would be ideal. Still, he stated to work under time constraints. When Venitra reported to him the incident with Ryoka, Az'kerash became furious that the messanger escaped alive to tell of his location: Spilling the knowledge of his current abode could undo a decade of preparation and force him to act. So he tasked Venitra together with [[Ijvani]] to track Ryoka down and kill her along with everybody who knew of his castle - unless the Runner has kept confidential about it, in which case he expected Venitra to either call him but use her own judgement he was similarly occupied with a creation again.
Alone with Ryoka and still focused on his creation, he express his displeasure for the incompetence of his servants, for not keeping out a single intruder. He then tells her how impressive she was for making it this far, but as he was busy, he will kill her and discover anything of value from her corpse at a later time.
 
   
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After she left, Az'kerash considered that he was ready for a war, if the need arose; but if not he would have yet more time to prepare. He also pondered about Teriarch's role in the chains of events, as the Dragon was his mortal enemy but also a neutral entity that might now take sides in the conflict.<ref name="2.48">[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.48]</ref>
Ryoka evaded his [Silent Sickle] spell, which he found interesting and commended her for showing him that low-level spells have their weaknesses. As he was going to cast again, he stops when Ryoka tells him that [[Teriarch]] sends him a letter and a ring.
 
   
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=== <u>Volume 4</u> ===
He removes the webs from her and summons her belt pouch to him to take both the ring and the letter. Recalling that he was expecting this, he starts reading it swiftly, while murmuring around about the usual long-winded greetings, Teriarch deepest congratulations, and to accept an original ring enchanted with warding and movement spells in the Silvarian dueling fashion, as a token of esteem.
 
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Az'kerash interfered in the battle between his apprentice, the [[Reiss|Goblin Lord]], and the forces of [[Garusa Weatherfur|Garusa]] by possessing him. Seemingly casual, he kill Garusa and her Soldiers and reanimated them as Draugr to send them towards their former comrades. After telling his apprentice to finish this, he left. After the battle, Az'kerash reprimanded the Goblin Lord, telling him that he had alerted the Drakes of his greatest weapon and failed to use it to proper effect: While Reiss tried to separate Undead and Goblins and hold back the Goblins forces to spare their lifes, Az'kerash expected him to ruthlessly sacrifice both in order to win more effectively. He tasked Reiss to comply with those battle orders, and to unify the Goblins, or otherwise perish in despair.<ref>[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]</ref>
   
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A few day later, he contacted the Goblin Lord to give him his orders. Then he asked him why he keeps the [[Osthia Blackwing|Drake]], as that while she is an [[Oldblood Drakes|Oldblood]], as a useful corpse, she was not. Upon hearing that he is using her as a spy for information, he told him with a voice filled with scorn that he already has all the information required, and that he does not need spies, only magic.
He vanishes the ring and express Teriarch predictability for the note and token of esteem for his two hundredth year of existence, and says that he didn't have to bothered especially given their strained relationship.
 
   
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Then he remind him of his orders to go past Liscor and reclaim [[Mountain City Tribe|the Goblins]] in the [[Dwarfhalls Rest|mountain]], by taming their [[Tremborag|leader]], so that he could build his forces and wreak havoc among the Human lands. He also told him to become a Goblin King if he is able, and If not, then die cursing his weaknesses.
As he turns back towards his creation, he asks Ryoka if their was anything else, and supposing that it would not do to kill one of Teriarch messengers, he lets her go. He tells her goodbye and to shut the door on her way out.<ref name=":2.25" /> 
 
   
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He then told him that he has his [[Venitra|trusted]] [[Ijvani|servants]] in Liscor, and that their tasks must not be compromised, as they have been occupied there for a long time, gathering information. Upon hearing this, the Goblin Lord started laugh and told him that his servants were not in Liscor for a long time, as he had met them a week ago, as they were lost and could not find Liscor.
A week later, he finish his new undead creation, and awaken from his focus like trance. He turned smiling to Venitra, and told her that with this wonderful new undead creation, his army is nearly complete, ant that even the [[Walled Cities]] will tremble to see his creature upon the battlefield.
 
   
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Hearing this, Az’kerash said that he will reprimand his servants and thanked the Goblin Lord for telling him. Before vanishing, he told him to go north as he had told him, and burn the cities as he passes, while leave the strong ones undefended. He also told him to kill the Oldblood Drake, as he does not like loose ends.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref>
He then told her that he will need more corpses, as he used all of their limited supply to create this one, and that they will need as many corpses as they can retrieve. He was worried that it would be difficult to send a group to the ocean without being detected, and refused to send Venitra when she offered, as without enchantments she would sink to the bottom of the ocean. He believed that he might send Bea, as her plague abilities would allow him to harvest entire pods without damaging their bodies.
 
   
  +
=== <u>Volume 5</u> ===
He stated that they will need at least six to complete their army, and that while fourteen would have been ideal, they could not as that would require far more harvesting than they have time for. Regardless he will test his new creation’s capabilities shortly, but for now, he asked Venitra what has passed while he's been working.
 
  +
why are these empty?? -mars
   
  +
=== <u>Volume 6</u> ===
Venitra told him that she failed to stop an intruder to make her way into his personal quarters, and that he did not kill her, but let her go. He recalled that he did talk with her, and that she was a messenger who delivered a gift from Teriarch, who had gifted him a ring to celebrate his 200th year of existence.
 
  +
oh well. guess u gotta go read/listen to the books yourself :] -mars
   
  +
=== <u>Volume 7</u> ===
He than asked her if they had killed her, as he did not because he was focused, but the messenger should never have been allowed to live. He was furious that she escaped with knowledge of this location, and that she could undo a decade of preparation and force them to act.
 
