Khelt is a kingdom of northwestern Chandrar.
Water is the most important resource of Khelt: produced with Oasis Tears, delivered by magic like hydromancy, or simply imported from other countries. The 'spent' water is stored for another use in large caverns.
- Fetohep mentioned that his predecessors regularly ruled for several centuries and in some cases millenia. By assuming a reign of 500 years per ruler, this makes Khelt a nation over 9000 years old.
The third [King] of Khelt was Thekheldan, in whose reign Khelt nearly fell from the apathy and excesses which were customary among the living citizens of Khelt. This necessitated reforms, which proved successful.
There have been periods where Khelt bowed to outside [Rulers] and lost its souvereignty, but Khelts [Kings] could always shake off those chains before. This was what happened again when Flos Reimarch became the King of Destruction and Fetohep was forced to pay him tribute in food, coin and allowed a thousand citizens to join Flos' armies. Khelt became independent again when Flos supreme reign over Chandrar ended.
Fetohep was resolved to not allow Flos that influence again.
Government and Military Edit
Khelt is currently ruled by the nineteenth [Undying King] in succession, Fetohep. He absolutely commands the undead workforce and armies. The armies consist of, according to several assessments, endless numbers of undead who can be raised from the ground at the will of the Khelt's ruler. 40'000 skeleton warriors are considered a message.
All citizens are encouraged to pursue whatever passion and destiny they like, while food and shelter and many services are provided by the undead laborers. Among that is cooking, attending the king and occasional guests.
The citizens of Khelt work for four days a week, and much less time than people of other nations. Physical work is not required. However, after their death, their bodies are reanimated to serve for menial labor. For that reason, there are no slaves in Khelt.
Citzens may leave Khelt if they wish, but this revokes their citizenship and birthrights. They may return to Khelt, but all immigrants (not only former emigrants) are required to bring something worthwhile into the Kingdom.