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'''Liscor''' is a city-state located in [[Izril]], and it is inhabited by [[Drakes]], [[Gnolls]] and [[Antiniums|Antinium]].
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'''Liscor''' is a city-state located in [[Izril]], and it is inhabited by [[Drakes]], [[Gnolls]] and [[Antiniums|Antinium]]. The city has around 85'000 inhabitants.<ref name="1.44">[https://wanderinginn.com/2017/03/01/1-44/ Chapter 1.44]</ref>
   
== Background ==
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== Geography ==
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[[File:LiscorArea_Map.png|thumb|300px|right|Detail map of Liscor's surroundings (Artist's rendition)]]
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[[File:BloodfieldArea_Map.png|thumb|300px|right|Overview map of the area south of Liscor (Artist's rendition)]]
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Liscor is located 88 miles south of [[Celum]], over 30 miles south of [[Esthelm]], 116 miles away from [[Remendia]] and 118 miles away from [[Ocre]]. Furthermore, Liscor is located 435 miles south of [[Invrisil]].<ref name="timeline">[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]</ref> It is about 380 miles north of [[Pallass]].
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The city sits on the [[Floodplains]] that are devide Southern [[Izril]] from the human-colonized northern half of the continent. It has a lot of natural defenses; the only way to reach it is from the north and the south. The mountains make it impassable, and the southern border is guarded by the highly dangerous [[Blood Fields]].<ref name="ch.1.23" /> Furthermore, it is always flooded for the first two months of Spring every year, due to its natural geography and nonstop rainfall. During this flooded period, powerful monsters populate the flooded waters.<ref>[[Chapter 5.03]]</ref>
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  +
=== Natural dangers ===
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About a quarter of all traveler's deaths around Liscor are due to goblins.<ref>[https://wanderinginn.com/2016/09/25/1-17/ Chapter 1.17]</ref> It was also said that rain, undead and war are the worst dangers to Liscor.<ref name="ch.1.23" /> Both of these statements were made before the [[Liscor's Dungeon|Dungeon beneath Liscor]] was discovered.
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== Demographics ==
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Liscor had about 80'000 civilian inhabitants at the end of book 1, not counting the 4'000 members of the watch<ref name="1.44" /> and the 2'000 members of the [[Liscorian Army]] fighting abroad. Whether adventurers were already included into either civilian or military numbers, is unknown. However, the city was unprepared to fit even more inhabitants inside its boundaries - and the population has dramatically increased after the dungeons around the city were discovered.
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  +
The Antinium in their hive below the city (according to estimates by Olesm and Zevara) number 9'000 soldiers and 24'000 workers. In case of a war, they are contractually obliged to mobilize in the defense of the city.<ref>[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]</ref>
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  +
== History ==
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A millenium ago, there was already a city near the place where today's Liscor stands. That city fell to curruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a [[Liscor's Dungeon|dungeon]] deep underground, only to be forgotten afterwards.<ref>[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]</ref>
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  +
:''Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way of the [[Drakes]] to close the single remaining bottleneck that allowed easy entrance to the South. This likely means that "modern" Liscor was founded just a few centuries ago, long after the Human invasion of Izril and also after the ruin of the old city described above. Nobody in the city could tell much about the even more ancient dungeons/ruins below Liscor.''
   
 
=== 1st Antinium War ===
 
=== 1st Antinium War ===
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The First Antinium War is dated about 24 years before Erin's arrival near Liscor.
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The [[Liscorian Army]] was commanded by General [[Sserys]] and regarded one of the strongest forces on the continent. They were available for hire as a mercenary force and thus away from Liscor fighting in the defense of the [[Walled Cities]] when the Antinium made a push towards the northern part of the continent.
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Liscor was sieged by the Antinium who couldn't scale its walls. Sserys arrived from the south to relieve the siege but was stopped short before the city. A coalition army of Humans under [[Magnolia Reinhart]] could drive off the Antinium however. The rest of the war didn't touch the city of Liscor much afterwards, although the Army fought for longer time; and Sserys died at the end of the war.<ref>[https://wanderinginn.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 - Antinium Wars pt.2]</ref>
   
 
=== 2nd Antinium War ===
 
=== 2nd Antinium War ===
10 years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]].
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Ten years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]]. With the help of the [General] [[Zel Shivertail]], the inhabitants of Liscor were able to hold off the undead by themselves for months. ''(See: [[Necromancer's Siege of Liscor]])''
   
Several years ago they made a contract with an Antinium Colony, which offers military assistance for the permission of staying in the city, which greatly increases the strength of Liscor. Moreover, they are to provide services and goods to the city.<ref name=":0">[https://wanderinginn.wordpress.com/2016/10/23/1-23/ Chapter 1.23]</ref>
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After the Antinium War, the city entered the contract with the [[Free Antinium]] Hive, who offered military assistance for the permission of staying in the city, which greatly increased the strength of Liscor. Moreover, they are to provide services and goods to the city.<ref name="ch.1.23">[https://wanderinginn.wordpress.com/2016/10/23/1-23/ Chapter 1.23]</ref><ref>[https://wanderinginn.wordpress.com/2017/01/29/1-39/ Chapter 1.39]</ref>
   
== Chronology ==
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=== Book 1 ===
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In the autumn when [[Erin Solstice|Erin]] arrived near Liscor and started her business at the first [[The Wandering Inn|Wandering Inn]], a drake shepherd had discovered ancient ruins ten miles to the southwest of the city. This attracted many adventurers towards the city. Many adventurers and merchants arrived from the human north half of the continent, among them five silver-rank teams that chose to explore these ruins. ''(see: [[Ruins of Liscor]])''
   
