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Skills, like Classes, are a function that exists within the System that governs the Innworld.

Overview Edit

Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.[1]

Skills are more basic with lower levels and gain power or larger scope with higher levels. When attempting to influence other beings with high levels and/or skills, the effects may be lessened or canceled.[2]

Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.[3]

There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields.

Obtaining Skills Edit

To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class,or by advancing their knowledge of said skills.

Just like Classes, most Skills are acquired often in line with the user’s desires.[4] One can also receive rare Skills for every 10 levels of one Class leveling.[5] And again just like Classes, one can cancel the obtaining of Skills.[1]

Learning Skills Edit

Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is "Learned" instead of "obtained". To learn Skills, one doesn't necessarily have to raise a level but does have to learn and perform the Skill once on their own.

Examples of learned Skills:

  • Erin - [Immortal Moment][6]
  • Erin - [Power Strike][7]
  • Ryoka - [Indominable Will][7] (cancelled)
  • Erin - [Wondrous Fare][8]

Losing Skills Edit

When one loses their Class due to failing their Class conditions, they will also lose all Skills that were related to the Class.[9] But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.[10]

Just like Classes, Skills can also be lost by obtaining and keeping increase Horror Ranks. While one does not lose all their Skills from the start, as the Horror Ranks keep increase and their Classes Levels keeps degrading, they will keep losing their Skills.[11] It is unknown if redeeming Horror Ranks will restore one's Skills or not.

Advancing Skills Edit

Skills can be strengthen in a variant of ways.

One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.

Another way is by Leveling one's Class, as the higher the Level is, the stronger the Skill power becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher Levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.[12]

Continuing to improving one’s ability, Leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].[13]

Skills Usage Edit

While not all of them, Skills have different conditions on how to use. Some are always active, while others need to be spoken or shouted to active them.

Other Skills needs certain conditions to use well, like how the [Bard] skill [Lightning Melody], when the air is already crackling with lightning or there is a storm, can pull down lightning in a minute or less of playing. Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.[14] Other Skills need specific conditions to activate, like how some [Lady] Skills only work if the classholder is sufficiently ladylike.[15]

Skills Limitations Edit

While there are Skills that are always active or can be used all the time, there are others that can only be used a limited number of times before they stops working to cool down.

Controversy Edit

List of Skills - Alphabetical Order Edit

Note: while several of these I listed alongside a class, they are not necessarily exclusive to that class.

A Edit

Name Effect Reference Chapter(s)
[A Minute, Reborn] Allows the skillbearer to temporarily give control of their body for 1 minute to embody the memories of someone whose memories the User has access to.

The personification of said memories are able to use their Skills and are inclined to help the User.

Numbtongue (Pt.2)

6.38

[Aerial Dance: Waterfall Strikes] The skillbearer does a series of fast top down strikes at a target. The skillbearer takes the appearance of a blur while the skill is active. 6.22 D
[Adept Iceform]
[Adroit Progeny] Ensures that the children of the skillbearer will take on some of their parents' features like if the father was a [Lord] who was excellent at warfare, his children have a better chance of being as good as he was with a sword, or as beautiful as their mother. The Titan’s Question
[Advanced Cleaning] Enables the skillbearer to swiftly clean up messes to a magical degree, even causing areas that were untouched by the cleaning instrument to be cleared. Much faster than [Basic Cleaning].
[Advanced Cooking] Helps the skillbearer make complex dishes, and make simpler dishes faster. Comes with an intuitive understanding of how some ingredients would work together.
[Advanced Crafting] Assists the skillbearer in creating more complex items with greater ease.
[Aegis of Grace]
[Aeriform Shockwave]
[Affair of Honor]
[Agile Flier]
[Alcohol Brewer] Aids the skillbearer in the production of alcoholic beverages.
[Alcohol Immunity] A passive Skill that renders the User immune to the effects of alcohol.

Can be turned on and off.

