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'''Esthelm''' is a human city located in [[Izril]].
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'''Esthelm''' is a Human city located in [[Izril]]. It is the furthest Human city south, on the border of Drake lands, and supplies itself by mining above all else.
   
 
== Geography ==
 
== Geography ==
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[[File:LiscorArea_Map.png|thumb|400px|right|Esthelm in relation to Liscor (Artist's rendition)]]
 
[[File:LiscorArea_Map.png|thumb|400px|right|Esthelm in relation to Liscor (Artist's rendition)]]
   
It is 60 miles south from [[Celum]]<ref>[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref> and 30 miles north from [[Liscor]].<ref>[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]</ref> Furthermore, it is a little less than hundred miles away from [[Erin Solstice|Erin's]] old[[The Wandering Inn| inn]].<ref>[https://wanderinginn.wordpress.com/2017/01/04/1-34/ Chapter 1.34] </ref>
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It is 60 miles south from [[Celum]]<ref>[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref> and 30 miles north from [[Liscor]].<ref>[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]</ref>
   
== Overview ==
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== Chronology ==
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The former [[Horns of Hammerad]] and the other teams that took part in the expedition into the [[Ruins of Liscor]] met in Esthelm before going south to Liscor.<ref>[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref>
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[[Griffon Hunt]] discussed getting [Miners] from Esthelm to help dig up [[Liscor's Dungeon]].<ref>[https://wanderinginn.com/2017/05/31/2-26/ Chapter 2.31]</ref>
   
 
=== Destruction ===
 
=== Destruction ===
At night Esthelm was attacked and burned by the Goblin Lord's raiding party, but before the could kill everyone, [[Rags]] and her [[Flooded Waters Tribe|tribe]] intervened and killed them. Than she ordered her tribe to loot and gather what she wanted and let the fleeing Humans go untouched and kill anyone who resisted.<ref>[https://wanderinginn.wordpress.com/2017/07/29/2-41/ Chapter 2.41] </ref>
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At night, Esthelm was attacked and burned by the [[Army of the Goblin Lord|Goblin Lord's raiding party]], but before they could murder everyone, [[Rags]] and her [[Flooded Waters Tribe|tribe]] intervened and killed them. Then, she ordered her tribe to loot and gather what she wanted - valuables, materials and food. She let the fleeing humans go untouched and only killed those who resisted.<ref>[https://wanderinginn.wordpress.com/2017/07/29/2-41/ Chapter 2.41] </ref> Nevertheless, thousands had been killed in the initial siege by the Goblin Lord's raiding troops, but over half the original population had survived, deprived of most of their food stores.<ref name="3.17T" />
   
 
=== Post-Destruction ===
 
=== Post-Destruction ===
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The city center with the densest building structures became a maze where darkness lingered. In that danger zone, monsters were starting to appear (like a young [[Florist|[Florist] woman]]) while the [[Undead|dead started rising]], climbing out of the sewers, and digging themselves out of the ground. The sewers had broken in places, while many buildings had caved in during the fire.<ref name="3.17T">[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref>
What remained of the destroyed city, was rubble, broken buildings, a maze of fallen masonry and tunnels of homes where the dead lay buried in the darkness. The many who survived soon realized the true horror of what the Goblins had done. As the [[Flooded Waters Tribe|goblins]] had taken goods, plundered valuables and stolen away the food. Now, in the remains of their city, over half of the remaining desperate population began to tear each other apart, fighting and killing over what scraps of food they could find.
 
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None of the human survivors left the city because of the harsh weather conditions, fears of being attacked by Goblin raiders, and the long distance to the nearest settlements. (''The next large human city to the North seems to be [[Celum]], although smaller villages/towns exist.''). The outskirts and walls were the most populated areas. Survivors there were able to band together in camps and fought each other over supplies.<ref>[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref>
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Ten days after Esthelm's initial destruction, another vanguard of the [[Reiss|Goblin Lord]] arrived and made their camp outside the city, which stopped the chance of humans escaping the city again. The Goblins would have overrun the city, had [[Toren]] not taken out their [[Necromancers|necromancer]] [Head Shaman].<ref name="3.17T" />
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Meanwhile, [[Ylawes Byres]], a gold-rank adventurer, accompanied by three bronze-rank adventurers helped to gather the populace and fight back the remainder of the Goblin Lord's Army. Another helpful group acting independently were the Redfang Elite Warriors who fought against the Goblin Lord's forces and left after the army was defeated.<ref>[https://wanderinginn.com/2017/10/03/3-20-t/ Chapter 3.20 T]</ref>
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== Rebuilding ==
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''todo: [[Silver Swords]]; [[Liscor]]ian aid from Erin''
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Overthrowing of local [Tyrant] in Volume 6
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Gaining the high-level [Blacksmith], [[Pelt]], in Volume 7
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== Layout ==
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Esthelm is a small city. It is still larger than a town, but only just. After it was sacked by Goblins, the city was restored and built stronger and higher.<ref>[https://wanderinginn.com/2020/01/19/7-00/ Chapter 7.00]</ref>
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=== <u>Landmarks</u> ===
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* [[Florist|[Florist] Statue]] (''Located in the Plaza'')
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=== <u>Buildings</u> ===
   
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==== Guilds: ====
After it's destruction, Esthelm always seemed dark. The bands of refugees and thugs who’d established themselves on the outside of the city had light, but it only served to enshroud the center of the city in more darkness. The broken buildings and slanted walls created a labyrinth into which sound and light seemed to vanish. The sewers had broken in places, in others, the flame had sent buildings tumbling into obscene heaps of death. Only the brave and truly desperate would go searching in these places, even among Esthelm’s survivors. Because even if they did not see anything, they knew dark things lurked in these places.
 
