Currency in Innworld are coin-based, consisting of copper, silver, and gold pieces. The exchange rate is 10 copper for one silver and 20 silver for one gold.[1]
Coin denominations and values[]
Copper | Silver | Gold | |
Copper | 1 | 10 | 200 |
Silver | 1 | 20 | |
Gold | 1 |
Gold coins are the highest denomination. Gems and pure valuable metal can be used in place of common coins in high-value transactions or when needing to transport a large amount of coin covertly, provided that all individuals dealing in them know their exact . Usually however, such items must be converted or appraised before use, typically through the Merchants Guild.
Modern coins are alloys, and not worth their weight in pure metal. In older times, treasure recovered from ancient dungeons contained gold coins valued at 24-karats.[2]
Ryoka remarked at one point "Local currencies differ from city to city or by region. It’s still gold, silver, and copper, but some denominations have a unique weight and percentage of actual silver or gold used in each coin. Those who deal with money a lot care about the currency, but they’re all roughly silver, gold, and copper coins.[3]
- Summing things up, it means that Innworld adheres closely to the famous fantasy trope of the Gold-Silver-Copper Standard which allows quick assessment of value without going deeper into the intricacies of an underlying currency system. Which would probably bore most of the readers. Note that having a stable, universal system working on this trimetal standard means to trust everyone never to cheat this system (as institutions or as individuals), and that the value of all three metals remains perpetually unchanged. So far, no apparent central institution appeared that issues and standardizes the coins, and the banking system of the Merchant's guild was similarly not touched in the story. For real-world systems of a silver-gold bimetal standard, see Bimetallism.
Market Values of Known Objects or Services[]
Item/Service description | price in Gold coins | chapter |
being screwed over by Lism | 3.4 | Chapter 1.13 (Archived) |
Terandrian gelato delivered to Celum | 70 | Chapter 1.02 R (Archived) |
Pisces' healing fee for Ryoka | 40 | Chapter 1.06 R (Archived) |
Rags' shiny sword and shield, bought by Erin | 4 | Chapter 1.32 (Archived) |
Wagonload of Shield Spider corpses harvested by Erin | 11 | Chapter 1.32 (Archived) |
low-class rechargeable magical protection items | above 800 | Chapter 2.08 |
Ryoka's delivery run to Az’kerash | 800 | Chapter 2.12 |
Valceif's mind protection charm | more than 1000 | Chapter 2.17 |
Krshia's stash of magical books before being burned | 50'000 | Chapter 2.40 |
Laken's initial [King's Bounty] treasure | 141 | Chapter 3.01 E |
weak/faded rechargeable protection ring against arrows | 600 | Chapter 3.03 |
Travel fee for Liscor/Invrisil/Pallass portal door. | 0.3 (6 silver) | Interlude - A Night In the Inn |
Average weekly salary | 1 | Chapter 1.26 R |
Low grade healing potion | ~0.9 | Chapter 1.36 |
Hiring a low-level adventurer for guard duty | 8 silver | Chapter 1.41 |
A good steel shortsword | 2 G, 3 S | Chapter 1.41 |
Trivia[]
- In the original Volume 1, Ryoka mentioned that Celum's currency was called 'Thestals.' However, Thestals or any other names for currencies have not come up in following chapters and has been retconned with the release of the rewritten Volume 1,