Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.
Skills are more basic with lower levels and gain power or larger scope with higher levels. When attempting to influence other beings with high levels and/or skills, the effects may be lessened or canceled.
Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.
There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields.
Obtaining Skills Edit
To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class,or by advancing their knowledge of said skills.
Just like Classes, most Skills are acquired often in line with the user’s desires. One can also receive rare Skills for every 10 levels of one Class leveling. And again just like Classes, one can cancel the obtaining of Skills.
Learning Skills Edit
Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is "Learned" instead of "obtained". To learn Skills, one doesn't necessarily have to raise a level but does have to learn and perform the Skill once on their own.
Examples of learned Skills:
- Erin - [Immortal Moment]
- Erin - [Power Strike]
- Ryoka - [Indominable Will] (cancelled)
- Erin - [Wondrous Fare]
Losing Skills Edit
When one loses their Class due to failing their Class conditions, they will also lose all Skills that were related to the Class. But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.
Just like Classes, Skills can also be lost by obtaining and keeping increase Horror Ranks. While one does not lose all their Skills from the start, as the Horror Ranks keep increase and their Classes Levels keeps degrading, they will keep losing their Skills. It is unknown if redeeming Horror Ranks will restore one's Skills or not.
Advancing Skills Edit
Skills can be strengthen in a variant of ways.
One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.
Another way is by Leveling one's Class, as the higher the Level is, the stronger the Skill power becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher Levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.
Continuing to improving one’s ability, Leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].
Skills Usage Edit
While not all of them, Skills have different conditions on how to use. Some are always active, while others need to be spoken or shouted to active them.
Other Skills needs certain conditions to use well, like how the [Bard] skill [Lightning Melody], when the air is already crackling with lightning or there is a storm, can pull down lightning in a minute or less of playing. Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt. Other Skills need specific conditions to activate, like how some [Lady] Skills only work if the classholder is sufficiently ladylike.
Skills Limitations Edit
While there are Skills that are always active or can be used all the time, there are others that can only be used a limited number of times before they stops working to cool down.
List of Skills - Alphabetical Order Edit
Note: while several of these I listed alongside a class, they are not necessarily exclusive to that class.
|[A Kingdom’s Strength]|
|[A Minute, Reborn]|| Allows the User to temporarily give control of their body for 1 minute to embody the memories of someone whose memories the User has access to.
The personification of said memories are able to use their Skills and are inclined to help the User.
|[Aerial Dance: Waterfall Strikes]||The User does a series of fast top down strikes at a target. The User takes the appearance of a blur while the skill is active.||6.22 D|
|[Adroit Progeny]||Ensures that the children of the User will take on some of their parents' features like if the father was a [Lord] who was excellent at warfare, his children have a better chance of being as good as he was with a sword, or as beautiful as their mother.||The Titan’s Question|
|[Advanced Cleaning]||Enables the User to swiftly clean up messes to a magical degree, even causing areas that were untouched by the cleaning instrument to be cleared. Much faster than [Basic Cleaning].|
|[Advanced Cooking]||Helps the User make complex dishes, and make simpler dishes faster. Comes with an intuitive understanding of how some ingredients would work together.|
|[Advanced Crafting]||Assists the User in creating more complex items with greater ease.|
|[Aegis of Grace]|
|[Affair of Honor]|
|[Alcohol Brewer]||Provides the User with the knowledge of how to make alcoholic beverages, like how long they have to ferment the wort they get after adding boiling water to grain, and all the other supplies needed.||1.28|
|[Alcohol Immunity]|| A passive Skill that renders the User immune to the effects of alcohol.
Can be turned on and off.
|[Animals: Basic Command]||Allows limited influence over animals|
|[Appraisal]||Provides the User with limited information about a magical item.|
|[Appraise Foe]||Provides the User limited information about another person.|
|[Army of the King]|
|[Aroma of Spring]|
|[Arrow Grab]||Allows the User to be able to snatch mid-flight arrow out of the air.||5.38|
|[Art of the Builder]|
|[Attack Formation]||Bolsters the strength and energy of fighters under the User's command when in attack formations.|
|[Aura of Command]|
|[Aura of Righteous Fire]||The User generation and surround themselves in fire so hot that it ignite the air, turn a twenty feet area around them into flames, and melts metal based attacks before they touched the User.||6.43 E|
|[Aura of Rime]|| The User generation a freezing Aura around them that at its default form the air around the User grows frosty to the point that Ice falls from the air as snowflakes.