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* Adventurer's Guild
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* Runner’s Guild
   
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==== Tavern: ====
One of these dark things, is a young [[Florist|[Florist] woman]] who in order not to starve to death, ate a burned corpse, damning herself, losing her humanity, and becoming a monster with an insensible hunger.
 
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* Dancer’s
   
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=== Streets: ===
A week after, all the dead started rising, climbing out of the sewers, and digging themselves out of the ground.<ref>[https://wanderinginn.wordpress.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref>
 
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* Bezoar Street (''At the Right of the [Florist] statue'')
   
 
== Trivia ==
 
== Trivia ==
 
* The road that goes to [[Liscor]] is located near Esthelm.<ref>[https://wanderinginn.wordpress.com/2017/01/01/1-10-r/ Chapter 1.10 R] </ref>
 
* The road that goes to [[Liscor]] is located near Esthelm.<ref>[https://wanderinginn.wordpress.com/2017/01/01/1-10-r/ Chapter 1.10 R] </ref>
* After it's destruction, some bands of men reveled in their own twisted freedom to do as they pleased Grabbing young women and fighting each other.
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* After its destruction, some bands of men reveled in their own twisted freedom to do as they pleased grabbing young women and fighting each other.
   
 
== References ==
 
== References ==

Latest revision as of 17:46, 23 September 2023

Esthelm is a Human city located in Izril. It is the furthest Human city south, on the border of Drake lands, and supplies itself by mining above all else.

Geography[]

CelumArea Map

Map of the Southern part of the Northern Plains Confederation. Esthelm is the most southern town in the map. (Artists rendition)

LiscorArea Map

Esthelm in relation to Liscor (Artist's rendition)

It is 60 miles south from Celum[1] and 30 miles north from Liscor.[2]

Chronology[]

The former Horns of Hammerad and the other teams that took part in the expedition into the Ruins of Liscor met in Esthelm before going south to Liscor.[3]

Griffon Hunt discussed getting [Miners] from Esthelm to help dig up Liscor's Dungeon.[4]

Destruction[]

At night, Esthelm was attacked and burned by the Goblin Lord's raiding party, but before they could murder everyone, Rags and her tribe intervened and killed them. Then, she ordered her tribe to loot and gather what she wanted - valuables, materials and food. She let the fleeing humans go untouched and only killed those who resisted.[5] Nevertheless, thousands had been killed in the initial siege by the Goblin Lord's raiding troops, but over half the original population had survived, deprived of most of their food stores.[6]

Post-Destruction[]

The city center with the densest building structures became a maze where darkness lingered. In that danger zone, monsters were starting to appear (like a young [Florist] woman) while the dead started rising, climbing out of the sewers, and digging themselves out of the ground. The sewers had broken in places, while many buildings had caved in during the fire.[6]

None of the human survivors left the city because of the harsh weather conditions, fears of being attacked by Goblin raiders, and the long distance to the nearest settlements. (The next large human city to the North seems to be Celum, although smaller villages/towns exist.). The outskirts and walls were the most populated areas. Survivors there were able to band together in camps and fought each other over supplies.[7]

Ten days after Esthelm's initial destruction, another vanguard of the Goblin Lord arrived and made their camp outside the city, which stopped the chance of humans escaping the city again. The Goblins would have overrun the city, had Toren not taken out their necromancer [Head Shaman].[6]

Meanwhile, Ylawes Byres, a gold-rank adventurer, accompanied by three bronze-rank adventurers helped to gather the populace and fight back the remainder of the Goblin Lord's Army. Another helpful group acting independently were the Redfang Elite Warriors who fought against the Goblin Lord's forces and left after the army was defeated.[8]

Rebuilding[]

todo: Silver Swords; Liscorian aid from Erin

Overthrowing of local [Tyrant] in Volume 6

Gaining the high-level [Blacksmith], Pelt, in Volume 7

Layout[]

Esthelm is a small city. It is still larger than a town, but only just. After it was sacked by Goblins, the city was restored and built stronger and higher.[9]

Landmarks[]

Buildings[]

Guilds:[]

  • Adventurer's Guild
  • Runner’s Guild

Tavern:[]

  • Dancer’s

Streets:[]

  • Bezoar Street (At the Right of the [Florist] statue)

Trivia[]

  • The road that goes to Liscor is located near Esthelm.[10]
  • After its destruction, some bands of men reveled in their own twisted freedom to do as they pleased grabbing young women and fighting each other.

References[]