  +
Az'kerash educated Bea on sexual intercourse, which was something he never deigned to teach his Chosen before.<ref>[https://wanderinginn.com/2020/03/21/mating-rituals-pt-2/ Mating Rituals, Part 2]</ref>
   
  +
When Ijvani finally arrived at Az'kerash's fortress, the Necromancer studied the [[Healing Slime]] and [[Toren]], determining the latter to be a masterpiece that Pisces had created unknowingly of his true achievement: a leveling, sentient Undead made from a Necromancer's Archmages bones, inscribed with the spell matrix of a sentient Golem. That discovery made Az'kerash destroy much of his less valuable property in excitement (including major parts of his castle, his bone giants, his laboratory and the forest surrounding his fortress). He then resolved to reshape his Chosen, make them leveling undead (starting with Ijvani), and raise their number from four to ten.
He calmed down when he realised that even if she were going to use that information, it would be too late in any case, and that he will scry the leaders of various cities and if they are not moving towards their location, then they are safe.
 
   
  +
...
He felt that he was careless for being so confident, that any mortal could never penetrate the illusory forest, let alone bypass all of his guards so easily. He shook his head and admitted that even now, arrogance is still his flaw and that Teriarch would insist upon delivering him a gift, even if they are mortal enemies.
 
   
  +
== Powers and Abilities ==
Feeling that he has erred, he tells Venitra to go rectify his mistakes. He told her to take [[Ijvani]] or [[Oom]] and track down the locate of the Runner. Before she left, he stopped her to impress on the importance of this mission and that the Runner must not speak of what she knows, but if she has truly kept his secret, it might be she can be bargained with, and in that case, he will count on her to exercise his own judgment. He also told her that he will look through her eyes if the need arises, but if he is preoccupied or his spells are blocked, she must decide whether she will be able to slay her or whether the cost will be too high. He conclude that he wants her to know, that he places his trust in her.
 
  +
Az'kerash is a master of magic. He gazed deeper into the heart of magic than any but the greatest [Archmages] before him. His name is infamous as the most powerful [Necromancer] of this millenium.<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt.5)]</ref> He is so powerful that not even Teriarch is confident that he could beat him.<ref>[https://wanderinginn.com/2018/04/24/4-31/ Chapter 4.31]</ref>
   
  +
He can enslave wraiths and ghosts and built new types of undead.
After she left, he admonishing himself for his failure now that he was alone. But he quickly put his self-recriminations aside and considered the ramifications of this new information instead. If it came to war, he was ready. It would be soon, but he could begin, as the armies that could be brought to bear against him didn’t worry him. And if not…then he would have more time.
 
   
  +
Despite not having the [Fencer] class, he was good enough to have owned a golden bell.<ref name="7.14T">[https://wanderinginn.com/2020/03/24/7-14-t/ Chaper 7.14 T]</ref>
Then he thought of Teriarch and how his gift fit perfectly in line with his character and what he knew of Dragons. And then about the messenger that had slipped past even his elite undead, just for a delivery? He also dimly remembered that two armies had been engaged in combat in the forest near his home. And then they had gone and fought the Goblin Lord.
 
   
  +
The Necromancer may know at least 500 different destructive spells.<ref name="7.14T" />
He wandered if it was all a coincidence or not? And if it were not mere happenstance that Teriarch had sent her, as he finally be taking sides at last? And if so, whose?
 
   
  +
=== Classes/Levels: ===
He stood in the dark room, ignoring the lumbering beast by his side, and considered sending a message to his apprentice, even if it would have been more interesting to let him run free a little while.
 
  +
* [Undying Lich, Myth of Death and Vengeance] Lv. 78<ref>[[Chapter 9.20]]</ref>
   
  +
==== Former Classes: ====
He wandered if he should act, as Teriarch was a true concern, even more than the Antinium Hives. And so, he stood in his castle, sensing his minions as two left in search of the Runner, he stood and stared into the darkness, pondering.<ref>[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.41]</ref>
 
  +
*[Archmage of Death]
  +
**Derived from [Necromancer]
  +
* [Mage] Lv.?<ref name="7.14T" />
   
=== Volume 4 ===
+
=== Skills: ===
  +
* [Bound Spell – (''Spell'')]
Believing that his apprentice, the Goblin Lord, was going to be killed by [[Garusa Weatherfur|Garusa]], he intervented by possessing him, so that he could protect him. Then afterwords, in a voice that everyone in the battlefield could hear, told him that he was disappointed in him, as he should not have to intercede on his behalf.
 
  +
** [Blackfire Fireball]
  +
* [Create Spectral Undead]
  +
*[Parallel Thoughts]
  +
*[Sanctum: Death Magic Leyline]
  +
*[Teacher of Magic (Universal)]
   
He then processed to kill Garusa with a black bolt of energy and shoot out a black scythe that cut through the ranks of the soldiers that had followed Garusa and through the Goblins as well, killing everybody in two hundred meters of the direction he had pointed. He then reanimate them as Draugar and sent them charged back towards their former comrades. After telling his apprentice to finish this, he left.
 
 
After the battle, he contacted him again to reprimand him, as for all he had taught him, defeating two armies should have been a simple task. He told him that he had alerted them of his greatest weapon and failed to use it to proper effect, and that he should have placed the Goblins among his own forces and unleashed them deep within the enemy ranks when they least expected it. If he had done so, he could easily have obliterated the army’s most elite warriors in the opening engagement, instead he wasted them by confining the undead and his Goblins to separate groups.
 
