Liscor's Dungeon is a massive magical vengeance dungeon, located beneath Liscor and a part of the Floodplains.
Background
Chronology
Features and Layout
Entrances
There is more than one entrance that lead to the dungeon. These are the ones known so far:
1st Entrance
The Dungeon’s official entrance that leads to the 1st floor. The entrance consists of a set of huge double doors, that looked like they were made of bronze, with golden inscriptions carved into the metal. The reliefs looked like twisting Dragons breathing fire or Drakes casting magic.[1]
It is located into a small, fortified tunnel leading downwards, beneath Liscor. The entrance is guarded by a group of sixteen guardsmen, armed with bows and spears and one [Mage]. They watch the entrance to the dungeon from behind a small wooden rampart, that has a row of sharpened stakes thrust into the ground in front of the wall and enough space for the [Guardsmen] to loose arrows and jab spears at whatever might come out of the dungeon.[2]
2nd Entrance
Located in the Floodplains, just outside Liscor. It is a rift in the ground that stretches down hundreds of feet and its a goes straight down into the heart of the 2nd floor.[3][4]
3th Entrance
Located in the Floodplains, in a small opening at the side of a mountain.[5]
4th Entrance
Located underneath Liscor, and between the dungeon and the Hive. It is not an entrance per se but an area that consists of multiple routes from the the Hive to the 2nd floor of the dungeon. The tunnels are dug by hungry monsters and the Antinium.
The tunnels are under attack from Shield Spiders to Pickstriker fungi, and Crypt Worms and the undead almost daily and have to be pushed back and guarded against attack by the Antinium.[6]
5th Entrance
Located in a secret room, opposite the treasure room where Skinner emerged, on the 2nd floor of the Ruins of Liscor. It leads to a small circular room, with a strange hexagonal symbol drawn onto the floor. The room was meant to be used as a disposal chute, as upon crossed onto the hexagonal floor, the ground vanishes to a long drop below, to a large room full of bones, with only one exit that leads to a long trapped corridor.[7]
Floors
The 1st and 2nd floors are connected by a huge staircase.
1st Floor
The 1st Floor consists of a resetting and sifting trapped rooms.
2nd Floor
The 2nd Floor consists of a labyrinth filled with monsters, hives, and traps.
Inhabitants
Races:
- Raskghar
- Cave Goblins
Individuals:
- Face Collector
- Mother of Graves[8]
- Toren
- Calruz
Monsters
The monsters in Liscor’s dungeon are numerous and had established vast nests within the dungeon. The groups that continually assailed Liscor's Antinium Hive were a drop in an ocean of bodies. So long as they were not purged in their homes, they would keep coming.[9]
List of Known Creatures:
- Bagrhavens
- Bog Wraiths
- Crypt Worms
- Camouflaged Scorpions[10]
- Dropclaw Bats[11]
- Face-Eater Moths
- Flesh Worms
- Giant Centipedes
- Giant Infested Slugs
- Invisible Monsters[12]
- Metalbite Slimes[13]
- Mimic[14]
- Pickstriker Fungi[15]
- Scalelings
- Shield Spiders
- Slimes
- Trivipers
- White Leeches
List of Known Undead:
- Crypt Lords
- Ghouls
- Skeletons
- Zombies
List of Known Golems:
- Enchanted Suits of Armor
- Stone Golems
Artifacts
- Mace of Howling
- Liquid Cloak
- Bell made of bronze and blue Metal
- Invisible Bow
- Enchanted Armor
Trivia
- While the dungeon was not yet rated by the Adventurer’s Guilds, according to Halrac the dungeon should be classified as Gold-rank or higher.[16]
- The corridors inside of the dungeon are being patrolled by giant, enchanted metal knights. They have no convenient weak spots, meaning one has to to bash them into pieces until the enchantment fades.[17]