The people of Pallass say that their walls are 300 feet high, but that's only because they reach that exact number at the lowest spots.
Pallass is a very organized city with a rectangular ground plan. The inhabitants live in several floors on top of each other, connected by regularly spaced, wide ramparts and elevators. Most buildings along the walls are done in large beige-colored stone. The floors follow the outlines of the wall and each floor below the topmost-level is wider than the one above, which leads to the city resemble an inTverted pyramid. The middle of the city is left as open space, although there are factions arguing to build a central tower.
Some of the lower floors are wide enough that Liscor could be placed on them as a whole.
The four largest stairways connect all the way from the bottom to the top of the city, and are divided into three lanes, designated for going up, down, and one exclusively for Runners.
There are magical elevators that connect the floors with each other, but also non-magical elevator platforms that only go down and are cranked back up when empty. Drake inventors are still struggling with the details of harnessing the wind as a power source for the nonmagical elevators.
For transport of goods along the same floor, carts and horses are in use.
- 1st floor: Bazaar/Markets with hundreds of [Traders] and [Merchants], Watch’s Barracks.
- 2nd floor: ..., Watch’s Barracks, The Noble’s Fancy
- 3rd floor: Poorer residential districts near the City Prison, Watch’s Barracks
- 4th floor: Poorer residential districts, Melinni's Meats and other warehouses, Watch’s Barracks
- 5th floor: Residential districts, Tails and Scales, Merchant’s Guild, Watch’s Barracks,
- 6th floor: Wealthier residential districts, Watch’s Barracks
- 7th floor: Residential districts (home of Lasica and Rufelt?), Baker's area, Watch’s Barracks,
- 8th floor: Newest floor still under development, mid-upper class residential districts and shops, Watch’s Barracks, Magical Door to Liscor (transportable, but usually located there in Vol.6)
- 9th floor: Industrial (reconstructed 2 years ago) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt). Also some private quarters, e.g. of Maughin.
- (10th floor): Battlements with Siege machines, as wide as a tennis court at least. Non-troublemaking civilians are allowed in peace times.
- Wyvern Steakhouse
- Five Bathhouses able to fit thousands of guests each; all of them outfitted in the way of one of the five continents
- Pallass Hunting (safari organization)
- Alchemium Scholaris, a fully-stocked laboratory and home for [Alchemists]
- Crafter’s Theatre
Pallass is ruled by a democratic Council, called the Assembly of Crafts, who vote on issues. Composed of hundreds of [Senators], the members consist of numerous representatives from all of the major Guilds. Additionally, they are divided amongst various political factions such as the Protectorate.
The Military of Pallass consists of, among others:
- 1st Army, under command of Duln
- 2nd Army, destroyed under command of Thrissiam Blackwing
- 3rd Army, under command of Shirka, known as Blackwing's Gold
- 4th Army, under command of Edellein Blackwing
- 4th Cavalry
- 7th Armored Division, just 400 strong, but fast-moving
In the defense of Liscor against the joint attack by Reiss and Veltras, the part of the Pallass Army that helped manning the city walls, shed 28 times as much blood as did the 4th Division of Liscor, which was also present.
The economy of Pallass is diversified and on the cusp of industrialization. Its exports of manufactured metals, notably steel, and alchemical concoctions are known throughout Drake lands. Considering the necessity of these goods for warfare and defense, Pallass's ability to threaten other cities' supplies is considerable leverage in negotiations such as when they almost force Liscor to hand over Erin's magical door.
Pallass also has a booming market, with thousands of gold pieces going through it each day. It also has the [Sinew Mage] Grimalkin who helps to regularly train [Mages] and [Soldiers] in the city. As the City of Invention, Pallass is also known for its [Engineers] and weaponry they can produce such as siege weaponry.
Pallass has two capable [Geomancers], who are usually booked out.
- Chaldion Oliwing, Grand Strategist
- Edellein Blackwing, General of Pallass 4th Army
- Grimalkin, Sinew Magus
- Kel, Guardsman/Desk Sergeant
- Keldrass, Gold-rank Adventurer
- Lasica, Cook
- Melinni, Butcher
- Nelliam Hailwing
- Noass, Commentator
- Osthia Blackwing, True Oldblood [Captain]
- Relz Hauscale, Commentator
- Saliss Oliwing, Alchemist and Named Aventurer
- Salkis Blackwing
- Thrissiam Blackwing, General of Pallass 2nd Army (Deceased)
- Venim, Day Watch Captain
- Errif Jealwind, Senator
- Felkhr, Flying Gnoll of Pallass
- Reikhle, Master Builder
- Rufelt, Bartender
- Xif, Alchemist
- Some people who were born and lived in Pallass their entire lives won’t look over the edge of the walls.
- There is a dungeon located south of Pallass but it's was cleared out decades ago.
- Pallass sent four of their Gold-rank teams (along with several Bronze- and Silver- ranked teams) to Liscor to assist them in their fight against the Raskghar. Those four were two thirds of all of their Gold rank teams.
- Chapter 5.01
- Chapter 6.09
- Chapter 4.43
- Chapter 4.16
- Chapter 6.32
- Chapter 7.02
- Chapter 7.07
- Chapter 7.30
- Chapter 7.31
- Chapter 7.30
- Chapter 7.30
- Chapter 6.38
- Chapter 7.01
- Chapter 7.49
- Interlude – The Rower and the Bartender
- Chapter 7.53
- Chapter 7.03
- Interlude - Saliss the Adventurer
- Chapter 5.60
- Chapter 6.29
- Chapter 6.62 L
- Chapter 6.56
- Chapter 5.40
- Chapter 5.36
- Chapter 5.44