Features and Layout
There is more than one entrance that lead to the dungeon. These are the ones known so far:
The Dungeon’s official entrance that leads to the 1st floor. The entrance consists of a set of huge double doors, that looked like they were made of bronze, with golden inscriptions carved into the metal. The reliefs looked like twisting Dragons breathing fire or Drakes casting magic.
It is located into a small, fortified tunnel leading downwards, beneath Liscor. The entrance is guarded by a group of sixteen guardsmen, armed with bows and spears and one [Mage]. They watch the entrance to the dungeon from behind a small wooden rampart, that has a row of sharpened stakes thrust into the ground in front of the wall and enough space for the [Guardsmen] to loose arrows and jab spears at whatever might come out of the dungeon.
Located in the Floodplains, in a small opening at the side of a mountain.
Located underneath Liscor, and between the dungeon and the Hive. It is not an entrance per se but an area that consists of multiple routes from the the Hive to the 2nd floor of the dungeon. The tunnels are dug by hungry monsters and the Antinium.
The tunnels are under attack from Shield Spiders to Pickstriker fungi, and Crypt Worms and the undead almost daily and have to be pushed back and guarded against attack by the Antinium.
Located in a secret room, opposite the treasure room where Skinner emerged, on the 2nd floor of the Ruins of Liscor. It leads to a small circular room, with a strange hexagonal symbol drawn onto the floor. The room was meant to be used as a disposal chute, as upon crossed onto the hexagonal floor, the ground vanishes to a long drop below, to a large room full of Raskghar bones, with only one exit that leads to a long trapped corridor. It was discovered by Olesm and Pisces with the help of enchanted glasses gifted by Niers. 
The 1st and 2nd floors are connected by a huge staircase.
The 1st Floor consists of a resetting and sifting trapped rooms.
The 2nd Floor consists of a labyrinth filled with monsters, hives, and traps.
- Cave Goblins
The monsters in Liscor’s dungeon are numerous and had established vast nests within the dungeon. The groups that continually assailed Liscor's Antinium Hive were a drop in an ocean of bodies. So long as they were not purged in their homes, they would keep coming.
List of Known Creatures:
- Bog Wraiths
- Crypt Worms
- Camouflaged Scorpions
- Dropclaw Bats
- Face-Eater Moths
- Flesh Worms
- Giant Centipedes
- Giant Infested Slugs
- Metalbite Slimes
- Pickstriker Fungi
- Shield Spiders
- Stone Starers
- White Leeches
List of Known Undead:
- Crypt Lords
List of Known Golems:
- Enchanted Suits of Armor
- Stone Golems
- While the dungeon was not yet rated by the Adventurer’s Guilds, according to Halrac the dungeon should be classified as Gold-rank or higher.
- The corridors inside of the dungeon are being patrolled by giant, enchanted metal knights. They have no convenient weak spots, meaning one has to to bash them into pieces until the enchantment fades.