Features and Layout Edit
Main Entrances Edit
The dungeon has 4 official entrances, all located at the outermost corners. They lead to the 1st floor, which consist of resetting and sifting trapped rooms. At the end of each one of them, right before the huge staircases that lead to the vast Labyrinth floor, there are 4 different, great monster nests, with thousands and thousands of monsters in each one.
The 4 (now 3) great monster nests consist of; one with Face-Eater Moths, with giant variant with them, one with Shield Spiders, again with giant variant with them, and one that contains of deadly Fungi, with some variant capably of moving. The last one is currently unknown what type of nest it contained, as something had killed off whatever was inside, leaving it empty.
Official Entrance Edit
The Dungeon’s official entrance, that leads to the 1st floor. It was excavated by the Antinium in the Winter after Erin's arrival. This entrance consists of a set of huge double doors, that looked like they were made of bronze, with golden inscriptions carved into the metal. The reliefs looked like twisting Dragons breathing fire or Drakes casting magic.
It is located into a small, fortified tunnel leading downwards, beneath Liscor. The entrance is guarded by a group of sixteen guardsmen, armed with bows and spears and one [Mage]. They watch the entrance to the dungeon from behind a small wooden rampart, that has a row of sharpened stakes thrust into the ground in front of the wall and enough space for the [Guardsmen] to loose arrows and jab spears at whatever might come out of the dungeon.
Other Entrances Edit
Other then the 4 official entrances, there are numerous unofficial entrances per se that lead to various points all over the dungeon. These range from passages excavated by monsters, to secret entrances, and eroded enchantment walls breaches. These known entrances are:
Rift Entrance Edit
Cave Entrance Edit
Located inside a cave, accessible in a small opening at the side of a mountain, at the northern part of the Floodplains. This entrance leads to the 1st floor, right at the very last trapped room, before the vanishing floor chamber of the great Shield Spiders nest.
The cave was originally inhabit by Dropclaw Bats, before they were all exterminated by the 5 Redfang Hobgoblins, so that they and the Cave Goblins could live in it. Currently this entrance is blocked due to the cavern having been collapsed by Tyrion's army, to stop a wave of Shield Spiders that came from within, from over taking them.
Antinium Entrance Edit
Located underneath Liscor, and between the dungeon and the Hive. It is not an entrance per se but an area that consists of multiple routes from the the Hive to the 2nd floor of the dungeon. The tunnels are dug by hungry monsters and the Antinium.
The tunnels are under attack from Shield Spiders to Pickstriker fungi, and Crypt Worms and the undead almost daily and have to be pushed back and guarded against attack by the Antinium.
Secret Disposal Entrance Edit
Located in a secret room, opposite the treasure room where Skinner emerged, on the 2nd floor of the Ruins of Liscor. It leads to a small circular room, with a strange hexagonal symbol drawn onto the floor.
The room was meant to be used as a disposal chute, as upon crossed onto the hexagonal floor, the ground vanishes to a long drop below, to a large room full of Raskghar bones, with only one exit that leads to a long trapped corridor. It was discovered by Olesm and Pisces with the help of a Ring of Sight gifted by Niers.
Ashfire Bee Hive Entrance Edit
A cave that contains an Ashfire Bee's Hive in it. From within the ground, a type of monsters as dangerous as Crelers have excavated a route from the Dungeon. Currently it is unknown in which part of the Dungeon this route leads to.
The 1st and 2nd floors are connected by a huge staircase.
1st Floor Edit
As stated above the 1st Floor consists of a resetting and sifting trapped rooms.
2nd Floor Edit
The 2nd Floor consists of a labyrinth filled with monsters, hives, and traps.
Lesser Guardians: Edit
Dungeon Boss Edit
The monsters in Liscor’s dungeon are numerous and had established vast nests within the dungeon. The groups that continually assailed Liscor's Antinium Hive were a drop in an ocean of bodies. So long as they were not purged in their homes, they would keep coming.
List of Known Creatures: Edit
- Bog Wraiths
- Crypt Worms
- Camouflaged Scorpions
- Dropclaw Bats
- Face-Eater Moths
- Flesh Worms
- Giant Centipedes
- Giant Infested Slugs
- Metalbite Slimes
- Pickstriker Fungi
- Shield Spiders
- Stone Starers
- White Leeches
- Crypt Lords
- Enchanted Suits of Armor
- Stone Golems
- While the dungeon was not yet rated by the Adventurer’s Guilds, according to Halrac the dungeon should be classified as Gold-rank or higher.
- The corridors inside of the dungeon are being patrolled by giant, enchanted metal knights. They have no convenient weak spots, meaning one has to to bash them into pieces until the enchantment fades.