=== [[Skinner's Attack on Liscor]] ===
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As the expedition of these five teams failed, they triggered [[Skinner's Attack on Liscor]]. The undead guardian of the ruins invaded the city and killed many inhabitants, but were driven off towards the Wandering Inn, where [[Skinner]] was slain.<ref name="1.44" /> Afterwards, the ruins were checked and found mostly empty. However, another entrance to a seemingly separate dungeon was discovered, but treated with much more respect than the ruins. Even more entrances were found in the months afterwards. ''(see: [[Dungeon of Liscor]])''
   
=== [[Moth's Attack on Liscor]] ===
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=== Books 2 to 4 ===
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In the following time, the noble thief [[Lyonette du Marquin|Lyonette]], who had been present in the city ever since the humans arrival, caused her second fire in Liscor's marketplace. She was caught and banned from the city, but found shelter in the Wandering Inn, which had been rebuilt closer to the city after an explosion. In that same winter, Erin installed a [[Magical Door]] in her inn, first only leading to [[Celum]]. Also, a [Necromancer] [[Goblin Lord]] bypassed Liscor on his way into the human north.
   
== Geography ==
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=== Book 5 ===
Liscor is located 88 miles south of [[Celum]], over 30 miles south of [[Esthelm]], 116 miles away from [[Remendia]] and 118 miles away from [[Ocre]]. Furthermore, Liscor is located 435 miles south of [[Invrisil]].<ref>[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]</ref>
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At the onset of spring, adventurers in Liscor's dungeon triggered the [[Moth's Attack on Liscor]], which led nearly to the destruction of the city, but was fended off with help from gold-rank adventuring teams, Antinium, Celum's city watch, and adventurers arriving from [[Pallass]]. This event was broadcasted by magical spells and orbs all over [[Innworld]] and made Liscor's dungeon famous as an adventuring place. It was declared to be a gold-rank dungeon.
   
The city sits on the [[Floodplains]] of [[Izril]]. It has a lot of natural defenses; the only way to reach it is from the north and the south. The mountains make it impassable, and the southern border is guarded by the highly dangerous[[ Blood Fields]].<ref name=":0" /> Furthermore, it is always flooded for the first two months of Spring every year, due to its natural geography and nonstop rainfall. During this flooded period, powerful monsters populate the flooded waters.<ref>[[Chapter 5.03]]</ref>
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Some time later, [[Raskghar]] inhabitants of the dungeon started another attack on Liscor and abducted Gnoll citizens to gain strength from a blood ritual. Their plan was prevented, and their leader [[Calruz]] was imprisoned.
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The Goblin Lord [[Reiss]] was then returning into the south, hounded by the human forces of Lord [[Tyrion Veltras]] who intended to lay siege on Liscor and kill all inhabitants on the pretense of pursuing the Goblins. This plan almost succeeded even when the forces of Liscor's goblins and their allies were able to kill most of Reiss' host. Only the intervention of [[Magnolia Reinhart]] saved the city from destruction, as she extorted Veltras' retreat with threats on the life of his children. ''(see: [[Goblin-Human Siege of Liscor]])''
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=== Book 6 ===
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In early summer, the housing situation of Liscor had deteriorated so far that the population demanded to elect a new council who would sort out the problems by expanding the city walls. This lead to a fierce campaign between the parties of [[Lism]] and [[Krshia]], who offered different solutions on how to manage this. ''(see: [[First Elections of Liscor]])''
   
 
== Layout ==
 
== Layout ==
Liscor is enclosed on all four sides by massive walls with above-average magical defenses<ref>[https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref>, second only to the famous Walled Cities.<ref name=":1">[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]</ref>
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Liscor is enclosed on all four sides by massive walls (40 feet high<ref name="1.12" />) with above-average magical defenses,<ref>[https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref> second only to the famous [[Walled Cities]]. Citizenry is only allowed on the walls when accompanied by an officer.<ref name="2.41">[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.41]</ref> The city can be entered through gates from the south,<ref name=":3.23 L">[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]</ref> north,<ref name=":5.28">[https://wanderinginn.com/2018/10/13/5-28/ Chapter 5.28]</ref> east,<ref name=":6.17 S L">[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref> and west.<ref name=":4.40 L">[https://wanderinginn.com/2018/05/29/4-40-l/ Chapter 4.40 L]</ref>
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The stone-and-wood architecture of Liscor has lots of gently sloping roofs and open rooftops, the streets are either made of dirt or paved with cobblestones<ref name="1.13" />
   
 
=== Park & Playground: ===
 
=== Park & Playground: ===
In the center of the city there is a park with a playground occupying a part of it. The playground is like a jungle gym; long tunnels of smooth, polished wood connect towers that spiral upwards like a miniature castle. Monkey bars are set twenty feet in the air, above a floor that you have to climb up a long rope just to get to and a slide that curves downwards over thirty feet. The towering construction of wood and stone goes up four stories high. It has separate rooms with glass windows for children to occupy and play in walls with grips and even a huge rope bridge which sways and wobbles. There are magical spells on the playing area, cast by a Wistram mage and checked upon each year. One of the spells freezes the air around the falling and slows them down to a crawl, until they softly land on the ground.<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref>
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In the midst of the city there is a park with a playground occupying a part of it. The playground is like a jungle gym; long tunnels of smooth, polished wood connect towers that spiral upwards like a miniature castle. Monkey bars are set twenty feet in the air, above a floor that you have to climb up a long rope just to get to and a slide that curves downwards over thirty feet. The towering construction of wood and stone goes up four stories high. It has separate rooms with glass windows for children to occupy and play in walls with grips and even a huge rope bridge which sways and wobbles.
   
