Skills, like Classes, are a function that exists within the System that governs the Innworld.
Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.
Skills are more basic with lower levels and gain power or larger scope with higher levels. When attempting to influence other beings with high levels and/or skills, the effects may be lessened or canceled.
Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.
There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields.
To obtain Skills, one need to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class,or by advancing their knowledge of said skills.
Just like Classes, most Skills are acquired often in line with the user’s desires. One can also receive rare Skills for every 10 levels of one Class leveling. And again just like Classes, one can cancel the obtaining of Skills.
When one loses their Class due to failing their Class conditions, they will also lose all Skills that were related to the Class. But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.
Just like Classes, Skills can also be lost by obtaining and keeping increase Horror Ranks. While one does not lose all their Skills from the start, as the Horror Ranks keep increase and their Classes Levels keeps degrading, they will keep losing their Skills. It is unknown if redeeming Horror Ranks will restore one's Skills or not.
Skills can be strengthen in a variant of ways.
One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.
Another way is by Leveling one's Class, as the higher the Level is, the stronger the Skill power becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher Levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.
Continuing to improving one’s ability, Leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].
While not all of them, Skills have different conditions on how to use. Some are always active, while others need to be spoken or shouted to active them.
Other Skills needs certain conditions to use well, like how the [Bard] skill [Lightning Melody], when the air is already crackling with lightning or there is a storm, can pull down lightning in a minute or less of playing. Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt. Other Skills need specific conditions to activate, like how some [Lady] Skills only work if the classholder is sufficiently ladylike.
While there are Skills that are always active or can be used all the time, there are others that can only be used a limited number of times before they stops working to cool down.
List of Skills - Alphabetical Order
Note: while several of these I listed alongside a class, they are not necessarily exclusive to that class.
[A Minute, Reborn]
Allows the User to temporarily give control of their body for 1 minute to embody the memories of someone whose memories the User has access to. The personification of said memories are able to use their Skills and are inclined to help the User. Likely unique to the [Goblin Soulbard] class.
Ensures that the children of the skillbearer will take on some of their parents' features, like if the father was a [Lord] who was excellent at warfare, his children have a better chance of being as good as he was with a sword, or as beautiful as their mother.
Skill which causes the skillbearer's next shot to seek out a distant target.
[Archer] skill which assists in hitting distant targets.
[Farmer] skill which accelerates crop growth.
Makes the skillholder faster at stitching.
[Field of Preservation]
Area skill which makes an area act as though under the effects of preservation runes.
[Fields of Bounty]
Empire skill gained by Laken which increases the output of farms within the Unseen Empire.
[First to Battle]
Allows someone to do a single task to the best of their physical/magical ability, there is presumably a limit for the maximum length of the tasks, which so far have lasted less than 10 minutes, though none has been mentioned. Can be activated once every 6 hours.
[Warrior] skill which allows the skillbearer to make a perfect cut. Pushes the skillbearer beyond their limits.
Edit Note: I think most of the Flawless series can be activated once every 2 hours and has a limit for how many times per day, but I'm not sure. If anyone knows, please add that to the description.
[Warrior] skill which allows the skillbearer to make a perfect block or deflection against a strike, regardless of the power behind it. Pushes the skillbearer beyond their limits.
[Warrior] skill which allows the skillbearer to perfectly dodge any strike. Pushes them beyond their limits.
[Warrior] skill which allows the skillbearer to make a perfect strike against an opponent. Pushes the skillbearer beyond their limits.
[Runner] skill which increases the skillbearer's speed by an unknown amount. Active skill, unknown duration.
[Fighter] skill which causes them to strike rapidly using a bladed weapon.
[Flurry of Blows]
[Fighter] skill which causes them to strike rapidly using either their weapon or fists. Better with blunt objects.
[Fighter] skill which causes them to strike rapidly using either their weapon or fists. A sort-of combination of [Flurry Blades] and [Flurry of Blows].
Activated [Strategist] skill which causes groups in formation under the skillholder's command to accelerate more rapidly towards the enemy.
Activated [Strategist] skill which causes groups in formation under the skillholder's command to dodge incoming enemies more easily.
A wilder version of Flurry Blades.
[Warrior] skill which greatly increases the skillholder's strength in exchange for them giving in to anger.
Limited to winged races, this skill creates a large gust of wind when the skillhoder flaps their wings.
Extends a strike a great distancebeyond the blade.
An inn skill gained by Erin which transforms/extends the common room in the inn into a theatre roughly 3 times the original size using some form of spatial warping. How it would apply in other scenarios is unknown.
An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better. If the User really copies someone for a while, they can get even better.
Once the User mark a target with this Skill, they can locate the target were ever they are, even if they were Dragons. This Skill also hinders the target escape speed. Only the User's death can stop this Skill, as not even magic can protect them from its effect.
Unknown, gained and rejected by Ryoka after running faster than she ever had after escaping Az'kerash
Skill gained by Erin which can stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment
[Legacy Whispers: (Legacy)]
[Heiress] ability that tells of the hidden locations of parts of their inheritance. [Legacy Whispers: Heartflame Set] was gained by Selys after getting the Heartflame Breastplate from her Uncle, Zel Shivertail, after his death
[Local Landmark: (Place)]
Property owner skill granted once the location becomes sufficiently well known in the surrounding region. [Local Landmark: Liscor] was gained by Erin after saving the gnoll captives from the dungeon.
[My Life, be Thou My Fire]
Allows the user to burn their lifeforce, and in turn, burn someone else's. Held by a knight of the Order of Seasons
A skill gained by Laken Goddart, it allows him to order his loyal citizens not to die, so that they can continue fighting even past the point where they should have died. if they get healing in time, they can even recover.
A skill Erin got after serving food fit for the fae, it enables her to make magical food, often bypassing critical ingredients.