This Aura could boost the User Ice based abilities, freeze things more quickly or act as a weapon.
The User doesn’t feel cold in it.
|[Aura of the Emperor]||Affects those around an emperor so that they recognize their power|
|[Aura of the Lion]|
|[Aura of Thorns]||An aura which cuts those who get near it.|
|[Balanced Posture]||Makes it more difficult for the skillbearer to be knocked off balance|
|[Ballad of Bravery]|
|[Bar Fighting]||Gives the user increased aptitude with weapons made from things that can be found in a bar.|
|[Bar: Selective Admission]|| Literally keep anyone below the User level from casually walking into their Bar.
The only exception is for emergencies and higher-level individuals.
|[Basic Cleaning]||Enables the skillbearer to more swiftly clean up messes|
|[Basic Cooking]||Helps the skillbearer make various dishes, at a faster pace|
|[Basic Crafting]||Assists the skill user in creating basic items and tools.|
|[Basic Footwork]||Helps the skillbearer keep their footing, especially on uneven terrain|
|[Basic Fortification Construction]||Accelerates how quickly the skillbearer can make simple fortifications|
|[Basic Golem Shaping]|
|[Basic Leadership]||Assists the Skillbearer in various leadership qualities|
|[Basic Negotiator]||Assists the user in diplomatic negotiations.|
|[Basic Repair]||Helps the skillholder make basic repairs to nonmagical items or structures|
|[(Name): Basic Training]|
|[Battalion of Glory]|
|[Battlefield – The Cold Iron Mists]|
|[Battlefield Eye]||It allows the user to see, or rather, create an image of the battlefield from any angle based on their own line of sight and the reports they receive.||4.05 K|
|[Benediction of Hope]|
|[Blacksky Riders]||A Unit type Skill that allows a group of chosen riders to see in the night. Not only that—the effect extends to their mounts and also lets them dampen the light when they so choose||5.09 E|
|[Blades of Glory]|
|[Bleed Cuts]||Makes the next strike by the skillbearer against an opponent cause excessive bleeding|
|[Blessing of Rains]|
|[Blessing of the Hearth]||Empire skill that makes the citizens and friends of the Unseen Empire rest easier while within it's boundaries.|
|[Blinding Arrow]||An Arrow that once it hits, from the arrow tip it explode into a searing and blinding light.||7.12 G|
|[Bodies of Iron]||A defensive skill that makes it so that the flesh of those affected temporarily has a tensile strength equivalent to iron.|
|[Body of Stone]||A defensive skill that makes it so that the flesh of the skillbearer temporarily has a tensile strength equivalent to stone.|
|[Call of the Champion]|| The User calls for Champion Classes in an army to come and fight them.
If no one comes out to face the User, the Skill will demoralize the entire army, and any [Champion], [First Warrior], [Royal Protector], or so on will lose their Class.
|[Calming Touch]||Doctor skill to keep injured people from damaging themselves further due to unnecessary movements|
|[Cat Eye]||Helps the skillbearer to see in the dark.|
|[Challenge of the Knight]|
|[Charge of the Strategist]|
|[Charm]||[Lady] skill that enables them to put others at ease, influence their decisions, and other such things.|
|[Charming Demeanor]||Passive version of [Charm].|
|[Charming Smile]||Commoner version of [Charm] activated while smiling.|
|[Chill Paws]||Cools whatever the user is touching.|
|[Circle of Protection]|
|[Comfort Food]||Helps the skillbearer make food that is pleasant and comforting for the person the target with this skill.|
|[Command Lesser Undead]||Allows the user to command masterless zombies and lesser ghouls.|
|[Conceal Presence]||Makes the skillholder's presence less obvious.|
|[Continuous Rolling]||[Wagoner] skill that causes their wagon to roll longer without outside forces.|