2.01

5.53

[All-or-Nothing Charge]
[Amateur Linguist]
[Animals: Basic Command] Allows limited influence over animals
[Antimagic Slash]
[Appraisal] Provides the skillbearer with limited information about a magical item.
[Appraise]
[Appraise Foe] Provides the skillbearer limited information about another sentient.
[Armform (Duelist)] 6.67
[Armform (Razorkind)] 6.67
[Armored Leap]
[Army of the King]
[Aroma of Spring]
[Arrow Grab] Allows the skillholder to instantly retrieve arrows from their quiver to their hand.
[Arrowguard Formation]
[Art of the Builder]
[Assault Formation]
[Attack Formation] Bolsters the strength and energy of fighters under the skillholder's command when in attack formations.
[Attraction Shield]
[Audience Charge]
[Aura Blade]
[Aura of Command]
[Aura of Righteous Fire] Burns at the lifeforce of whomever the skillbearer considers evil, but also consumes the user's lifeforce.
[Aura of Rime] 6.67
[Aura of the Emperor] Affects those around an emperor so that they recognize their power
[Aura of Thorns] An aura which cuts those who get near it.
[Automatic Reload]
[Axe Kick]

B Edit

Name Effect Reference Chapter(s)
[Balanced Posture] Makes it more difficult for the skillbearer to be knocked off balance
[Ballad of Bravery]
[Bar Fighting] Gives the user increased aptitude with weapons made from things that can be found in a bar.
[Bartender’s Gift]
[Basic Cleaning] Enables the skillbearer to more swiftly clean up messes
[Basic Cooking] Helps the skillbearer make various dishes, at a faster pace
[Basic Crafting] Assists the skill user in creating basic items and tools.
[Basic Footwork] Helps the skillbearer keep their footing, especially on uneven terrain
[Basic Fortification Construction] Accelerates how quickly the skillbearer can make simple fortifications
[Basic Leadership] Assists the Skillbearer in various leadership qualities
[Basic Negotiator] Assists the user in diplomatic negotiations.
[Basic Repair] Helps the skillholder make basic repairs to nonmagical items or structures
[Basic Riding]
[(Name): Basic Training]
[Battalion of Glory]
[Battle Roar]
[Battlefield – The Cold Iron Mists]
[Battlefield Awareness]
[Battlefield Eye] It allows the user to see, or rather, create an image of the battlefield from any angle based on their own line of sight and the reports they receive. 4.05 K
[Beast Tamer]
[Benediction of Hope]
[Blacksky Riders] A Unit type Skill that allows a group of chosen riders to see in the night. Not only that—the effect extends to their mounts and also lets them dampen the light when they so choose 5.09 E
[Blades of Glory]
[Blazing Forge]
[Bleed Cuts] Makes the next strike by the skillbearer against an opponent cause excessive bleeding
[Blessing of Rains]
[Blessing of the Hearth] Empire skill that makes the citizens and friends of the Unseen Empire rest easier while within it's boundaries.
[Blur Dodge]
[Blur Leap]
[Boat: Lightweight Craft]
[Boat: Spray Cutter]
[Bodies of Iron] A defensive skill that makes it so that the flesh of those affected temporarily has a tensile strength equivalent to iron.
[Body of Stone] A defensive skill that makes it so that the flesh of the skillbearer temporarily has a tensile strength equivalent to stone.
[Bonebreaker Headbutt]
[Bravehearts]

C Edit

Name Effect Reference Chapter(s)
[Calming Touch] Doctor skill to keep injured people from damaging themselves further due to unnecessary movements
[Campfire Chef]
[Cat Eye] Helps the skillbearer to see in the dark.
[Cat’s Evasion]
[Challenge of the Knight]
[Champion’s Gear]
[Champion’s Throw]
[Charge of the Strategist]
[Chargebreaker Guard]
[Charm] [Lady] skill that enables them to put others at ease, influence their decisions, and other such things.
[Charming Demeanor] Passive version of [Charm].
[Charming Smile] Commoner version of [Charm] activated while smiling.
[Chill Paws] Cools whatever the user is touching.
[Circle of Protection]
[Cleansing Heat]
[Combined Arms]
[Comfort Food] Helps the skillbearer make food that is pleasant and comforting for the person the target with this skill.
[Command Lesser Undead] Allows the user to command masterless zombies and lesser ghouls.
[Commanding Presence]
[Conceal Presence] Makes the skillholder's presence less obvious.
[Continuous Cut]
[Continuous Rolling] [Wagoner] skill that causes their wagon to roll longer without outside forces.
[Control Pitch] Gives the skillbearer increased control of the pitch of their voice.
[Counter Blow] Allows the user to easily counter an attack
[Covering Fire]
[Create Bread] The User can create real bread, that will not vanish, from the memory of the bread the User had tasted. 6.62 L
[Crescent Arc]
[Crescent Cut] Makes the skillbearer's blade go around an opponent's defenses.
[Crimson Stinger] A skill for Ashfire Bee owners that increases the size of the bee's stinger and the potency of their poison.
[Crowd Control] Skill that gives the user greater influence over crowds of people.