=== Buildings: ===
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There are magical spells on the playing area, cast by a Wistram mage and checked upon each year. One of the spells freezes the air around the falling and slows them down to a crawl, until they softly land on the ground.<ref name="2.41" />
* Adventurer’s Guild
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* Bathhouse
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=== <u>Land Marks</u> ===
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* [[The Wandering Inn]]<ref>[https://wanderinginn.com/2018/12/08/5-44/ Chapter 5.44]</ref> (''Inn'' ''Outside the City'')<ref name=":6.49">[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]</ref>
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=== <u>Buildings</u> ===
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==== Government Buildings: ====
 
* City Hall
 
* City Hall
* Dancing Drake
 
* Furry Wing<ref>[https://wanderinginn.com/2018/07/21/5-03/ Chapter 5.03]</ref>
 
 
* [[Liscor's Antinium Hive]]
 
* [[Liscor's Antinium Hive]]
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* [[Liscor's City Watch|Watch’s Barracks]]
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==== Public Buildings: ====
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* Bathhouses
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* Dancing Drake<ref>[https://wanderinginn.com/2017/05/31/2-26/ Chapter 2.31]</ref>
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* Stonesong Boulevard<ref>[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref>
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==== Guilds: ====
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* Adventurer’s Guild
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* Cobbler’s Guild
 
* Mage’s Guild
 
* Mage’s Guild
 
* Merchant’s Guild
 
* Merchant’s Guild
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* Mason’s Guild
 
* Runner’s Guild
 
* Runner’s Guild
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==== Inns: ====
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* Firehearth Inn<ref name=":6.17 S">[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref>
 
* [[Tailless Thief]]
 
* [[Tailless Thief]]
* [[Liscor's City Watch|Watch’s Barracks]]
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* [[The Wandering Inn]] (''Outside the City'') (''Also a Land Mark'')
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==== Tavern: ====
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* Furry Wing<ref>[https://wanderinginn.com/2018/07/21/5-03/ Chapter 5.03]</ref>
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* Saucy’s Bar<ref name=":6.61 L">[https://wanderinginn.com/2019/12/03/6-61-l/ Chapter 6.61 L]
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</ref>
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* Wishdrink<ref name=":6.17 S" />
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* a local [Teamaker]'s café<ref>[https://wanderinginn.com/2020/04/12/7-17-s/ Chapter 7.17]</ref>
   
 
=== Streets: ===
 
=== Streets: ===
 
* Ancestor’s Walk<ref>[https://wanderinginn.com/2018/08/18/5-12/ Chapter 5.12]</ref>
 
* Ancestor’s Walk<ref>[https://wanderinginn.com/2018/08/18/5-12/ Chapter 5.12]</ref>
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* Cherile Walk (''has a good [Baker]'')<ref>[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref>
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* Dragondance Plaza<ref>[https://wanderinginn.com/2019/07/16/6-31/ Chapter 6.31]</ref>
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* Greas Street (''rundown area'')<ref name=":6.61 L" />
 
* Hessal Street<ref>[https://wanderinginn.wordpress.com/2017/12/26/3-42/ Chapter 3.42]</ref>
 
* Hessal Street<ref>[https://wanderinginn.wordpress.com/2017/12/26/3-42/ Chapter 3.42]</ref>
 
* Market Street
 
* Market Street
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* Sailtclaw Way (''has a ball shop'')<ref>[https://wanderinginn.com/2020/05/31/7-26/ Chapter 7.26]</ref>
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* Salpik Avenue (''had Mella, the [Florist]'')<ref>[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30]</ref>
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* Scaithi Walk (''Southeastern Street'')<ref>[https://wanderinginn.com/2019/06/29/6-29/ Chapter 6.29]</ref>
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* Servail Street (''mainly Drake inhabitants'')<ref>[https://wanderinginn.com/2019/09/03/interlude-rufelt/ Interlude – Rufelt]</ref>
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* Silvershine Street (''Northwest Side, many [Merchants]'')<ref name=":6.49" />
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* Tellshale Road (''has the [Mason's] Guild'')<ref>[https://wanderinginn.com/2020/01/19/7-00/ Chapter 7.00]</ref>
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* Thericiam Avenue<ref name=":6.61 L" />
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* Trader’s End<ref name=":6.17 S" /> (''Northern Section, close to the Gates'')<ref>[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]</ref>
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* Turnip Street<ref>[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]</ref>
   
 
== Government ==
 
== Government ==
Liscor is ruled by a civilian council made up of the foremost important Drake in the city. They decide what must be done from time to time<ref name=":2">[https://wanderinginn.wordpress.com/2017/12/16/3-38/ Chapter 3.38]</ref> and taking care of bureaucratic measures.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> Liscor has no nobility.<ref>[[Chapter 5.18 S]]</ref>
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Liscor is originally ruled by a civilian council made up of the 8 foremost important Drakes in the city. They decide what must be done from time to time<ref name=":2">[https://wanderinginn.wordpress.com/2017/12/16/3-38/ Chapter 3.38]</ref> and take care of bureaucratic measures.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> Liscor has no nobility.<ref>[[Chapter 5.18 S]]</ref>
   