 
When the Goblin Lord was about to tell him that he cannot kill his own, Az’kerash said that he was foolish and that if he want victory, he must sacrifice. He processed that next time, he places the Goblins among his force and to not fail him next time. Before leaving, he told him to unify the Goblins, or perish in despair.<ref>[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]</ref>
 
 
A few day later, he contacted the Goblin Lord to give him his orders. Then he asked him why he keeps the [[Osthia Blackwing|Drake]], as that while she is an [[Oldblood Drakes|Oldblood]], as a useful corpse, she was not. Upon hearing that he is using her as a spy for information, he told him with a voice filled with scorn that he already has all the information required, and that he does not need spies, only magic.
 
 
Then he remind him of his orders to go past Liscor and reclaim [[Mountain City Tribe|the Goblins]] in the [[Dwarfhalls Rest|mountain]], by taming their [[Tremborag|leader]], so that he could build his forces and wreak havoc among the Human lands. He also told him to become a Goblin King if he is able, and If not, then die cursing his weaknesses.
 
 
He then told him that he has his [[Venitra|trusted]] [[Ijvani|servants]] in Liscor, and that their tasks must not be compromised, as they have been occupied there for a long time, gathering information. Upon hearing this, the Goblin Lord started laugh and told him that his servants were not in Liscor for a long time, as he had met them a week ago, as they were lost and could not find Liscor.
 
 
Hearing this, Az’kerash said that he will reprimand his servants and thanked the Goblin Lord for telling him. Before vanishing, he told him to go north as he had told him, and burn the cities as he passes, while leave the strong ones undefended. He also told him to kill the Oldblood Drake, as he does not like loose ends.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref>
 
 
== Powers and Abilities ==
 
Az'kerash is a master of magic. He gazed deeper into the heart of magic than any but the greatest [Archmages] before him. His name is infamous as the most powerful [Necromancer] of this mileniea.<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt.5)]</ref> He is so powerful that not even Teriarch is confident that he could beat him.<ref>[https://wanderinginn.com/2018/04/24/4-31/ Chapter 4.31]</ref>
 
 
He can enslave wraiths and ghosts and built new types of undead.
 
 
=== Classes/Levels: ===
 
* [Necromancer] Lv.? (highly likely over 40)
 
 
=== Skills: ===
 
 
=== Spells: ===
 
=== Spells: ===
  +
*'''Tier 1:'''
* [Accelerate Spell]
 
  +
**[Cooling Wind]
* [Deathblast]
 
  +
**[Detect Death]
* [Diamondshard Spray]
 
  +
*'''Tier 2:'''
* [Flesh Regrowth]
 
  +
** [Flame Jet]
* [Mass Flame W—] (Full name yet to be revealed. Likely [Mass Flame Ward].)
 
  +
* '''Tier 3:'''
* [Mend Bones]
 
* [Mists of Madness]
+
** [Detect Magic]
  +
* '''Tier 4:'''
* [Sanctuary of Protection]
 
  +
** [Deathbolt]
* [Silent Sickle] (Low-level spell)
 
  +
**[Invisibility]
* [Snap Freeze]
 
  +
**[Void Air]
* [Sticky Webbing] (Low-level spell)
 
  +
* '''Tier 5:'''
* [Stone Lance]
 
* [Void Room]
+
** [Blackfire Fireball]
  +
* '''Unknown Tier:'''
* [Wall of the Damned]
 
  +
** [Absorb Recollections]
* [Word of Death]
 
  +
** [Accelerate Spell]
  +
** [Appraisal]
  +
**[Barrier of the Damned]
  +
** [Beguiling Aroma]
  +
** [Bloodcaller’s Curse]
  +
** [Bone Rapier]
  +
**[Breath of Life – Extended]
  +
**[Concealed Presence]
  +
**[Curse of the Frozen Flesh]
  +
**[Death King’s Mirage of the Living]
  +
**[Death Wail]
  +
** [Deathblast]
  +
** [Deep Freeze]
  +
**
  +
** [Detect Lies]
  +
**[Detect Poison]
  +
**[Diamond Body]
  +
** [Diamondshard Spray]
  +
** [Eagle Eyes]
  +
** [Enhanced Strength]
  +
**[Eye of Clairvoyance]
  +
**[Eye of Revelations]
  +
** [Flash Step]
  +
** [Flesh Regrowth]
  +
** [Greater Invisibility]
  +
**[Greater Scrying]
  +
** [Gust of Wind]
  +
**[Hush]
  +
** [Ice Floor]
  +
** [Lesser Teleport]
  +
** [Mass Stone Lances]
  +
** [Mass Flame W—] (Full name yet to be revealed. Likely [Mass Flame Ward].)
  +
** [Mass Silent Sickle]
  +
** [Mend Bones]
  +
**[Might of the Glomroath Beast]
  +
** [Mindhaze]
  +
** [Mists of Madness]
  +
** [Muffle]
  +
** [Preservation]
  +
** [Purify Water]
  +
**[Regeneration]
  +
**[Resistance: Cold]
  +
**[Restoration]
  +
** [Sanctuary of Protection]
  +
** [Scribe Thoughts]
  +
** [Scrying]
  +
** [Sightless Winds]
  +
** [Silent Sickle] (Low-level spell)
  +
** [Snap Freeze]
  +
**[Stasis Field]
  +
** [Sticky Feet]
  +
** [Sticky Webbing] (Low-level spell)
  +
** [Stone Lance]
  +
**[True Sight]
  +
** [Void Room]
  +
** [Wall of Stone]
  +
** [Wall of the Damned]
  +
** [Warming Touch]
  +
** [Word of Death]
   