|[Control Pitch]||Gives the skillbearer increased control of the pitch of their voice.|
|[Counter Blow]||Allows the user to easily counter an attack|
|[Courageous Speech]||Inspires Courage in anyone who hears the User speech.||7.13 K|
|[Create Bread]||The User can create real bread, that will not vanish, from the memory of the bread the User had tasted.||6.62 L|
|[Create Lifesand Golems]|
|[Crescent Cut]||Makes the skillbearer's blade go around an opponent's defenses.|
|[Crimson Stinger]||A skill for Ashfire Bee owners that increases the size of the bee's stinger and the potency of their poison.|
|[Crowd Control]||Skill that gives the user greater influence over crowds of people.|
|[Dangersense]||[Warrior] skill that warns them when they are in immediate danger.|
|[Deeper Cut]||Makes the User next attack cut deeper.|
|[Defense Formation]||Bolsters the strength and energy of fighters under the User's command when in defensive formations.|
|[Deft Hand]||Gives the User minor telekinesis. No more than being able to knock over a cup initially, but when trained can be used to knock arrows out of the sky.|
|[Detect Flaw]||The User can detect flaws in objects, like gemstones.|
|[Detect Guilt]||The User can detect if someone has committed a crime.|
|[Detect Injury]||The User can detect someones injuries.|
|[Detect Poison]||The User can detect if poison is in something they plan to eat or drink.|
|[Devil’s Luck]||Makes the User insanely lucky.|
|[Double Cut]||Enables the User to make two cuts near instantly.|
|[Double Shot]||Allows an Archer User to shoot two arrows simultaneously.|
|[Double Step]||Literally double the User running speed, allowing them to make every step they take cover twice the distance.||7.00|
|[Doubled Range]||Allows an Archer User to shoot twice as far.|
|[Durable Picks]||Makes the User pickaxe last longer.|
|[Eagle Eyes]||Enhanced the User vision, allowing them to see from farther distance.||2.11|
|[Edict of Bloom]|| A Kingdom-wide Edict Skill that revitalizes a war-torn kingdom. It allows crops to grow quicker, wounds to mend, children to be born and conceived more fruitfully and quickly among animals and people, like a Human mother will bear a child in 6 months fully formed, rather than 9.
Its disadvantage are that monsters will take advantage of the rapid growth as well. Too, the rapid growth of takes nutrients from the soil and mothers will require more sustenance, as do animals. It is also intensive on the people, for they may reap harvests and grow, but it takes work.
If the User has a High Level, the Edict Skill can also summon rain out of season, for days.
|[Edict of Silversky]|| A Kingdom-wide Edict Skill with purifying effects.
Under its effects, lies are difficult to tell, the weather balances, and hostile presences find themselves unwelcome in the land it is called upon. Most importantly, it frees the dreams and feelings of the subjects from negative influence from external once, and even internal once, like calming those who find themselves plagued by sadness or fury without reason.
Its disadvantage is that it is to pure. Because it makes things to calm, like no harsh weather, no great storms, to provide some small amounts of excitement, and the people being unable to telling a lie, it becomes sometimes agonizing for the people.
|[Edict of the Blooded]|| A Kingdom-wide Edict Skill that boosts preparation for war. All those with an inclination to fight level up much quicker and those with the talent for battle discover it.
Its disadvantage is that while it makes the people train to war, it makes them more violent, such as encourages them towards battle, sometimes with tragic results. It can also increase the like hood of rebellions by young men if they are not loyal, and increase higher rates of injury among soldiers.