=== Known Members: ===
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=== The 8 New Council Members: ===
* [[Zevara]] - Captain of the [[Liscor's City Watch|Watch]]
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# [[Krshia Silverfang]]
* [[Olesm Swifttail]] - Chief [Tactician] of the City
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# [[Raekea Silversmith]]
* [[Tekshia Shivertail]] - Guildmistress of the Adventurer’s Guild
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# [[Elirr Fultpar]]
* Ulseil - Head of the Merchant’s Guild<ref>[https://wanderinginn.com/2018/11/06/5-35-h/ Chapter 5.35 H]</ref>
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# [[Lism Swifttail]]
* Fleiss - Guildmaster of the Merchant’s Guild<ref>[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]</ref>
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# [[Jeiss Sielmark]]
* Unknown - The Foremost [Mage] (Usually Head of the Mage’s Guild)
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# [[Alonna Swiftwing]]
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# [[Tismel Lischscale]]
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# Zalaiss Holmfyre
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=== The 8 Former Known Council Members: ===
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# Stales Greenscale - Current head of Liscor’s Merchant’s Guild<ref>[https://wanderinginn.com/2019/06/25/6-28/ Chapter 6.28]</ref>
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# Yalla Aldrake - Landlady<ref>[https://wanderinginn.com/2019/10/15/6-49/ Chapter 6.49]</ref>
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# Ulseil - Head of the Merchant’s Guild<ref>[https://wanderinginn.com/2018/11/06/5-35-h/ Chapter 5.35 H]</ref>
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# Fleiss - Guildmaster of the Merchant’s Guild<ref>[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]</ref>
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# Unknown - The Foremost [Mage] (Usually Head of the Mage’s Guild)
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# Unknown - Unknown
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# Unknown - Unknown
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# Unknown - Unknown
   
 
== Military ==
 
== Military ==
Liscor's walls are so fortified that they allowed them to repel the Antinium host countless times.
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Liscor's walls are about 40 feet high<ref name="1.12">[https://wanderinginn.com/2016/09/07/1-12/ Chapter 1.12]</ref> and so fortified that they allowed the Drakes to repel the Antinium host in the First Antinium War for months and later the hosts of the Necromancer. (''Note: Apparently, the Antinium didn't have siege weaponry, while Az'kerash tried to use gigantic Bone Constructs to scale/approach the walls but failed''.) The siege weapons of [[Laken Godart]] were able to damage them, however.
   
[[City Watch|Liscor's City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]].
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[[City Watch|Liscor's City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]]. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.<ref name="1.44" />
   
There are several mages in the city but none are particularly strong, as the ones that ''are'' are part of its army. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.<ref>[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]</ref>
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There are several mages in the city but none are particularly strong. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.<ref>[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]</ref>
   
If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for the appropriated payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.<ref name=":0" /> Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]].
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If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.<ref name="ch.1.23" /> Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]].
   
 
Lastly, in time of war or during a crises, the Antinium will defend the city and help out with construction and other jobs.
 
Lastly, in time of war or during a crises, the Antinium will defend the city and help out with construction and other jobs.
   
== Known Inhabitants ==
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== Notable Known Inhabitants ==
   
 
=== [[Drakes]]: ===
 
=== [[Drakes]]: ===
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* [[Selys Shivertail]]
 
* [[Selys Shivertail]]
 
* [[Olesm Swifttail]]
 
* [[Olesm Swifttail]]
* [[Zevara]]
+
* [[Zevara Sunderscale]]
 
* [[Tekshia Shivertail]]
 
* [[Tekshia Shivertail]]
* [[Peslas]]
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* [[Lism Swifttail]]
 
* [[Drassi]]
 
* [[Drassi]]
* [[Lism]]
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* [[Peslas]]
 
* [[Belsc]]
 
* [[Belsc]]
* Ylss<ref>[https://wanderinginn.wordpress.com/2016/12/21/1-32/ Chapter 1.32]</ref>
 
* Warsh<ref>[https://wanderinginn.wordpress.com/2017/01/18/1-36/ Chapter 1.36]</ref>
 
* Culyss<ref>[https://wanderinginn.wordpress.com/2017/04/17/side-story-mating-rituals/ S01 – Mating Rituals]</ref>
 
* Isshia<ref name=":3">[https://wanderinginn.wordpress.com/2017/04/12/2-10/ Chapter 2.10]</ref>
 
* Relss<ref name=":3" />
 
* Messyl<ref>[https://wanderinginn.wordpress.com/2017/05/17/2-22/ Chapter 2.22]</ref>
 
* Terres Hangclaw<ref>[https://wanderinginn.wordpress.com/2017/05/31/2-26/ Chapter 2.26]</ref>
 
* Tesha<ref name=":2" />
 
* Bitterscale Family (x4)<ref>[https://wanderinginn.wordpress.com/2017/12/25/3-41/ Chapter 3.41]</ref>
 
* Shush<ref>[https://wanderinginn.wordpress.com/2018/01/30/4-07/ Chapter 4.07]</ref>
 
* Maviss<ref>[https://wanderinginn.com/2018/05/17/4-36-o/ Chapter 4.36 O]</ref>
 
* Fleiss<ref>[https://wanderinginn.com/2018/09/04/5-18-s/ Chapter 5.18 S]</ref>
 
   
 
=== [[Gnolls]]: ===
 
=== [[Gnolls]]: ===
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* [[Tkrn]]
 
* [[Tkrn]]
 
* [[Ishkr]]
 