 
== Creations ==
 
== Creations ==
Line 158: Line 221:
 
* [[Bea]]
 
* [[Bea]]
 
* [[Venitra]]
 
* [[Venitra]]
  +
*[[Devail]]
  +
*[[Wesixa]]
   
 
== Possessions ==
 
== Possessions ==
   
=== [Greater Teleportation] Scrolls ===
+
==== Magical Artifacts ====
  +
* An original ring enchanted with warding and movement spells in the Silvarian dueling fashion. Gifted to him by Teriarch, as a token to celebrate his 200th year of existence.<ref name="2.29" />
He owns a limited amount of scrolls containing the spell [Greater Teleportation]. He is very careful when to use them, because he has no means to acquire further ones. His servants were ''shocked'' when Az'kerash handed out only 4 of them.<ref>[https://wanderinginn.com/2018/04/21/4-30/ Chapter 4.30]</ref> During the fight against Zel, Az had to use all 11 scrolls he had left. <ref>[https://wanderinginn.com/2018/07/07/4-49/ Chapter 4.49]</ref>
 
  +
*Enchanted Adamantium Armor - Bounce back Spells attacks.<ref name=":8.23">[https://wanderinginn.com/2021/05/19/8-23/ Chapter 8.23]</ref>
  +
*Wyvern Scaled Helmet, with Phoenix’s feather plume - Allows the wearer to exhaled a plume of magical fire. Additionally those who are burned by it feel pain, even if they were an Undead.
  +
*Boots that left a trail of Black Flame
  +
*Gauntlets with Crystal edges - Explodes to embedded crystal shards tearing through the opponent.
  +
*Prismatic Glass Shield - Counter the attacker hit with their own attack force but crisscrossed and duplicated dozens of times, on and around them. Only works with melee contact.
  +
*Anti-light Sword
  +
*Enchanted Javelin - Grows Barbs into the opponent flesh, that are nigh-impossible to remove.
  +
*Enchanted Mace - Caused a meteor-strike of a blow.
  +
*Enchanted Hand-axe - Creates glittering cuts in the air that only faded after 10 seconds or so. Each one could ''cut'' or block blows.<ref name=":8.23" />
   
=== Magical Artifacts ===
+
==== Scrolls ====
He has all the magical artifacts that were in [[Skinner|Skinner's]] room, in the [[Ruins of Liscor]].<ref name=":3" />
 
   
  +
* Tier 6 Spell Scrolls<ref name=":8.23" />
An original ring enchanted with warding and movement spells in the Silvarian dueling fashion. Gifted to him by Teriarch, as a token to celebrate his 200th year of existence.<ref name=":2.25" /> 
 
  +
  +
=== Former Possessions ===
  +
  +
* [Greater Teleportation] Scrolls - He owned a limited amount of scrolls containing the spell [Greater Teleportation]. He was very careful when to use them, because he had no means to acquire further ones.<ref>[https://wanderinginn.com/2018/04/21/4-30/ Chapter 4.30]</ref> During the fight against Zel, Az was forced to use the eleven scrolls he had left.<ref>[https://wanderinginn.com/2018/07/07/4-49/ Chapter 4.49]</ref>
  +
* Unknown Ice Scroll - A Tier 6 Spell that shoots down, at the targeted enemies designated, [Ice Spikes] from the ceiling in a constant barrage, like hail, as well as [Ice Spears] that can blast enchanted marble to pieces. Used by Toren on the old Chosen to defend Healing Slime.<ref name=":8.23" />
  +
  +
== List of Enemies ==
  +
The following people have been explicitly shown to be aware of the threat that Az'kerash still poses for Izril, while most other believe him dead, including most Terandrian powers including the [[Order of Seasons]]. This list also informs about their motives to act against Az'kerash.
  +
* [Lady] [[Magnolia Reinhart]], who only considers the Antinium a greater threat than him<ref name="2.38" />
  +
** Her confidante, [[Ressa]]
  +
** [[Erin Solstice]], having been told about him on their first meeting<ref name="2.38">[https://wanderinginn.com/2017/06/21/2-31/ Chapter 2.38]</ref>
  +
* [[Teriarch]], his mortal enemy who nevertheless sent him a token birthyear gift
  +
** his messenger, [[Ryoka Griffin]], later forced to flee from Liscor to stay far away from Az'kerash
  +
* Wall Lord [[Ilvriss Gemscale]], who started a secret operation against him but covered it up as an anti-Antinium strike force
  +
**[[Osthia Blackwing]], who was captured by [[Reiss]] and confirmed to Ilvriss about the threat
  +
** Plus some of his retinue such as Welsca Crimsonscale and Captain Veel.
  +
**[[Nerul Gemscale]]
  +
**[[Tessa|Shriekblade]]
  +
**[[Xesci]]
  +
*[[Luciva Skybreath]]
  +
* [[Cognita]], who is not necessarily his enemy nor his ally
  +
* [[Fetohep]], who is not necessarily his enemy nor his ally
  +
*Archmages of Wistram<ref name=":0">[https://wanderinginn.com/2022/07/02/9-04/ Chapter 9.04]</ref>
  +
**[[Eldavin]]
  +
**[[Feor]]
  +
**[[Viltach]]
  +
**[[Verdan Blackwood]]
   
 
== Trivia ==
 
== Trivia ==
* He was mentioned for the first time in [[Chapter 1.23]].
 
 
* He has a strained relationship with [[Teriarch]].
 