|[Efficient Metabolism]||Decreases the amount of food the User must consume in order to remain healthy.|
|[Efficient Run]||Conserved the User stamina and allows the User to run far further before needing a stamina potion.||7.00|
|[Ego is Weight]||Weighs people down depending on how much the User think of themselves, regardless if they are right to think that way.|
|[Eidetic Memory]||A Skill that let the User visualize what they had seen moments after seeing them.||6.63 P|
|[Eidetic Spell Memory]|
|[Electric Chords]||While playing musical string instruments the User can conjure Lightning from the strings. The conjure Lightning is harmless to the User.||5.41|
|[Enhanced Durability – Oars]||A Skill that increases the durability of Oars.|
|[Enhanced Intelligence]||Greatly increases the intelligence of the User.|
|[Enhanced Movement]||Greatly increases the movement speed and control of the User.|
|[Enhanced Strength]||Greatly increases the User strength.|
|[Evaluation of Wealth]||Allows the User to evaluate how much wealthy someone is, and even somewhat when they had became wealthy.||6.17 S|
|[Even Footing]||Helps the User traverse through treacherous terrain, like slick patches of ice or divots in the ground, as if they were walking on a smooth, hard surface.||2.24 T|
|[Everything Has a Price]||Skill that forces someone to give the price of their possessions.||6.38|
|[Expert Bartering]||Greatly assists the User in bartering down the prices on goods and services.|
|[Expert Cooking]||Greatly assists the User in cooking better dishes at a higher rate.|
|[Extra Spice]||Always the User to somehow find an extra something to add to their cooking repertoire, like finding a bit of pepper in a pouch lumped at the bottom of the cooking sack, or tripping over a bit of nutmeg on their way. They can also literally, adding heat to make a spicy hot dish.||Pebblesnatch and Garry|
|[Eyes of Appraisal]||Allows the User to appraise someone and see their Classes, Levels and Skills.||7.07|
|[Eye of Need]||The User can tell what they’re low on and what issues are most critical and require attention.||4.20 E|
|[Eyes of Many]|
|[Faint Presence]||Weaker, passive version of [Conceal Presence].|
|[Farseeker Arrows]||Skill which causes the skillbearer's next shot to seek out a distant target.|
|[Farshot Mastery]||[Archer] skill which assists in hitting distant targets.|
|[Fast Growth]||[Farmer] skill which accelerates crop growth.|
|[Fast Stitching]||Makes the skillholder faster at stitching.|
|[Field of Preservation]||Area skill which makes an area act as though under the effects of preservation runes.|
|[Fields of Bounty]||Empire skill gained by Laken which increases the output of farms within the Unseen Empire.|
|[First to Battle]|
|[Flash Sparks]||The User can conjured sparks to ignite fire.||7.03|
|[Flashfire Spellcraft]||The User can manipulate fire, by make it form shapes and use it without needing a specific spell. The User can also do tricks like fire a [Fire Arrow] three times as large as a regular one.||5.47 G|
|[Flawless Attempt]||Allows someone to do a single task to the best of their physical/magical ability. There is presumably a limit for the maximum length of the tasks, which so far have lasted less than 10 minutes, though none has been mentioned. Can be activated once every 6 hours.|
|[Flawless Cut]||[Warrior] skill which allows the skillbearer to make a perfect cut. Pushes the skillbearer beyond their limits.|
|[Flawless Defence]||[Warrior] skill which allows the skillbearer to make a perfect block or deflection against a strike, regardless of the power behind it. Pushes the skillbearer beyond their limits.|
|[Flawless Dodge]||[Warrior] skill which allows the skillbearer to perfectly dodge any strike. Pushes them beyond their limits.|
|[Flawless Strike]||[Warrior] skill which allows the skillbearer to make a perfect strike against an opponent. Pushes the skillbearer beyond their limits.|
|[Fleet Foot]||[Runner] skill which increases the skillbearer's speed by an unknown amount. Active skill, unknown duration.|
|[Flurry Blades]||[Fighter] skill which causes them to strike rapidly using a bladed weapon.|
|[Flurry of Blows]||[Fighter] skill which causes them to strike rapidly using either their weapon or fists. Better with blunt objects.|
|[Flurry Strikes]||[Fighter] skill which causes them to strike rapidly using either their weapon or fists. A sort-of combination of [Flurry Blades] and [Flurry of Blows].|
|[Formation: Accelerate]||Activated [Strategist] skill which causes groups in formation under the skillholder's command to accelerate more rapidly towards the enemy.|