* [[Ishkr]]
* Terbore<ref name=":4">[https://wanderinginn.wordpress.com/2016/10/16/1-21/ Chapter 1.21]</ref>
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* [[Elirr]]
* Dreshhi<ref>[https://wanderinginn.wordpress.com/2017/05/07/2-20/ Chapter 2.20]</ref>
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* [[Beilmark]]
* Brathiak<ref>[https://wanderinginn.com/2018/03/13/4-18/ Chapter 4.18]</ref>
 
* Hejor<ref>[https://wanderinginn.com/2018/07/27/5-06-m/ Chapter 5.06 M]</ref>
 
   
 
=== [[Antinium]]: ===
 
=== [[Antinium]]: ===
 
* [[Klbkch]]
 
* [[Klbkch]]
* [[Queen of the Free Antinium]]
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* [[Free Queen]]
 
* [[Pawn]]
 
* [[Pawn]]
 
* [[Ksmvr]]
 
* [[Ksmvr]]
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* [[Belgrade]]
 
* [[Belgrade]]
 
* [[Anand]]
 
* [[Anand]]
* [[Yellow Splatters]]
 
 
* [[Purple Smile]]
 
* [[Purple Smile]]
 
* [[Twin Stripes]]
 
* [[Twin Stripes]]
   
=== [[Beastkin]]s: ===
+
=== [[Beastkin|Beastkins]]: ===
 
* [[Hawk]]
 
* [[Hawk]]
  +
  +
=== Humans: ===
  +
* [[Erin Solstice]]
   
 
== Trivia ==
 
== Trivia ==
* Any mage possessing even a single level in the [Necromancer] class is usually killed on sight in Liscor.<ref>[https://wanderinginn.wordpress.com/2016/09/04/1-11/ Chapter 1.11]</ref>
+
* [Mages] possessing even a single level in the [Necromancer] class is usually killed on sight in Liscor.<ref>[https://wanderinginn.wordpress.com/2016/09/04/1-11/ Chapter 1.11]</ref>
 
* In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnoll's and other Beastkin have to pay twice as much because of their fur.<ref>[https://wanderinginn.wordpress.com/2016/10/19/1-22/ Chapter 1.22]</ref>
 
* In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnoll's and other Beastkin have to pay twice as much because of their fur.<ref>[https://wanderinginn.wordpress.com/2016/10/19/1-22/ Chapter 1.22]</ref>
* Their written language isn't english, as it is the case in Celum.<ref>[https://wanderinginn.wordpress.com/2016/09/11/1-13/ Chapter 1.13]</ref>
+
* Their written language isn't english, as it is the case in Celum.<ref name="1.13">[https://wanderinginn.wordpress.com/2016/09/11/1-13/ Chapter 1.13]</ref>
* The Gnolls in Liscor are forbidden from howling, unless there is a full moon.<ref name=":4" />
+
* The Gnolls in Liscor are forbidden from howling, unless there is a full moon.<ref name=":4">[https://wanderinginn.wordpress.com/2016/10/16/1-21/ Chapter 1.21]</ref>
 
* Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.<ref>[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]</ref>
 
* Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.<ref>[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]</ref>
* During the Antinium Wars the Antinium never managed to reach Liscor. <ref>[https://wanderinginn.wordpress.com/2017/01/25/1-38/ Chapter 1.38] </ref>
+
* During the Antinium Wars the Antinium never managed to reach Liscor.<ref>[https://wanderinginn.wordpress.com/2017/01/25/1-38/ Chapter 1.38] </ref>
 
* It is said that the three most dangerous things to Liscor are rain, the undead, and war.
 
* It is said that the three most dangerous things to Liscor are rain, the undead, and war.
*10 years ago, the Antinium colony settled in Liscor''.''<ref>[https://wanderinginn.wordpress.com/2017/01/29/1-39/ Chapter 1.39]</ref>
+
* During [[Skinner|Skinner's]] attack on Liscor with over 40'000 (in the first draft: 400) undead,<ref>[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]</ref> over 80 [Guardsmen] and nearly 200 civilians perished ''before ''the Hive was mobilized. The Antinium had lost 65 Workers and 47 Soldiers, after they helped.<ref>[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45]</ref>
*During [[Skinner|Skinner's]] attack on Liscor with over 400 undead, over 80 [Guardsmen] and nearly 200 civilians perished ''before ''the Hive was mobilized. The Antinium had lost 65 Workers and 47 Soldiers, after they helped.<ref>[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45]</ref>
+
* The fee for selling something on Liscor's street is 5 silver coins for a profit of over 4 gold coins.<ref>[https://wanderinginn.wordpress.com/2017/04/15/2-13/ Chapter 2.13]</ref>
*The fee for selling something on Liscor's street is 5 silver coins for a profit of over 4 gold coins.<ref>[https://wanderinginn.wordpress.com/2017/04/15/2-13/ Chapter 2.13]</ref>
+
* Liscor has two people capable of a [Courier’s] speed [[Hawk]] and the [[Relc Grasstongue|Gecko]].<ref name="ch. 2.16">[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.16]</ref>
* Liscor has two Courier’s [[Hawk]] and the [[Relc Grasstongue|Gecko]].<ref name="ch. 2.16">[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.16]</ref>
+
* Liscor is considerably bigger than Celum and Esthelm.<ref name="2.41" />
* Crime in Liscor wasn’t very profitable, as no criminal wanted to arouse the wrath of the Antinium. Something about an Antinium Soldier <em>smashing</em> through a wooden door as ten more burrowed out of the ground tended to discourage many thieves and muggers.<ref>[https://wanderinginn.wordpress.com/2017/08/22/3-06-l/ Chapter 3.06 L]</ref>
+
* [[Crime]] in Liscor isn’t very profitable, as no criminal wants to arouse the wrath of the Antinium. Something about an Antinium Soldier ''smashing'' through a wooden door as ten more burrowed out of the ground tended to discourage many thieves and muggers.<ref>[https://wanderinginn.wordpress.com/2017/08/22/3-06-l/ Chapter 3.06 L]</ref>
* Watch Captains, such as [[Zevara]], hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters. <ref name="Side Story">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars ] </ref>
+
* Watch Captains, such as [[Zevara Sunderscale|Zevara]], hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters.<ref name="Side Story">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars ] </ref>
* The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.<ref name=":1" />
+
* The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.<ref name="2.41" />
* In the early chapters the distance between Celum and Liscor was around/over 100 miles and in the newer Timeline the distance is 88 miles,<ref>[https://www.patreon.com/posts/some-stuff-14315666 Timeline.txt]</ref> leaving the True Distance of both cities uncertain.
+
* In the early chapters the distance between Celum and Liscor was around/over 100 miles and in the newer Timeline the distance is 88 miles,<ref name="timeline" /> leaving the True Distance of both cities uncertain.
 