* He has a strained relationship with [[Teriarch]].
* Despite Oom and Ijvani being his oldest creations, Az'kerash favors Venitra, his youngest one.<ref>[https://wanderinginn.com/2018/04/14/4-28/ Chapter 2.28]</ref>
+
* Despite Oom and Ijvani being his oldest creations, Az'kerash favors Venitra, his youngest one, though she would fall from grace after her failure in Liscor.<ref>[https://wanderinginn.com/2018/04/14/4-28/ Chapter 4.28]</ref>
* Az'kerash lived in Terandria and was expelled from Wistram hundreds of years ago.<ref>[https://wanderinginn.com/2018/06/16/4-46/ Chapter 4.46]</ref>
+
* The name Az’kerash means ‘Slayer of Kerash’.<ref name="Ant-3">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ The Antinium Wars, Pt. 3]</ref>
  +
* He owes [[Belavierr]] a favor.<ref name="6.47 E">[https://wanderinginn.com/2019/09/24/6-47-e/ Chapter 6.47 E]</ref> She was also the one that made the robes he wore, as well as the one who sold him the castle west of the [[Blood Fields|Bloodfields]].<ref name=":6.51 A">[https://wanderinginn.com/2019/10/22/6-51-a/ Chapter 6.51 A]</ref>
* The name Az’kerash means ‘Slayer of Kerash’.<ref name=":1" />
 
  +
* Back when he was still an Archmage at Wistram, [[Feor]] was once one of his students.<ref name=":6.51 A" />
== Quotes ==
 
  +
*Az'kerash is one of the few, non-Antinium and non-Goblin natives of Innworld able to say the word Gods.<ref name=":0" />
* ([https://wanderinginn.wordpress.com/2017/04/12/2-00-t/ To] the Undead) <em>“Rise once more, from the darkness. Come to me, my eternal army. Gather and know your time of return is at hand.”</em>
 
* ([https://wanderinginn.wordpress.com/2017/05/28/2-25/ To] [[Ryoka Griffin|Ryoka]]) “Ah, hm. Goodbye. Shut the door on your way out.”
 
* ([https://wanderinginn.wordpress.com/2017/07/29/2-41/ To himself]) “Arrogance is my flaw; even now, it seems. Of course Teriarch would not send anything less than a Courier to do his bidding. And that old fool <em>would</em> insist upon delivering me a gift, even if we were mortal enemies.”
 
* ([https://wanderinginn.com/2018/02/24/4-16/ To] [[Goblin Lord]]) “<em>You have disappointed me, my apprentice. I should not have to intercede on your behalf.</em>”
 
* ([https://wanderinginn.com/2018/02/24/4-16/ To] [[Goblin Lord]]) “<em>If you want victory, you must sacrifice. Next time, place the Goblins among your force. Do not fail me this time. Unify the Goblins, my apprentice. Or perish in despair.</em>”
 
* ([https://wanderinginn.com/2018/07/07/4-49/ To] [[Zel Shivertail|Zel]]) “Hardly. My battle was never with one individual. I wage war with Drakes, with species as a whole. The living are my enemy, Shivertail. You do not merit my presence. My creations are enough for you. Each one is a masterpiece, unique among their kind. Look upon them and despair, for they are your betters.”
 
* ([https://wanderinginn.com/2018/07/07/4-49/ To the] [[Chosen]]) “I see I have overestimated your capabilities. Or perhaps underestimated that of my foes. The next generation of your brothers and sisters will lack your weaknesses.”
 
 
== Chapter Appearances ==
 
See [[Az’kerash/Appearances|Here]].
 
   
 
==References==
 
==References==
  +
{{Scroll Box
<references />
 
  +
|height=200px
  +
|content=<references />
  +
}}
 
[[Category:Characters]]
 
[[Category:Characters]]
[[Category:Necromancers]]
 
[[Category:Mages]]
 
[[Category:Issrysil]]
 
 
[[Category:Humans]]
 
[[Category:Humans]]
  +
[[Category:Mages]]
  +
[[Category:Necromancers]]
  +
[[Category:Archmages]]
  +
[[category:Archmages of Death]]
  +
[[Category:Izril]]
  +
[[Category:Gold-bell Fencers]]
  +
[[Category:Undying Liches, Myths of Death and Vengeance]]

Latest revision as of 02:34, 4 January 2024

I am the consequences!

Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.


Perril Chandler, mostly known to all as Az’kerash or simply as The Necromancer, is a highly skilled Necromancer, as he isn't just able to control zombies or skeletons but create far darker armies, such as Draugr, advanced and incredibly powerful zombies, Wraiths, Wights and Bone Giants.

Appearance[]

He has the appearance of an old man with facial lines, white locks, and albino white skin. His pupils are described as pale ghostly white light shining from behind two black corneas.[1] That said, the black color appears to be the result of an illusion spell, as his eyes are supposed to be violet.[2]

He wears dark robes that seem to be made from shadows that slowly ripple over his form, sucking in all light, and a silver ring on his finger.[1] 

Personality[]

Once an honorable and noble individual, after being betrayed by those he counted as friends, Az'kerash became consumed with hatred for the living and has vowed to eradicate all life. While he had initially went on a rage-filled rampage for the first century, he has become more patient in the present day, willing to secretly lie in wait and make long-term plans. However, he can still become wrathful, sometimes having a tantrum by shooting random spells of destruction. Cold and calculating, Az'kerash is a master manipulator, having tactics such as secretly replacing people with undead puppets.[3]

Being the foremost [Necromancer] of his time, Az'kerash has an innate knowledge of anatomy of many different species, having achieved the class of [Archmage]. A brilliant scholar and intellectual, Az'kerash is analytical and methodical, often explaining things verbally as he examines something, as if he was explaining to a group of students.[4] However, he is often arrogant, with an overconfidence in his own abilities[5] Additionally, his [Parallel Thoughts] allows him to multi-task on a dozen projects simultaneously, though it also causes him to be neglectful and absentminded.