D Edit

Name Effect Reference Chapter(s)
[Daggerhail]
[Dangersense] [Warrior] skill that warns them when they are in immediate danger.
[Daring Charge]
[Decisive Blows]
[Deeper Cut] Makes the skillbearer's next attack cut deeper.
[Defense Formation] Bolsters the strength and energy of fighters under the skillholder's command when in defensive formations.
[Deft Hand] [Lady] Skill which gives them minor telekinesis, no more than being able to knock over a cup initially, but when trained can be used to knock arrows out of the sky.
[Detect Flaw] [Jeweler] skill used to check a gemstone for flaws
[Detect Guilt] [Guardsman] skill which detects if someone has committed a crime.
[Detect Injury] [Healer] skill that tells them if someone is hiding an injury.
[Detect Poison] Noble's skill to protect against assassination, warns them of poison in something they plan to eat or drink
[Devastating Slash]
[Devil’s Luck] Makes the user insanely lucky.
[Discerning Clientele]
[Double Arrow]
[Double Cut] Enables skillholder to make two cuts near instantly.
[Double Shot] Allows an archer to shoot two arrows simultaneously
[Double Step] Rare [Runner] skill which makes every step they take cover twice the distance
[Doubled Range] Allows an archer to shoot twice as far.
[Driftwind Riders]
[Durable Picks] [Miner] skill to make their pickaxe last longer.
[Duststorm Kick]

E Edit

Name

Effect Reference Chapter(s)
[Eagle Eyes] Enhanced the User vision, allowing them to see from farther distance. 2.11
[Edict of Bloom] A Kingdom-wide Edict Skill that revitalizes a war-torn kingdom. It allows crops to grow quicker, wounds to mend, children to be born and conceived more fruitfully and quickly among animals and people, like a Human mother will bear a child in 6 months fully formed, rather than 9.

Its disadvantage are that monsters will take advantage of the rapid growth as well. Too, the rapid growth of takes nutrients from the soil and mothers will require more sustenance, as do animals. It is also intensive on the people, for they may reap harvests and grow, but it takes work.

If the User has a High Level, the Edict Skill can also summon rain out of season, for days.

6.14 K

6.53 K

[Edict of Silversky] A Kingdom-wide Edict Skill with purifying effects.

Under its effects, lies are difficult to tell, the weather balances, and hostile presences find themselves unwelcome in the land it is called upon. Most importantly, it frees the dreams and feelings of the subjects from negative influence from external once, and even internal once, like calming those who find themselves plagued by sadness or fury without reason.

Its disadvantage is that it is to pure. Because it makes things to calm, like no harsh weather, no great storms, to provide some small amounts of excitement, and the people being unable to telling a lie, it becomes sometimes agonizing for the people.

6.14 K
[Edict of the Blooded] A Kingdom-wide Edict Skill that boosts preparation for war. All those with an inclination to fight level up much quicker and those with the talent for battle discover it.

Its disadvantage is that while it makes the people train to war, it makes them more violent, such as encourages them towards battle, sometimes with tragic results. It can also increase the like hood of rebellions by young men if they are not loyal, and increase higher rates of injury among soldiers.