|[Formation: Dodge]||Activated [Strategist] skill which causes groups in formation under the skillholder's command to dodge incoming enemies more easily.|
|[Four Good Lies]|
|[Frenzy Cuts]||A wilder version of Flurry Blades.|
|[Fury Strength]||[Warrior] skill which greatly increases the skillholder's strength in exchange for them giving in to anger.|
|[Gale Wings]||Limited to winged races, this skill creates a large gust of wind when the skillholder flaps their wings.|
|[Garden of Sanctuary]|
|[Giant’s Hammer]||Make an empowered hammer strike.||6.22 D|
|[Gliding Steps]||Allows the user to move smoothly across rough terrain, namely non-ballroom floors||6.27 M|
|[Glorious Charge]||Strategist skill which makes the skillholder's subordinates lighter, faster, and stronger as they charge the enemy||2.29|
|[Glove Grip]||Gives the users hands similar tensile strength to toughened leather.||Pebblesnatch and Garry|
|[Graceful Step]||Allows the skillholder to move gracefully.||3.14|
|[Grand Slash]||Extends a strike a great distance beyond the blade.|
|[Grand Theatre]||An inn skill gained by Erin which transforms/extends the common room in the inn into a theatre roughly 3 times the original size using some form of spatial warping. How it would apply in other scenarios is unknown.|
|[Grinder Teeth]||Unknown effects, likely related to chewing rocks.||6.10|
|[Gaping Bite]||Horror skill which modifies the skillbearer's mouth structure to give them a larger bite.||3.17 T|
|[Gore Splash]||Causes a struck body to explode, throwing gore everywhere||5.42|
|[Grace of the Bastille]||A defensive Skill that can affect an entire army to defend with unnatural skill for 1 minute.||7.13 K|
|[Great Slash]||Unleashes a blow that severs the air and tears the ground.||5.51 G|
|[Greater Endurance]||The highest known endurance enhancement skill, the power of its effects is unknown.|
|[Greater Pain Tolerance]||The highest known pain tolerance enhancement skill, the power of its effects is unknown. Separate from [Ignore Pain]|
|[Greater Strength]||The highest known strength enhancement skill, the power of its effects is unknown.|
|[Grudgescent Terrier]||"I can see the deaths of my associates on you." - quote about the skill from the person who has it, the exact range and utility of the skill is unknown.||Numbtongue (Pt.2)|
|[Hail of Bolts]||A skill which causes a crossbows bolts to fly faster and with additional force|
|[Hammer Blow]||Increases the power of a hammer strike|
|[Hammer Kick]||Greatly increases the power of a single kick|
|[Headhunter]||Skill used to determine the value of someone||6.23 D|
|[Headman’s Last Cut]||Does not exist|
|[Hold the Line]|
|[Holy Radiance]|| The User body shines with a light that for their allies is a brilliant glow, and for their enemies is a blinding light, that is so bright that it destroyed their vision.
Golems, such as Armored Suits, and Undead are not blinded, although the Undead are weaken by it.
|[Ice Magic Affinity]|
|[Ingredients Sense (Minor)]|| Allowed the User to instantly know what edible things are around them.
Although it has a range of about 5 feet, it still pickes up everything edible in the area.
|[Law of the Inn]||Force anyone to follow the Law in the User's Inn, like; preventing a High Level Mage from casting an offensive spell.||The Hangover After|
|[Legions of Steel]|
|[Lesser Bond: (Name)]|
|[Lesser Pain Tolerance]|
|[Lesser Resistance: Disease]|
|[Lesser Resistance: Infection]|
|[Lifeburning Flames]||The User generates the pure essence of flames that burns everything, by sight alone.
This fire is so hot and pure that the Fae stirred at it, and even a hundreds of miles away, it can wake a Dragon, and all [Pyromancers] and the likes in the distance can feel it's heat.
|[Like Fire, Memory]|
|[Long Range Shot]|
|[Magical Specialization: Sand]||The User becomes specialized in Sand type Spells.||7.09 K|
|[Mana Reserve]||Provides the User with more reservoirs of mana to draw upon.|
|[Mana Well]||Provides the User with deeper reservoirs of mana to draw upon.||6.67|
|[Mark of Worth]|
|[Master of Faces]|
|[Measure of Valor]|
|[Memory of the Quarass]|
|[Method Acting]||An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better. If the User really copies someone for a while, they can get even better.||5.46|
|[Minute of Iron]|
|[Natural Allies: Goblins]|
|[Nerve Strike: Paralysis]|
|[Non-Allergen Cooking]||Allows the User to make any food they served or ate tolerable.||Mating Rituals Pt.2|
|[One Day Bloom]|
|[One More Portion]|
|[Order of the Samaritan]|
|[Path to Victory]||Allows the User to see a vision/s of the future that leads to their desired victory.