* [[Corusdeer]] meat is Liscor's local specialty.<ref>[https://wanderinginn.wordpress.com/2018/02/03/4-09/ Chapter 4.09]</ref>
 
* [[Corusdeer]] meat is Liscor's local specialty.<ref>[https://wanderinginn.wordpress.com/2018/02/03/4-09/ Chapter 4.09]</ref>
 
* The relationship between Liscor and its [[Liscorian Army|army]] has always been strained.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref>
 
* The relationship between Liscor and its [[Liscorian Army|army]] has always been strained.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref>
  +
* Having light pink scales, at least as a male, would likely lead to being humiliated growing up.<ref name="6.08">[https://wanderinginn.com/2019/04/16/6-08/ Chapter 6.08]</ref>
  +
  +
== Gallery ==
  +
[[File:Liscor by Jason Yao.png|center|thumb|600x400px|[https://www.instagram.com/_zanic/ Jason Yao]]]
  +
 
== References ==
 
== References ==
 
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Latest revision as of 21:53, July 4, 2020

Liscor is a city-state located in Izril, and it is inhabited by Drakes, Gnolls and Antinium. The city has around 85'000 inhabitants.[1]

Geography Edit

LiscorArea Map

Detail map of Liscor's surroundings (Artist's rendition)

BloodfieldArea Map

Overview map of the area south of Liscor (Artist's rendition)

Liscor is located 88 miles south of Celum, over 30 miles south of Esthelm, 116 miles away from Remendia and 118 miles away from Ocre. Furthermore, Liscor is located 435 miles south of Invrisil.[2] It is about 380 miles north of Pallass.

The city sits on the Floodplains that are devide Southern Izril from the human-colonized northern half of the continent. It has a lot of natural defenses; the only way to reach it is from the north and the south. The mountains make it impassable, and the southern border is guarded by the highly dangerous Blood Fields.[3] Furthermore, it is always flooded for the first two months of Spring every year, due to its natural geography and nonstop rainfall. During this flooded period, powerful monsters populate the flooded waters.[4]

Natural dangers Edit

About a quarter of all traveler's deaths around Liscor are due to goblins.[5] It was also said that rain, undead and war are the worst dangers to Liscor.[3] Both of these statements were made before the Dungeon beneath Liscor was discovered.

Demographics Edit

Liscor had about 80'000 civilian inhabitants at the end of book 1, not counting the 4'000 members of the watch[1] and the 2'000 members of the Liscorian Army fighting abroad. Whether adventurers were already included into either civilian or military numbers, is unknown. However, the city was unprepared to fit even more inhabitants inside its boundaries - and the population has dramatically increased after the dungeons around the city were discovered.

The Antinium in their hive below the city (according to estimates by Olesm and Zevara) number 9'000 soldiers and 24'000 workers. In case of a war, they are contractually obliged to mobilize in the defense of the city.[6]

History Edit

A millenium ago, there was already a city near the place where today's Liscor stands. That city fell to curruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a dungeon deep underground, only to be forgotten afterwards.[7]

Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way of the Drakes to close the single remaining bottleneck that allowed easy entrance to the South. This likely means that "modern" Liscor was founded just a few centuries ago, long after the Human invasion of Izril and also after the ruin of the old city described above. Nobody in the city could tell much about the even more ancient dungeons/ruins below Liscor.

1st Antinium War Edit

The First Antinium War is dated about 24 years before Erin's arrival near Liscor.

The Liscorian Army was commanded by General Sserys and regarded one of the strongest forces on the continent. They were available for hire as a mercenary force and thus away from Liscor fighting in the defense of the Walled Cities when the Antinium made a push towards the northern part of the continent.