6.14 K
[Efficient Metabolism] Decreases the amount of food the User must consume in order to remain healthy.
[Ego is Weight] Weighs people down depending on how much the User think of themselves, regardless if they are right to think that way.
[Eidetic Memory] A Skill that let the User visualize what they had seen moments after seeing them. 6.63 P
[Electric Chords] While playing musical string instruments the User can conjure Lightning from the strings. The conjure Lightning is harmless to the User. 5.41
[Enhanced Durability – Oars] A Skill that increases the durability of Oars.
[Enhanced Intelligence] Greatly increases the intelligence of the User.
[Enhanced Movement] Greatly increases the movement speed and control of the User.
[Enhanced Strength] Greatly increases the User strength.
[Enhanced Thread]
[Evaluation of Wealth] Allows the User to evaluate how much wealthy someone is, and even somewhat when they had became wealthy. 6.17 S
[Evasive Flip] 6.67
[Evasive Tactics]
[Even Footing] Helps the User traverse through treacherous terrain, like slick patches of ice or divots in the ground, as if they were walking on a smooth, hard surface. 2.24 T
[Everything Has a Price] Skill that forces someone to give the price of their possessions. 6.38
[Evil Eye]
[Expert Bartering] Greatly assists the User in bartering down the prices on goods and services.
[Expert Cooking] Greatly assists the User in cooking better dishes at a higher rate.
[Extra Spice] Always the User to somehow find an extra something to add to their cooking repertoire, like finding a bit of pepper in a pouch lumped at the bottom of the cooking sack, or tripping over a bit of nutmeg on their way. They can also literally, adding heat to make a spicy hot dish. Pebblesnatch and Garry
[Eye of Need] The User can tell what they’re low on and what issues are most critical and require attention. 4.20 E
[Eyes of Many]

F Edit

Name Effect Reference Chapter(s)
[Faint Presence] Weaker, passive version of [Conceal Presence].
[Fake Dismemberment]
[Fake Smile]
[Far Riders]
[Farseeker Arrows] Skill which causes the skillbearer's next shot to seek out a distant target.
[Farshot Mastery] [Archer] skill which assists in hitting distant targets.
[Fast Growth] [Farmer] skill which accelerates crop growth.
[Fast Stitching] Makes the skillholder faster at stitching.
[Field of Preservation] Area skill which makes an area act as though under the effects of preservation runes.
[Fields of Bounty] Empire skill gained by Laken which increases the output of farms within the Unseen Empire.
[First Strikes]
[First to Battle]
[Flash Cut]
[Flash Hands]
[Flashfire Spellcraft] The User can manipulate fire, by make it form shapes and use it without needing a specific spell. The User can also do tricks like fire a [Fire Arrow] three times as large as a regular one. 5.47 G
[Flawless Attempt] Allows someone to do a single task to the best of their physical/magical ability. There is presumably a limit for the maximum length of the tasks, which so far have lasted less than 10 minutes, though none has been mentioned. Can be activated once every 6 hours.
[Flawless Cut] [Warrior] skill which allows the skillbearer to make a perfect cut. Pushes the skillbearer beyond their limits.
[Flawless Defence] [Warrior] skill which allows the skillbearer to make a perfect block or deflection against a strike, regardless of the power behind it. Pushes the skillbearer beyond their limits.
[Flawless Dodge] [Warrior] skill which allows the skillbearer to perfectly dodge any strike. Pushes them beyond their limits.
[Flawless Stride]
[Flawless Strike] [Warrior] skill which allows the skillbearer to make a perfect strike against an opponent. Pushes the skillbearer beyond their limits.
[Fleet Foot] [Runner] skill which increases the skillbearer's speed by an unknown amount. Active skill, unknown duration.
[Flicker Onslaught]
[Flicker Step]
[Flurry Blades] [Fighter] skill which causes them to strike rapidly using a bladed weapon.
[Flurry of Blows] [Fighter] skill which causes them to strike rapidly using either their weapon or fists. Better with blunt objects.
[Flurry Strikes] [Fighter] skill which causes them to strike rapidly using either their weapon or fists. A sort-of combination of [Flurry Blades] and [Flurry of Blows].
[Foefinder’s Scan]
[Formation: Accelerate] Activated [Strategist] skill which causes groups in formation under the skillholder's command to accelerate more rapidly towards the enemy.
[Formation: Dodge] Activated [Strategist] skill which causes groups in formation under the skillholder's command to dodge incoming enemies more easily.
[Fortified Block]
[Frenzy Cuts] A wilder version of Flurry Blades.
[Frozen Quickshape]
[Furious Rage]
[Fury Strength] [Warrior] skill which greatly increases the skillholder's strength in exchange for them giving in to anger.