The vision can only show what may happen, what could happen. The Skill is also not foolproof as the future is in constant change, which causes the seen vision to fail and deviating to a different vision.
|[Peace of the Wild]|
|[Performance Supplies: 5 Gold]|
|[Pride is Unbreakable]|
|[Pride is Weight]|
|[Refinement by Accolade]|
|[Reinforced Armor (Steel)]|
|[Revelation of Sin]|
|[Sanctuary of the Desert]|
|[Seduction Dance]||The User dances in a hypnotic dance that seduce their viewers.||Foliana|
|[Shield of Valor]|
| [Shieldwall Formation]
[Shield Wall Formation]
|[Simple Trap Construction]|
|[Six-fold Grand Slash]|
|[Sleight of Hand]|
|[Song of Rejuvenation]|
|[Spear Dance: Crashing Rapids]|
|[Spellward Shields]||Renders the shield of the User and their Allies, able to Block Spells.||7.13 K|
|[Steelflesh Charge]||For a few seconds, renders the flesh of the User Cavalry as hard as Steel.||7.13 K|
|[String of Fate]|
|[Supplies: Flarepepper Powder]|
| [Sure Footing]
|Ensure that the User doesn’t stumble on unstable ground.|
|[Surge of Inspiration]|
|[Surge of Strength]|
|[Sword Art: Curve of the Moon]||6.67|
|[Sword Art: Hurricane’s Spiral]|
|[Sword Art: Scattering Petals on the Wind]|
|[Sword Art: The Tide Breaks]|
|[Sword Fighting – Basic]|
|[Talent Finder]||Helps the User find the people best suited for a task, whether they know it or not.||4.20 E|
|[The Avid Collector]|
|[The Choice of the Conquered]||A powerful Skill where the User gives the people they conquered the choice of obeying them or not. If there is even a glimmer of chance that they would acknowledge the User as their ruler, they wouldn't be affected. Only those who will never bow, never suffer them will flee. Only someone exceptionally high-level or strong of will could resist this Skill.||6.12 K|
|[The Eternal Hunt]||Once the User mark a target with this Skill, they can locate the target were ever they are, even if they were Dragons. This Skill also hinders the target escape speed. Only the User's death can stop this Skill, as not even magic can protect them from its effect.||6.44 E|
|[The Eternal Partner]|
|[The Play Must Go On]|
|[The Twice-Born Warlord]|
|[Thousand Mile Conversation]||The User can talk to someone else a thousand miles away as if they were standing right next to them.||6.42 E|
|[Time to Chat]|
|[Tower Guard’s Bulwark]|
|[Triple Thrust]||A Rare Skill that enables the User to literally simultaneous strikes 3 times.||6.62 L|
|[Twister Spear]||A Javelin or Spear shoot will spiral with such force and speed that it will tear into an unenchanted armor and skin, and the rotation splinter bone and flesh.||Talia|
|[Two Hour Warmth]|
|[Two Mile Shot]|
|[Twofold Rest]||Anyone effected with this Skill will not only just sleep as twice as quick, but they will also be getting twice as much sleep for the same time spent.||The Hangover After|
|[Unit: Enhanced Strength]|
|[Unit: Freedom’s Gallop]|
|[Unit: Unstoppable Advance]|
|[Valor of Champions]|
|[Vanguard of Steel]|
|[Vanguard of Terror]|
|[Vanguard of the King, the Phantom Storm]||7.10 K|
|[Vigor of Champions]|
|[Waltz: The Traveler’s Journey]|
|[Wavebreaker’s Advance]||The User can have their ship shot forwards and smash through a wave to parting it, by splitting the waters as the bow hit's it, allowing the ship to sail through the gap before the wave, now split in two, begins to collapse.||Chess and Ships|
|[Weak Frost Resistance]|
|[Weapon Proficiency: Knives]|
|[Weapon Proficiency: Shield]|
|[Weapon Proficiency: Sword]|
List of Unique Skills Edit
|[Death Before Dishonor]|
|[Immortal Moment]||Stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment.|
|[Legacy Whispers: (Legacy)]||The User hears words that appear in their heads, which sear themselves into a unforgettable memory, hitting them on how to keep progressing their inheritance Legacy.||5.18 S|
|[Local Landmark: (Place)]||The property of the User becomes well known to all the people of the (Place).||5.49|
|[My Life, be Thou My Fire]||The User conjure all-consuming flames that are even able to burn shadows themselves and immortal beings.
The User has to burn their own lifespan to use this Skill, with a ratio of about +1 year of their life for 1 minute of use.
|[Undying Loyalty]||Allows the User to order their loyal citizens not to die, so that they can continue fighting even past the point where they should have died. If they get healing in time, they can even recover.||4.23 E|
|[Wondrous Fare]||It enables the User to make magical food, often bypassing critical ingredients.|
List of Skills-like magical abilities.
- See Songs
- See Inheritances
- See Miracles
- See Memories
- See Spells
- See Horror Ranks