Liscor was sieged by the Antinium who couldn't scale its walls. Sserys arrived from the south to relieve the siege but was stopped short before the city. A coalition army of Humans under Magnolia Reinhart could drive off the Antinium however. The rest of the war didn't touch the city of Liscor much afterwards, although the Army fought for longer time; and Sserys died at the end of the war.[8]

2nd Antinium War Edit

Ten years ago, the city was almost destroyed when The Necromancer unleashed his armies of the undead on the continent. With the help of the [General] Zel Shivertail, the inhabitants of Liscor were able to hold off the undead by themselves for months. (See: Necromancer's Siege of Liscor)

After the Antinium War, the city entered the contract with the Free Antinium Hive, who offered military assistance for the permission of staying in the city, which greatly increased the strength of Liscor. Moreover, they are to provide services and goods to the city.[3][9]

Book 1 Edit

In the autumn when Erin arrived near Liscor and started her business at the first Wandering Inn, a drake shepherd had discovered ancient ruins ten miles to the southwest of the city. This attracted many adventurers towards the city. Many adventurers and merchants arrived from the human north half of the continent, among them five silver-rank teams that chose to explore these ruins. (see: Ruins of Liscor)

As the expedition of these five teams failed, they triggered Skinner's Attack on Liscor. The undead guardian of the ruins invaded the city and killed many inhabitants, but were driven off towards the Wandering Inn, where Skinner was slain.[1] Afterwards, the ruins were checked and found mostly empty. However, another entrance to a seemingly separate dungeon was discovered, but treated with much more respect than the ruins. Even more entrances were found in the months afterwards. (see: Dungeon of Liscor)

Books 2 to 4 Edit

In the following time, the noble thief Lyonette, who had been present in the city ever since the humans arrival, caused her second fire in Liscor's marketplace. She was caught and banned from the city, but found shelter in the Wandering Inn, which had been rebuilt closer to the city after an explosion. In that same winter, Erin installed a Magical Door in her inn, first only leading to Celum. Also, a [Necromancer] Goblin Lord bypassed Liscor on his way into the human north.

Book 5 Edit

At the onset of spring, adventurers in Liscor's dungeon triggered the Moth's Attack on Liscor, which led nearly to the destruction of the city, but was fended off with help from gold-rank adventuring teams, Antinium, Celum's city watch, and adventurers arriving from Pallass. This event was broadcasted by magical spells and orbs all over Innworld and made Liscor's dungeon famous as an adventuring place. It was declared to be a gold-rank dungeon.

Some time later, Raskghar inhabitants of the dungeon started another attack on Liscor and abducted Gnoll citizens to gain strength from a blood ritual. Their plan was prevented, and their leader Calruz was imprisoned.

The Goblin Lord Reiss was then returning into the south, hounded by the human forces of Lord Tyrion Veltras who intended to lay siege on Liscor and kill all inhabitants on the pretense of pursuing the Goblins. This plan almost succeeded even when the forces of Liscor's goblins and their allies were able to kill most of Reiss' host. Only the intervention of Magnolia Reinhart saved the city from destruction, as she extorted Veltras' retreat with threats on the life of his children. (see: Goblin-Human Siege of Liscor)

Book 6 Edit

In early summer, the housing situation of Liscor had deteriorated so far that the population demanded to elect a new council who would sort out the problems by expanding the city walls. This lead to a fierce campaign between the parties of Lism and Krshia, who offered different solutions on how to manage this. (see: First Elections of Liscor)

Layout Edit

Liscor is enclosed on all four sides by massive walls (40 feet high[10]) with above-average magical defenses,[11] second only to the famous Walled Cities. Citizenry is only allowed on the walls when accompanied by an officer.[12] The city can be entered through gates from the south,[13] north,[14] east,[15] and west.[16]

The stone-and-wood architecture of Liscor has lots of gently sloping roofs and open rooftops, the streets are either made of dirt or paved with cobblestones[17]

Park & Playground: Edit

In the midst of the city there is a park with a playground occupying a part of it. The playground is like a jungle gym; long tunnels of smooth, polished wood connect towers that spiral upwards like a miniature castle. Monkey bars are set twenty feet in the air, above a floor that you have to climb up a long rope just to get to and a slide that curves downwards over thirty feet. The towering construction of wood and stone goes up four stories high. It has separate rooms with glass windows for children to occupy and play in walls with grips and even a huge rope bridge which sways and wobbles.

There are magical spells on the playing area, cast by a Wistram mage and checked upon each year. One of the spells freezes the air around the falling and slows them down to a crawl, until they softly land on the ground.[12]

Land Marks Edit

Buildings Edit

Government Buildings: Edit

Public Buildings: Edit

  • Bathhouses
  • Dancing Drake[20]
  • Stonesong Boulevard[21]

Guilds: Edit

  • Adventurer’s Guild
  • Cobbler’s Guild
  • Mage’s Guild
  • Merchant’s Guild
  • Mason’s Guild
  • Runner’s Guild

Inns: Edit

Tavern: Edit

Streets: Edit

  • Ancestor’s Walk[26]
  • Cherile Walk (has a good [Baker])[27]
  • Dragondance Plaza[28]
  • Greas Street (rundown area)[24]
  • Hessal Street[29]
  • Market Street
  • Sailtclaw Way (has a ball shop)[30]
  • Salpik Avenue (had Mella, the [Florist])[31]
  • Scaithi Walk (Southeastern Street)[32]
  • Servail Street (mainly Drake inhabitants)[33]
  • Silvershine Street (Northwest Side, many [Merchants])[19]
  • Tellshale Road (has the [Mason's] Guild)[34]
  • Thericiam Avenue[24]
  • Trader’s End[22] (Northern Section, close to the Gates)[35]
  • Turnip Street[36]

Government Edit

Liscor is originally ruled by a civilian council made up of the 8 foremost important Drakes in the city. They decide what must be done from time to time[37] and take care of bureaucratic measures.[38] Liscor has no nobility.[39]

