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'''Selphids''' are basically parasites, as they can't live on their own, but need to take over a body, which they can control freely. They are more commonly known as "'''The body snatchers of [[Baleros]]'''".<ref>[https://wanderinginn.wordpress.com/2017/05/17/2-22/ Chapter 2.22]</ref>
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'''Selphids''' are one of the [[Races]] of Innworld. They are basically parasites, as they can't live on their own, but need to take over a body, which they can control freely. They are more commonly known as "'''The body snatchers of [[Baleros]]'''".<ref name=":2.22">[https://wanderinginn.wordpress.com/2017/05/17/2-22/ Chapter 2.22]</ref>
   
== Background ==
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== Physiology ==
A Selphid's true form consists of a dark green and yellow semi-fluid wriggling mass of tendrils, with orange blood. They infiltrate the stomach of a body, their tendrils stretching throughout the nervous system and wrapped around some of the organs. They can infiltrate the body of the living, talk with their host and control them forcefully if they want. But this process is permanently.<ref>[https://wanderinginn.wordpress.com/2017/07/14/1-01-d/ Chapter 1.01 D]</ref>
 
   
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=== <u>Appearance</u> ===
If the body they infiltrate is dead, it takes them some time to assume control of the new form, as they have to remove the blood and several organs. They can take on the attributes of their host as well. They rarely breath if they don't speak, and also blinked much less than normal people. When the body gets damaged, they have to change to a new one, as healing potions don’t work on dead flesh.<ref>[https://wanderinginn.wordpress.com/2017/07/14/1-01-d/ Chapter 1.01 D]</ref>
 
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A Selphid's true form consists of a dark green and yellow semi-fluid wriggling mass of tendrils, with orange blood.
   
  +
=== <u>Physical Qualities</u> ===
In dead humans bodies, the skin and the insides of the body becomes totally white, as they are bloodless.<ref>[https://wanderinginn.wordpress.com/2017/05/17/2-22/ Chapter 2.22]</ref>
 
 
Selphids can infiltrate the stomach of a body, their tendrils stretching throughout the nervous system and wrapped around some of the organs. They can infiltrate the body of the living as well, talk with their host and control them forcefully if they want.<ref name=":1.01 D">[https://wanderinginn.wordpress.com/2017/07/14/1-01-d/ Chapter 1.01 D]</ref>
   
  +
==== Deceased Bodies ====
Around 10,000 years ago the the Selphids of the Magus Kingdom of Azervrish, the last nation of the Selphid, enslaved any race they could find under the rule of a powerful [Archmage], until an alliance between various nations and their host slaves destroyed them.<ref>[https://wanderinginn.wordpress.com/guestbook/ Guestbook]</ref>
 
 
If the body they infiltrate is dead, it takes them some time to assume control of the new form, as they have to remove the blood and several organs. They can take on the attributes of their host as well. They rarely breath if they don't speak, and also blinked much less than normal people. When the body gets damaged, they have to change to a new one, as healing potions don’t work on dead flesh.<ref name=":1.01 D" />
   
 
In dead humans bodies, the skin and the insides of the body becomes totally white, as they are bloodless.<ref name=":2.22" />
It is said that possessing the body of a living person is too dangerous and powerful. The Selphids would have the ability to stop bleeding, move a body when critically injured and heal each injury with such precision. Two souls would inhabit a body, each with their own Classes and Skills, making an army consisting of such warriors nigh to unstoppable.<ref>[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]</ref>
 
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== Culture ==
 
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==== Living Bodies ====
 
If a Selphid posses the body of a living person it would make the both of them very powerful, as the Selphid has the ability to stop bleeding, move a body when critically injured and heal each injury with such precision. Also having both the Selphid and Host working together would give them a body, with two minds, each with their own set of Classes and Skills.<ref name=":1.06 D">[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]</ref>
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==== Lifespan ====
  +
  +
==== Diet ====
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They are able to eat anything that the other races can. They can also eat carrion insects and corpse as well.
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=== <u>Magical Qualities</u> ===
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=== <u>Special Abilities</u> ===
  +
  +
==== Rampaging ====
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Selphids can force the Host bodies of both the living and dead to performing great feats of strength that are normally not possible. This is done by performing a phenomenon known as [https://en.wikipedia.org/wiki/Hysterical_strength Hysterical Strength], which exceed the body limits for a brief period, to push a body’s muscles and nerves past their physical threshold. While the other species can do it in times of dire need, Selphids have no such limitations of the mind and can do it whenever they please.<ref name=":1.06 D" />
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==== Disease Resistance ====
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Selphids do not grow ill from most disease, and there are some bacteria that can't infect them.<ref name=":7.22 D">[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]</ref>
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=== <u>Weaknesses</u> ===
  +
  +
==== Rampaging Limits ====
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Doing a Rampaging tear apart the body’s muscles and burns the nerves. While doing so to a living body would be painful for the Host and leave them in pain from torn muscles, a [[Potions|Healing Potion]] can be used to heal the Host. Since Healing Potions don't work with a dead body, an overuse of Rampaging will degrade and break the body down far, far more quickly.<ref name=":1.06 D" />
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==== Wasting ====
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The Selphids are susceptible to a Disease known as the "Wasting".<ref name=":1.04 D" />
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== Behavior and Culture ==
   
 
=== Laws ===
 
=== Laws ===
 
They have set a rule that no body they snatch is allowed to be alive.
 