Aside from his hatred of life, Az'kerash also possesses a loathing of Wistram, even being angered by a mention of it.[6] He also views the Demons as his enemies, having fought the Deathless back when he was an [Archmage].[7][8] He also abhorrs the idea of [Slaves] or anyone in chains, even freeing Ferkr from mental hexes when he had no reason to.[9] He regarded his former apprentice Reiss as a useful tool and a means to an end.

He considers the Chosen as his children, despite often being exasperated by their failures and antics. While he initially did not think much of Pisces (only taking him as an apprentice to prevent him from telling everyone he was alive), Az'kerash began to see something of himself in Pisces. Over time, he has developed something of a soft spot for Pisces, becoming exhilerated by his feats and accomplishments.

Background[]

Perril Chandler was born to a family of [Chandlers] in the Terandrian kingdom of Silvaria. His powerful magical potential led him to become apprenticed to the [High Mage] of his city, mastering Tier 3 spells before the age of sixteen. After the death of his master, he discovered his talent for necromancy, while also becoming a duelist, eventually enlisting in Silvaria's army. Perril Chandler became friends with Lady Bea, who sponsored his education in Wistram.

A few years later, he became a mercenary and was hired by the Drakes to fight the Naga Incursions. During the war, he encountered Zelkyr Amerwing, whom he had once met in Wistram, and struck up a genuine friendship. Together with undead and Golems, they became a genuine threat to the Lizardpeople.

After the war, Perril returned to Silvaria, upon which plague had struck the land. He summoned undead to assist to help with the harvest, thus gaining the gratitude of King Redoris. By the age of 30, Perril Chandler became a [Lord] of Silvaria. Eventually, with the nomination of Zelkyr, both became Archmages of Wistram.

During a war with the Dawn Concordat against Calanfer, Perril Chandlerwas able to singlehandedly fight off an army of four hundred thousand with the help of the Thronebearers, thus achieving the class of [Archmage], and becoming known as the Archmage of Death.

However, Perril Chandler's fall of grace began, brought about by the jealousy and envy of King Redoris. Seeking to diminish Perril Chandler, Redoris sent him to Rhir to fight the Demon Kingdom, where together with Zelkyr and several armies, they fought the Deathless. Though they managed to kill two of the Deathless and severely injure the rest, all the armies were broken, and the Archmages were driven back. This loss cost the reputation of Perril Chandler, along with other events such as rampaging undead and a Wailing Pit, which began souring people towards necromancy. However, the inciting incident was the attempted assassination of Redoris with a bone needle. Despite protesting his innocence, Perril Chandler was executed, and the Necromancer would rise in his place. Hating all life, he would return ten years later to Silvaria and destroyed it, killing Redoris, Bea, and thousands of citizens. He would continue on to plague Terandrian kingdoms for the next hundred years, leading armies of death against the living. He would destroy and despoil kingdoms, his undead armies beaten back only after much effort and then disappear before he could be slain, returning after years or sometimes decades, sometimes even faking his demise. When he returned again, he was stronger each time. At some point, he slew Kerash, the beloved Chieftain of the Gnolls whom some had labeled the first ‘King of Gnolls’. As such, the Gnolls dubbed the Necromancer as Az’kerash (‘Slayer of Kerash’), a title he adopted.

Second Antinium War[]

During the Second Antinium War, Az'kerash led a massive army against the port-Kingdom of Desonis, where he quickly overwhelmed the kingdom’s army but did not approach the capital. Rather, he seized a local port and departed for Izril.

While his intentions for invading Izril were never revealed, Pisces speculates that his aim were the walls of the Walled Cities, which potentiallly contain Dragon bones.

In his invasion of Izril, the Necromancer clashed with the army of the Goblin King once before approaching Liscor. He besieged the city which was however quickly relieved by Zel Shivertail. After three months, the ruinous and increasingly desperate siege was lifted when an Antinium army under Klbkch came to Liscor's help. Zel Shivertail himself assailed the Necromancer's position and tore Az'kerash in two pieces. The undead army was swept up in the aftermath. (See: Necromancer's Siege of Liscor).

Aftermath[]

However, Az'kerash had once again only faked his death at Zel's hands. While Zel and the majority of Izril's population was convinced of Chandler's death, he settled down in a huge castle located in the Blood Fields. No one, aside from a handful of people, is aware of its existence, as he cast a powerful veil around his domain.

Eight years before the main story started, he or one of his many undead constructs posed as a [Merchant] and went to a Drake village, bringing a wagon laden with goods and asking for news. There he met a Hobgoblin under illusion spells that intrigued him.[10] Az’kerash saw that the Hob could read[11] as well. That night, he attacked the Drake village with a horde of undead, slaughtered the Drakes and cornered the Hobgoblin and fought him. After defeating the Hob, Az’kerash offered him the choice of serving him in life or serving him in death. The Hob chose to live, and so he became his apprentice.[10] Az’kerash then started training him, by giving him spellbooks and scrolls to read,[11] so that he could make him his own Goblin King and use him as a weapon to strike the living with.[10]

Chronology[]

Volume 1[]

Az'kerash was mentioned several times in Volume 1 as a historical threat, to both show [Necromancy] is considered a threat in general and a death-worthy crime in Liscor especially[12], but also that the [Necromancer] Pisces is not nearly as dangerous as The Necromancer was.[13]