G Edit

Name Effect Reference Chapter(s)
[Gale Wings] Limited to winged races, this skill creates a large gust of wind when the skillholder flaps their wings.
[Garden of Sanctuary]
[Giant’s Hammer] Make an empowered hammer strike. 6.22 D
[Glaciersheet Ice]
[Gliding Steps] Allows the user to move smoothly across rough terrain, namely non-ballroom floors 6.27 M
[Glorious Charge] Strategist skill which makes the skillholder's subordinates lighter, faster, and stronger as they charge the enemy 2.29
[Glove Grip] Gives the users hands similar tensile strength to toughened leather. Pebblesnatch and Garry
[Graceful Step] Allows the skillholder to move gracefully. 3.14
[Grand Slash] Extends a strike a great distance beyond the blade.
[Grand Theatre] An inn skill gained by Erin which transforms/extends the common room in the inn into a theatre roughly 3 times the original size using some form of spatial warping. How it would apply in other scenarios is unknown.
[Grinder Teeth] Unknown effects, likely related to chewing rocks. 6.10
[Gaping Bite] Horror skill which modifies the skillbearer's mouth structure to give them a larger bite. 3.17 T
[Gore Splash] Causes a struck body to explode, throwing gore everywhere 5.42
[Great Slash] Unleashes a blow that severs the air and tears the ground. 5.51 G
[Greater Endurance] The highest known endurance enhancement skill, the power of its effects is unknown.
[Greater Pain Tolerance] The highest known pain tolerance enhancement skill, the power of its effects is unknown. Separate from [Ignore Pain]
[Greater Strength] The highest known strength enhancement skill, the power of its effects is unknown.
[Grudgescent Terrier] "I can see the deaths of my associates on you." - quote about the skill from the person who has it, the exact range and utility of the skill is unknown. Numbtongue (Pt.2)

H Edit

Name Effect Reference Chapter(s)
[Hail of Bolts] A skill which causes a crossbows bolts to fly faster and with additional force
[Hammer Blow] Increases the power of a hammer strike
[Hammer Kick] Greatly increases the power of a single kick
[Headhunter] Skill used to determine the value of someone 6.23 D
[Headman’s Last Cut] Does not exist
[Healthy Rearing]
[Heartbreaker Kiss]
[Hemostatic Pause]
[Hi-Jump]
[Hold the Line]
[Holy Radiance] The User body shines with a light that for their allies is a brilliant glow, and for their enemies is a blinding light, that is so bright that it destroyed their vision.

Golems, such as Armored Suits, and Undead are not blinded, although the Undead are weaken by it.

6.62 L
[Homing Shot]
[Humble Presence]
[Hundred-Foot Lunge]
[Hunter’s Quarry]
[Hurricane Arrows]
[Hygienic Hands]

I Edit

Name Effect Reference Chapter(s)
[Ice Magic Affinity]
[Ignore Pain]
[Illustrator’s Vision]
[Immunity: Alcohol]
[Impact Charge]
[Imperial Appraiser]
[Imperial Aura]
[Imperial Levy]
[Implacable Order]
[Incisive Comment]
[Increased Income]
[Indomitable Will]
[Injury Sense]
[Inn’s Aura]
[Inspiring Words]
[Intimidating Glare]
[Intimidating Stare]
[Intuition]
[Iron Skin]

K Edit

Name Effect Reference Chapter(s)
[Keen Eyes]
[Keener Edge]
[King’s Bounty]
[Knight’s Challenge]

L Edit

Name Effect Reference Chapter(s)
[Lancing Thrust]
[Launching Strike]
[Lawbreaker’s Enemy]
[Layered Ward]
[Legions of Steel]
[Lesser Bond: (Name)]
[Lesser Endurance]
[Lesser Intuition]
[Lesser Pain Tolerance]
[Lesser Resistance: Disease]
[Lesser Resistance: Infection]
[Lesser Stamina]
[Lesser Strength]
[Lifeburning Flames]
[Lightning Gallop]
[Lightning Hooves]
[Lightning Melody]
[Lightning Slash]
[Lightning Sprint]
[Like Fire, Memory]
[Line-Ender Shot]
[Lineholder Formation]
[Lingering Presence]
[Long Ear]
[Long Range Shot]
[Loud Voice]
[Low-born Militias]
[Low-Grade Synthesis]
[Lure Song]

M Edit

Name Effect Reference Chapter(s)
[Magic-Water Solvent]
[Magical Cooking]
[Magical Grounds]
[Magicslayer’s Shot]
[Malleable Metal]
[Mana Well] 6.67
[Mark of Worth]
[Mass Prayer]
[Master of Faces]
[Measure of Valor]
[Memory of the Quarass]
[Method Acting] An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better. If the User really copies someone for a while, they can get even better. 5.46
[Miner’s Claws]
[Mineral Distillation]
[Minotaur Punch]
[Minute of Iron]
[Mirage Cut]
[Moodreader]