They have set a rule that no body they snatch is allowed to be alive.
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  +
== History ==
 
Around 10,000 years ago the the Selphids of the Magus Kingdom of Azervrish, the last nation of the Selphid, enslaved any race they could find under the rule of a powerful [Archmage], until an alliance between various nations and their host slaves destroyed them.<ref>[https://wanderinginn.wordpress.com/guestbook/ Guestbook]</ref>
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== Relations ==
   
 
== Trivia ==
 
== Trivia ==
 
* They have knowledge about arteries, veins and bloodflow, as they have seen them and felt how they move.
 
* They have knowledge about arteries, veins and bloodflow, as they have seen them and felt how they move.
*Okasha had shown that Selphids that control a living body can even hear, if they listen, the announcement when the body's original owner gains a new Skill or level. <ref>[https://wanderinginn.com/2018/03/06/1-04-d/ Chapter 1.04 D]</ref>
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*Okasha had shown that Selphids that inhabit a living body can hear, if they listen, the announcement when the Host gains a new Level and Skill.<ref name=":1.04 D">[https://wanderinginn.com/2018/03/06/1-04-d/ Chapter 1.04 D]</ref>
*Okasha had wondered if their ancestors, when they still possessed living people, perhaps not controlled them but worked with them.<ref>[https://wanderinginn.com/2018/03/10/1-06-d/ Chapter 1.06 D]</ref>
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*Okasha had wondered if their ancestors, when they still possessed living people, perhaps not controlled them but worked with them.<ref name=":1.06 D" />
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*'''The Bodies of Fellden''' is the largest Selphid-only company in Baleros.<ref name=":7.22 D" />
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*The bodies of warriors over Level 30 are worth their weight in gold among the Selphids. Something happens to people as they level. They change. Even in death, bodies like that are as strong as steel. They don’t break. People moving long after they’ve taken wounds that would kill them, even if their hearts have stopped. <ref name=":Interlude-5">[https://wanderinginn.com/2019/03/02/interlude-5/ Interlude-5]</ref>
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== References ==
 
== References ==
 
<references />
 
<references />

Revision as of 21:14, 16 May 2020

Selphids are one of the Races of Innworld. They are basically parasites, as they can't live on their own, but need to take over a body, which they can control freely. They are more commonly known as "The body snatchers of Baleros".[1]

Physiology

Appearance

A Selphid's true form consists of a dark green and yellow semi-fluid wriggling mass of tendrils, with orange blood.

Physical Qualities

Selphids can infiltrate the stomach of a body, their tendrils stretching throughout the nervous system and wrapped around some of the organs. They can infiltrate the body of the living as well, talk with their host and control them forcefully if they want.[2]

Deceased Bodies

If the body they infiltrate is dead, it takes them some time to assume control of the new form, as they have to remove the blood and several organs. They can take on the attributes of their host as well. They rarely breath if they don't speak, and also blinked much less than normal people. When the body gets damaged, they have to change to a new one, as healing potions don’t work on dead flesh.[2]

In dead humans bodies, the skin and the insides of the body becomes totally white, as they are bloodless.[1]

Living Bodies

If a Selphid posses the body of a living person it would make the both of them very powerful, as the Selphid has the ability to stop bleeding, move a body when critically injured and heal each injury with such precision. Also having both the Selphid and Host working together would give them a body, with two minds, each with their own set of Classes and Skills.[3]

Lifespan

Diet

They are able to eat anything that the other races can. They can also eat carrion insects and corpse as well.

Magical Qualities

Special Abilities

Rampaging

Selphids can force the Host bodies of both the living and dead to performing great feats of strength that are normally not possible. This is done by performing a phenomenon known as Hysterical Strength, which exceed the body limits for a brief period, to push a body’s muscles and nerves past their physical threshold. While the other species can do it in times of dire need, Selphids have no such limitations of the mind and can do it whenever they please.[3]

Disease Resistance

Selphids do not grow ill from most disease, and there are some bacteria that can't infect them.[4]

Weaknesses

Rampaging Limits

Doing a Rampaging tear apart the body’s muscles and burns the nerves. While doing so to a living body would be painful for the Host and leave them in pain from torn muscles, a Healing Potion can be used to heal the Host. Since Healing Potions don't work with a dead body, an overuse of Rampaging will degrade and break the body down far, far more quickly.[3]

Wasting

The Selphids are susceptible to a Disease known as the "Wasting".[5]

Behavior and Culture

Laws

They have set a rule that no body they snatch is allowed to be alive.

History

Around 10,000 years ago the the Selphids of the Magus Kingdom of Azervrish, the last nation of the Selphid, enslaved any race they could find under the rule of a powerful [Archmage], until an alliance between various nations and their host slaves destroyed them.[6]

Relations

Trivia

  • They have knowledge about arteries, veins and bloodflow, as they have seen them and felt how they move.
  • Okasha had shown that Selphids that inhabit a living body can hear, if they listen, the announcement when the Host gains a new Level and Skill.[5]
  • Okasha had wondered if their ancestors, when they still possessed living people, perhaps not controlled them but worked with them.[3]
  • The Bodies of Fellden is the largest Selphid-only company in Baleros.[4]
  • The bodies of warriors over Level 30 are worth their weight in gold among the Selphids. Something happens to people as they level. They change. Even in death, bodies like that are as strong as steel. They don’t break. People moving long after they’ve taken wounds that would kill them, even if their hearts have stopped. [7]

References