Physiology[edit | edit source]
Appearances[edit | edit source]
Magical Qualities[edit | edit source]
Humans are not known for exceptional magic and don't have innate powers, but talented ones may level as [Mages] and related classes.
Variations[edit | edit source]
Like all races, basic Humans may become Drowned People and gain drowned attributes. Humans may also become [Fleshchosen], which makes them having pointy teeth.
Most Humans are natives of Innworld. Some Humans have been summoned from Earth: It is not known if the so called Earthworlders are somehow different from Innworlders, although there are no indications towards that.
Habitat[edit | edit source]
They are the overwhelmingly dominant race of Terandria and Northern Izril, where only white Humans live (those who would be called "Caucasian" on Earth). As the majority, Humans put considerable pressure on the Half-Elven and Dwarven minorities there.
Their race is also dominant in Chandrar, where they compete with String People and in some places Garuda. On this southern Continent, "darker" skin colors have been reported with Humans, although it has not been confirmed how bronzed or dark their skin tones may get.
The only places where Humans are rather uncommon, are southern Izril and the House of Minos.
Common Tendencies[edit | edit source]
Humans of Innworld have a strong tendency to form Nobility to rule their kind. Terandria, Rhir and Chandrar are well-known for their Human Kingdoms; while Baleros and Southern Izril don't have such.
Humans of Northern Izril tend to settle outside of cities, sometimes in suburbs outside of city walls, and seek shelter inside the walls once that becomes necessary. This approach is vastly different from Drakes, who don't settle outside of walls.
According to the other species, like Centaurs, Lizardfolk and Dullahans, Humans have an obsession with climbing things, like they see a mountain and they want to climb it.
Crime[edit | edit source]
Humans have a reputation among other races to have stronger criminal tendencies. Especially among Drakes and Gnolls they are easily associated with common theft, which may stem from the cultural memory of the Humans stealing Northern Izril from them.
Predominantly Human cities have less effective [Guards] than Drake cities. Apprehending criminals of higher levels is a job given to Adventurers instead of City Watches which are generally of lower level and not seeking out conflict.
Sex Drive[edit | edit source]
It is well-known among most races, that Humans are not always averse to breeding with other races, which is facilitated by fertility magic and potions. The result of those dalliances may result in Half-Trolls or Half-Giants, but also in Humans that have Scales (interbreeding with Lizardfolk or Drakes). Given that all other races also enjoy inter-species marriages and mixed children, the tendency of Humans to "mate with everything" may be overstated, especially since some Humans don't entertain the thought of having sex with other species.
So far, the exact relation of Centaurs, Fraerlings, Minotaurs and Beastkin to the Human race have not been revealed. Given that all these races share humanoid attributes, they may originate from magically altered Humans.
Conversely, all known [Nobles] of Terandria participate in a breeding program that results in bright (e.g. red, green, blue and blonde) hair colors, which is how pureblood Humans are easy to recognize.