N Edit

Name Effect Reference Chapter(s)
[Natural Allies: Goblins]
[Natural Concealment]
[Nerve Strike: Paralysis]
[Numbing Touch]

O Edit

Name Effect Reference Chapter(s)
[One Day Bloom]
[Order of the Samaritan]
[Overpowering Blow]

P Edit

Name Effect Reference Chapter(s)
[Partial Reconstruction]
[Path to Victory]
[Peace of the Wild]
[Peaceful Rest]
[Perfect Dodge]
[Perfect Imitation]
[Perfect Recall]
[Perfect Reduction]
[Performance Supplies]
[Performance Supplies: 5 Gold]
[Piercing Arms]
[Piercing Blow]
[Piercing Shot]
[Pinpoint Shot]
[Point-Blank Shot]
[Poison Immunity]
[Polite Deflection]
[Polite Demeanor]
[Power Shot]
[Power Strike]
[Power Strokes]
[Prayer]
[Prey Sense]
[Pride is Unbreakable]
[Pride is Weight]
[Prolonged Negotiations]

Q Edit

Name Effect Reference Chapter(s)
[Quake Blow]
[Quality Scent]
[Quick Arrows]
[Quick Assembly]
[Quick Boiling]
[Quick Gallop]
[Quick Growth]
[Quick Kick]
[Quick Movement]
[Quick Recovery]
[Quick Slash]
[Quick Sprint]
[Quick Strike]

R Edit

Name Effect Reference Chapter(s)
[Radiant Courage]
[Raise Corpse]
[Rallying Presence]
[Ram’s Charge]
[Rapid Acceleration]
[Rapid Advance]
[Rapid Maneuvering]
[Rapid March]
[Rapid Reload]
[Rapid Retreat]
[Rapid Shot]
[Razor Slash]
[Rearward Cut]
[Reassuring Presence]
[Recall Guilt]
[Reckless Charge]
[Refinement by Accolade]
[Reinforced Armor (Steel)]
[Reinforced Arrows]
[Reinforced Frame]
[Reinforced Structure]
[Repel Point]
[Revelation of Sin]
[Rising Dough]
[Rock Polishing]
[Rock Scent]
[Royal Tax]
[Royal Vanguard]

S Edit

Name Effect Reference Chapter(s)
[Sanctuary of the Desert]
[Scatter Gallop]
[Scavenger Armor]
[Scything Arms]
[Second Wind]
[Seduction Dance] The User dances in a hypnotic dance to seduce their viewers. Foliana
[Seeker Shot]
[Sense Intentions]
[Server’s Prescience]
[Seven-League Bolts]
[Shadow Leap]
[Shadowsteps]
[Sharper Edge]
[Sharpened Edge]
[Shatter Blows]
[Shattershot]
[Shield Bash]
[Shield Breaker]
[Shield Destroyer]
[Shield of Valor]
[Shield Wall]
[Shieldwall Formation]

[Shield Wall Formation]

[Shopper’s Stop]
[Sickle Cut]
[Silvertouched Wares]
[Simple Trap Construction]
[Six-fold Grand Slash]
[Sleight of Hand]
[Social Network]
[Song of Rejuvenation]
[Soothing Melody]
[Source Information]
[Spear Dance: Crashing Rapids]
[Speed Reading]
[Speed Stitching]
[Spot Deception]
[Spray Hoof]
[Steady Hooves]
[Steady Rhythm]
[Steelcut Sunder]
[Steelshorn Relentless]
[Sterile Field]
[Sterile Equipment]
[Still Blade]
[Stonewall Formation]
[String of Fate]
[Sure Footing]

[Surefoot]

[Surge of Inspiration]
[Surge of Strength]
[Swift Redeployment]
[Sword Art: Curve of the Moon] 6.67
[Sword Art: Scattering Petals on the Wind]
[Sword Art: The Tide Breaks]
[Sword Fighting – Basic]
[Sympathetic Ear]
[Sympathetic Healing]