The 8 New Council Members: Edit

  1. Krshia Silverfang
  2. Raekea Silversmith
  3. Elirr Fultpar
  4. Lism Swifttail
  5. Jeiss Sielmark
  6. Alonna Swiftwing
  7. Tismel Lischscale
  8. Zalaiss Holmfyre

The 8 Former Known Council Members: Edit

  1. Stales Greenscale - Current head of Liscor’s Merchant’s Guild[40]
  2. Yalla Aldrake - Landlady[41]
  3. Ulseil - Head of the Merchant’s Guild[42]
  4. Fleiss - Guildmaster of the Merchant’s Guild[43]
  5. Unknown - The Foremost [Mage] (Usually Head of the Mage’s Guild)
  6. Unknown - Unknown
  7. Unknown - Unknown
  8. Unknown - Unknown

Military Edit

Liscor's walls are about 40 feet high[10] and so fortified that they allowed the Drakes to repel the Antinium host in the First Antinium War for months and later the hosts of the Necromancer. (Note: Apparently, the Antinium didn't have siege weaponry, while Az'kerash tried to use gigantic Bone Constructs to scale/approach the walls but failed.) The siege weapons of Laken Godart were able to damage them, however.

Liscor's City Watch can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank adventurers, like Relc. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.[1]

There are several mages in the city but none are particularly strong. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.[44]

If it is being attacked by a foreign army, Liscor can recall its own army, the Liscorian Army, who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.[3] Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a Walled City.

Lastly, in time of war or during a crises, the Antinium will defend the city and help out with construction and other jobs.

Notable Known Inhabitants Edit

Drakes: Edit

Gnolls: Edit

Antinium: Edit

Beastkins: Edit

Humans: Edit

Trivia Edit

  • [Mages] possessing even a single level in the [Necromancer] class is usually killed on sight in Liscor.[45]
  • In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnoll's and other Beastkin have to pay twice as much because of their fur.[46]
  • Their written language isn't english, as it is the case in Celum.[17]
  • The Gnolls in Liscor are forbidden from howling, unless there is a full moon.[47]
  • Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.[48]
  • During the Antinium Wars the Antinium never managed to reach Liscor.[49]
  • It is said that the three most dangerous things to Liscor are rain, the undead, and war.
  • During Skinner's attack on Liscor with over 40'000 (in the first draft: 400) undead,[50] over 80 [Guardsmen] and nearly 200 civilians perished before the Hive was mobilized. The Antinium had lost 65 Workers and 47 Soldiers, after they helped.[51]
  • The fee for selling something on Liscor's street is 5 silver coins for a profit of over 4 gold coins.[52]
  • Liscor has two people capable of a [Courier’s] speed — Hawk and the Gecko.[53]
  • Liscor is considerably bigger than Celum and Esthelm.[12]
  • Crime in Liscor isn’t very profitable, as no criminal wants to arouse the wrath of the Antinium. Something about an Antinium Soldier smashing through a wooden door as ten more burrowed out of the ground tended to discourage many thieves and muggers.[54]
  • Watch Captains, such as Zevara, hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters.[55]
  • The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.[12]
  • In the early chapters the distance between Celum and Liscor was around/over 100 miles and in the newer Timeline the distance is 88 miles,[2] leaving the True Distance of both cities uncertain.
  • Corusdeer meat is Liscor's local specialty.[56]
  • The relationship between Liscor and its army has always been strained.[57]
  • Having light pink scales, at least as a male, would likely lead to being humiliated growing up.[58]

Gallery Edit

References Edit

  1. 1.0 1.1 1.2 1.3 Chapter 1.44
  2. 2.0 2.1 Timeline.txt
  3. 3.0 3.1 3.2 3.3 Chapter 1.23
  4. Chapter 5.03
  5. Chapter 1.17
  6. Chapter 6.49
  7. Chapter 2.16
  8. S02 - Antinium Wars pt.2
  9. Chapter 1.39
  10. 10.0 10.1 Chapter 1.12
  11. S02 – The Antinium Wars (Pt.2)
  12. 12.0 12.1 12.2 12.3 Chapter 2.41
  13. Chapter 3.23 L
  14. Chapter 5.28
  15. Chapter 6.17 S
  16. Chapter 4.40 L
  17. 17.0 17.1 Chapter 1.13
  18. Chapter 5.44
  19. 19.0 19.1 Chapter 6.49
  20. Chapter 2.31
  21. Chapter 6.32
  22. 22.0 22.1 22.2 Chapter 6.17 S
  23. Chapter 5.03
  24. 24.0 24.1 24.2 Chapter 6.61 L
  25. Chapter 7.17
  26. Chapter 5.12
  27. Chapter 6.32
  28. Chapter 6.31
  29. Chapter 3.42
  30. Chapter 7.26
  31. Chapter 6.30
  32. Chapter 6.29
  33. Interlude – Rufelt
  34. Chapter 7.00
  35. Chapter 6.57
  36. Chapter 7.31
  37. Chapter 3.38
  38. Chapter 4.26 M
  39. Chapter 5.18 S
  40. Chapter 6.28
  41. Chapter 6.49
  42. Chapter 5.35 H
  43. Chapter 5.18 S
  44. Chapter 1.35
  45. Chapter 1.11
  46. Chapter 1.22
  47. Chapter 1.21
  48. Chapter 1.17
  49. Chapter 1.38
  50. Chapter 1.43
  51. Chapter 1.45
  52. Chapter 2.13
  53. Chapter 2.16
  54. Chapter 3.06 L
  55. S02 – The Antinium Wars
  56. Chapter 4.09
  57. Chapter 4.26 M
  58. Chapter 6.08
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