Volume 2[]

After Skinner's Attack on Liscor, Az'kerash called all the undead (including Toren) and commanded them to come to him and bring him all the magical artifacts of the Ruins of Liscor.[14] However, none of the undead made it all the way to him and he failed to receive any of the artifacts.[4]

When Ryoka Griffin approached the Necromancer's castle on her delivery run for Teriarch, Az’kerash was occupied creating a huge whale-sized creature out of bone designed to threaten the Walled Cities[5]. He only focused a fracture of his mind towards casually surveilling the battle between Zel Shivertail of the Trisstral Alliance and Ilvriss and the forces of Salazsar, which also occured near his abode. One of his servants, Venitra regularly briefed him on the situation as it unfolded, but the Necromancer decided not to interfere in the Drake's petty squabbles, just sweep up the fallen after the battle as future resources. He issued a kill order on anyone that penetrated his veil.[15]

Ryoka broke through that veil, followed by Periss who was slain together with her Elite Soldiers by the Undead. Ryoka could run straight towards Az'kerash's study where he - his main consciousness still occupied with the Undead creation spell - stopped her with a [Sticky Webbing] and a [Silent Sicle] spell. He reprimanded Venitra and dismissed her, then dealt with Ryoka himself, commending her for coming this far.

As he then learned she was a [Courier] sent from Teriarch to him, he relieved her of the package and revealed to Ryoka that the Dragon had sent him a birthyear greeting and a considerably minor artifact: an original ring enchanted with warding and movement spells in the Silvarian dueling fashion.

Supposing that it would not do to kill one of Teriarch messengers, he lets her go afterwards.[1] A week later, he finished his new undead creation, and woke from his focussed trance, ready to give orders on collecting fresh material for his next creations, of which he states to need at least six, and fourteen would be ideal. Still, he stated to work under time constraints. When Venitra reported to him the incident with Ryoka, Az'kerash became furious that the messanger escaped alive to tell of his location: Spilling the knowledge of his current abode could undo a decade of preparation and force him to act. So he tasked Venitra together with Ijvani to track Ryoka down and kill her along with everybody who knew of his castle - unless the Runner has kept confidential about it, in which case he expected Venitra to either call him but use her own judgement he was similarly occupied with a creation again.

After she left, Az'kerash considered that he was ready for a war, if the need arose; but if not he would have yet more time to prepare. He also pondered about Teriarch's role in the chains of events, as the Dragon was his mortal enemy but also a neutral entity that might now take sides in the conflict.[5]

Volume 4[]

Az'kerash interfered in the battle between his apprentice, the Goblin Lord, and the forces of Garusa by possessing him. Seemingly casual, he kill Garusa and her Soldiers and reanimated them as Draugr to send them towards their former comrades. After telling his apprentice to finish this, he left. After the battle, Az'kerash reprimanded the Goblin Lord, telling him that he had alerted the Drakes of his greatest weapon and failed to use it to proper effect: While Reiss tried to separate Undead and Goblins and hold back the Goblins forces to spare their lifes, Az'kerash expected him to ruthlessly sacrifice both in order to win more effectively. He tasked Reiss to comply with those battle orders, and to unify the Goblins, or otherwise perish in despair.[16]

A few day later, he contacted the Goblin Lord to give him his orders. Then he asked him why he keeps the Drake, as that while she is an Oldblood, as a useful corpse, she was not. Upon hearing that he is using her as a spy for information, he told him with a voice filled with scorn that he already has all the information required, and that he does not need spies, only magic.

Then he remind him of his orders to go past Liscor and reclaim the Goblins in the mountain, by taming their leader, so that he could build his forces and wreak havoc among the Human lands. He also told him to become a Goblin King if he is able, and If not, then die cursing his weaknesses.

He then told him that he has his trusted servants in Liscor, and that their tasks must not be compromised, as they have been occupied there for a long time, gathering information. Upon hearing this, the Goblin Lord started laugh and told him that his servants were not in Liscor for a long time, as he had met them a week ago, as they were lost and could not find Liscor.

Hearing this, Az’kerash said that he will reprimand his servants and thanked the Goblin Lord for telling him. Before vanishing, he told him to go north as he had told him, and burn the cities as he passes, while leave the strong ones undefended. He also told him to kill the Oldblood Drake, as he does not like loose ends.[17]

Volume 5[]

why are these empty?? -mars

Volume 6[]

oh well. guess u gotta go read/listen to the books yourself :] -mars

Volume 7[]

Az'kerash educated Bea on sexual intercourse, which was something he never deigned to teach his Chosen before.[18]

When Ijvani finally arrived at Az'kerash's fortress, the Necromancer studied the Healing Slime and Toren, determining the latter to be a masterpiece that Pisces had created unknowingly of his true achievement: a leveling, sentient Undead made from a Necromancer's Archmages bones, inscribed with the spell matrix of a sentient Golem. That discovery made Az'kerash destroy much of his less valuable property in excitement (including major parts of his castle, his bone giants, his laboratory and the forest surrounding his fortress). He then resolved to reshape his Chosen, make them leveling undead (starting with Ijvani), and raise their number from four to ten.

...

Powers and Abilities[]

Az'kerash is a master of magic. He gazed deeper into the heart of magic than any but the greatest [Archmages] before him. His name is infamous as the most powerful [Necromancer] of this millenium.[19] He is so powerful that not even Teriarch is confident that he could beat him.[20]

He can enslave wraiths and ghosts and built new types of undead.