T Edit

Name Effect Reference Chapter(s)
[Talent Finder] Helps the User find the people best suited for a task, whether they know it or not. 4.20 E
[Talent Seeker]
[Target Shield]
[Tavern Brawling]
[Taunt]
[The Avid Collector]
[The Choice of the Conquered] A powerful Skill where the User gives the people they conquered the choice of obeying them or not. If there is even a glimmer of chance that they would acknowledge the User as their ruler, they wouldn't be affected. Only those who will never bow, never suffer them will flee. Only someone exceptionally high-level or strong of will could resist this Skill. 6.62 K
[The Eternal Hunt] Once the User mark a target with this Skill, they can locate the target were ever they are, even if they were Dragons. This Skill also hinders the target escape speed. Only the User's death can stop this Skill, as not even magic can protect them from its effect. 6.44 E
[The Eternal Partner]
[The Play Must Go On]
[The Twice-Born Warlord]
[Thick Skin]
[Thousand Mile Conversation] The User can talk to someone else a thousand miles away as if they were standing right next to them. 6.42 E
[Thunder Arrow]
[Thunder Blow]
[Time to Chat]
[Titan’s Cut]
[Tough Carapace]
[Tower Guard’s Bulwark]
[Trade War]
[Tranquil Skies]
[Treefell Chop]
[Trick Space]
[Triple Shot]
[Triple Thrust] A Rare Skill that enables the User to literally simultaneous strikes 3 times. 6.62 L
[Trusted Voice]
[Twicelasting Fires]
[Twister Spear] A Javelin or Spear shoot will spiral with such force and speed that it will tear into an unenchanted armor and skin, and the rotation splinter bone and flesh. Talia
[Two Hour Warmth]

U Edit

Name Effect Reference Chapter(s)
[Unerring Aim]
[Unerring Throw]
[Uninterrupted Monologue]
[Unit: Enhanced Strength]
[Unit: Freedom’s Gallop]
[Unit: Unstoppable Advance]

V Edit

Name Effect Reference Chapter(s)
[Valor of Champions]
[Vanguard of Steel]
[Vanguard of Terror]
[Vigor of Champions]
[Volley Fire]

W Edit

Name Effect Reference Chapter(s)
[Waltz: The Traveler’s Journey]
[Water-Retaining Soil]
[Wave Sense]
[Waypoint]
[Weak Frost Resistance]
[Weather-resistant Structure]
[Weathersense]
[Weapon Proficiency: Knives]
[Weapon Proficiency: Shield]
[Weapon Proficiency: Sword]
[Weight Control]
[Whirlwind Cleave]
[Wild Affinity]
[Wild Riot]
[Wildwind Ride]
[Winter Growth]

List of Unique Skills Edit

Name Effect Reference Chapter(s)
[Final Run]
[Death Before Dishonor]
[Immortal Moment] Stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment.
[Legacy Whispers: (Legacy)] The User hears words that appear in their heads, which sear themselves into a unforgettable memory, hitting them on how to keep progressing their inheritance Legacy. 5.18 S
[Local Landmark: (Place)] The property of the User becomes well known to all the people of the (Place). 5.49
[My Life, be Thou My Fire] The User conjure all-consuming flames that are even able to burn shadows themselves and immortal beings.

The User has to burn their own lifespan to use this Skill, with a ratio of about +1 year of their life for 1 minute of use.

6.43 E

6.64 E

[Undying Loyalty] Allows the User to order their loyal citizens not to die, so that they can continue fighting even past the point where they should have died. If they get healing in time, they can even recover. 4.23 E
[Wondrous Fare] It enables the User to make magical food, often bypassing critical ingredients.

Others Edit

List of Skills-like magical abilities.

Songs: Edit

Inheritances: Edit

Miracles: Edit

Memories: Edit

Spells: Edit

Horror: Edit

Trivia Edit

References Edit

  1. 1.0 1.1 Chapter 1.41
  2. Chapter 6.53 K
  3. Chapter 3.05 L
  4. Chapter 6.18 H
  5. Chapter 2.18
  6. Chapter 1.27
  7. 7.0 7.1 Chapter 1.41
  8. Chapter 2.21
  9. Chapter 5.24 L
  10. Chapter 5.26 L
  11. Chapter 3.17 T
  12. Chapter 6.53 K
  13. Chapter 2.26
  14. Interlude – Numbtongue (Pt.1)
  15. Chapter 4.48
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