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Dragons, also known by the Drakes as the Ancestors or The First Parents, are one of the oldest Races of Innworld.




All Dragons have an elemental type, with known types including Flame, Earth, Lightning, Water, Void, Blood, Frost,[1], Venom,[2] Gems,[3] and Feathers.[4] They can also be identified by scale color, such as Brass or Silver. Color is not an identifier of elemental type.

Physical Qualities[]


Dragons are an egg-laying species. Their eggs can wait for thousands of years before hatching. Dragons are not considered mature until they are at least two hundred years old. They are also prone to taking naps, which can last decades.

All Dragons have heterochromia. They also have a highly attuned sense of smell.

Dragons can survive fistfights with Giants.[5]


Dragons are quasi-immortal and are not subject to old age or disease. The current oldest living Dragon, Teriarch, has lived upwards of tens of thousands of years.

Magical Qualities[]

Similar to Djinni, Dragons are beings of magic. While they are able to cast different kinds of magic, their natural abilities and breath attack are determined by their elemental type. Their magic increases as they age. They are also capable of shapeshifting, though this ability may not be accessible in their adolescence, at least without an artifact.

Even after death, the body parts of Dragons remain highly magical and do not wane with time. The Az'muzarre Tribe use armor and weapons made from Dragon parts, making them one of the more powerful Gnoll tribes in Izril. Additionally, Pisces theorized that the enchantments on the walls of the Walled Cities are because of Dragon bones contained within them.

Special Abilities[]


The System doesn't seem to acknowledge them, thus they are unable to obtain Classes/Levels and Skills.[6]

Behavior and Culture[]


By and large, Dragons are an arrogant species. They are also very touchy and dislike losing immensely.[7] They are very also formal and conscientious about traditions, which make them rather predictable.[8] Dragons value riches and accumulated hordes.

In terms of intraspecies conflict, Dragons tend to clash in groups associated with elemental type and color.


Once, Dragons ruled over their descendants, the Drakes, as they were slaves and fought bitter wars with every nation on the globe.[9] In ages long past, people of all species would come to the Dragonthrones, highly powerful artifacts which contained pocket worlds, to appeal to the Dragonlords, leaders of Dragons.[10]

Known Dragons[]



  • Berithseid - Lightning-type Dragon, Dragonlord of Lightning
  • Ischeveil - Venom-type Dragon[2]
  • Muzarre - Earth-type Dragon, Dragonlord of Earth/Gems[11]
  • Saracandre - Dragonlord of Gems
  • Xarkouth - Void-type Dragon, Dragonlord of Stars
  • Yderigrisel - Silver-type Dragon (Soul Consumed)
  • Unknown young Dragon killed by Tulm the Mithril
  • Unnamed Dragonlord of Feathers[4]
  • Unnamed Dragonlord of Waves[4]
  • Unnamed Venom-type Dragonlord[4]


  • Rhetorical questions were first invented by the Dragons, or so Teriarch claims.[12]
  • Dragons are almost extinct in Innworld.[13]
  • It has been ages since a Dragon was last seen anywhere in the world. Usually, there are only rumors—such as stolen cattle or strange burn marks.[14] Terandria, for instance, is one of the places where these rumors come from.[15]
  • Dragons are incapable of leveling.
  • There are at least 3 dragons in Izril,[16] two of whom Niers is aware of.[17]
  • Dragonflesh does not rot.[18]
  • There may be two more fully grown dragons hiding somewhere in the world. They both would have been grievously wounded in the Creler Wars and have not been seen since.[10]
  • In Innworld there was once an Dragon piece in Chess game that would occupy a four-by-four square and whose deployment eradicated an entire area of pieces but on delay. The original rules had them breathing dragonfire, even if they were ‘slain’, so a player could preserve their Dragon or use them aggressively. It was also common to apologize when using the Dragon-piece and congratulate the opponent for taking it out. A styling of higher-level players was to always take the Dragon out with a pawn-piece for maximum insult. The somewhat pathetic way they were used and the rules around them pointed to the fact that people really didn’t like Dragons.[19]