Despite not having the [Fencer] class, he was good enough to have owned a golden bell.[4]

The Necromancer may know at least 500 different destructive spells.[4]

Classes/Levels:[]

  • [Undying Lich, Myth of Death and Vengeance] Lv. 78[21]

Former Classes:[]

  • [Archmage of Death]
    • Derived from [Necromancer]
  • [Mage] Lv.?[4]

Skills:[]

  • [Bound Spell – (Spell)]
    • [Blackfire Fireball]
  • [Create Spectral Undead]
  • [Parallel Thoughts]
  • [Sanctum: Death Magic Leyline]
  • [Teacher of Magic (Universal)]

Spells:[]

  • Tier 1:
    • [Cooling Wind]
    • [Detect Death]
  • Tier 2:
    • [Flame Jet]
  • Tier 3:
    • [Detect Magic]
  • Tier 4:
    • [Deathbolt]
    • [Invisibility]
    • [Void Air]
  • Tier 5:
    • [Blackfire Fireball]
  • Unknown Tier:
    • [Absorb Recollections]
    • [Accelerate Spell]
    • [Appraisal]
    • [Barrier of the Damned]
    • [Beguiling Aroma]
    • [Bloodcaller’s Curse]
    • [Bone Rapier]
    • [Breath of Life – Extended]
    • [Concealed Presence]
    • [Curse of the Frozen Flesh]
    • [Death King’s Mirage of the Living]
    • [Death Wail]
    • [Deathblast]
    • [Deep Freeze]
    • [Detect Lies]
    • [Detect Poison]
    • [Diamond Body]
    • [Diamondshard Spray]
    • [Eagle Eyes]
    • [Enhanced Strength]
    • [Eye of Clairvoyance]
    • [Eye of Revelations]
    • [Flash Step]
    • [Flesh Regrowth]
    • [Greater Invisibility]
    • [Greater Scrying]
    • [Gust of Wind]
    • [Hush]
    • [Ice Floor]
    • [Lesser Teleport]
    • [Mass Stone Lances]
    • [Mass Flame W—] (Full name yet to be revealed. Likely [Mass Flame Ward].)
    • [Mass Silent Sickle]
    • [Mend Bones]
    • [Might of the Glomroath Beast]
    • [Mindhaze]
    • [Mists of Madness]
    • [Muffle]
    • [Preservation]
    • [Purify Water]
    • [Regeneration]
    • [Resistance: Cold]
    • [Restoration]
    • [Sanctuary of Protection]
    • [Scribe Thoughts]
    • [Scrying]
    • [Sightless Winds]
    • [Silent Sickle] (Low-level spell)
    • [Snap Freeze]
    • [Stasis Field]
    • [Sticky Feet]
    • [Sticky Webbing] (Low-level spell)
    • [Stone Lance]
    • [True Sight]
    • [Void Room]
    • [Wall of Stone]
    • [Wall of the Damned]
    • [Warming Touch]
    • [Word of Death]

Creations[]

Chosen:[]

Possessions[]

Magical Artifacts[]

  • An original ring enchanted with warding and movement spells in the Silvarian dueling fashion. Gifted to him by Teriarch, as a token to celebrate his 200th year of existence.[15]
  • Enchanted Adamantium Armor - Bounce back Spells attacks.[22]
  • Wyvern Scaled Helmet, with Phoenix’s feather plume - Allows the wearer to exhaled a plume of magical fire. Additionally those who are burned by it feel pain, even if they were an Undead.
  • Boots that left a trail of Black Flame
  • Gauntlets with Crystal edges - Explodes to embedded crystal shards tearing through the opponent.
  • Prismatic Glass Shield - Counter the attacker hit with their own attack force but crisscrossed and duplicated dozens of times, on and around them. Only works with melee contact.
  • Anti-light Sword
  • Enchanted Javelin - Grows Barbs into the opponent flesh, that are nigh-impossible to remove.
  • Enchanted Mace - Caused a meteor-strike of a blow.
  • Enchanted Hand-axe - Creates glittering cuts in the air that only faded after 10 seconds or so. Each one could cut or block blows.[22]

Scrolls[]

  • Tier 6 Spell Scrolls[22]

Former Possessions[]

  • [Greater Teleportation] Scrolls - He owned a limited amount of scrolls containing the spell [Greater Teleportation]. He was very careful when to use them, because he had no means to acquire further ones.[23] During the fight against Zel, Az was forced to use the eleven scrolls he had left.[24]
  • Unknown Ice Scroll - A Tier 6 Spell that shoots down, at the targeted enemies designated, [Ice Spikes] from the ceiling in a constant barrage, like hail, as well as [Ice Spears] that can blast enchanted marble to pieces. Used by Toren on the old Chosen to defend Healing Slime.[22]

List of Enemies[]

The following people have been explicitly shown to be aware of the threat that Az'kerash still poses for Izril, while most other believe him dead, including most Terandrian powers including the Order of Seasons. This list also informs about their motives to act against Az'kerash.

Trivia[]

  • He has a strained relationship with Teriarch.
  • Despite Oom and Ijvani being his oldest creations, Az'kerash favors Venitra, his youngest one, though she would fall from grace after her failure in Liscor.[27]
  • The name Az’kerash means ‘Slayer of Kerash’.[28]
  • He owes Belavierr a favor.[29] She was also the one that made the robes he wore, as well as the one who sold him the castle west of the Bloodfields.[30]
  • Back when he was still an Archmage at Wistram, Feor was once one of his students.[30]
  • Az'kerash is one of the few, non-Antinium and non-Goblin natives of Innworld able to say the word Gods.[26]

References[]