Skills, like Classes, are a function that exists within the System that governs the Innworld.


Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.[1]

Skills are more basic with lower levels and gain power or larger scope with higher levels. When attempting to influence other beings with high levels and/or skills, the effects may be lessened or canceled.[2]

Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.[3]

There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields.

Obtaining Skills

To obtain Skills, one need to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class,or by advancing their knowledge of said skills.

Just like Classes, most Skills are acquired often in line with the user’s desires.[4] One can also receive rare Skills for every 10 levels of one Class leveling.[5] And again just like Classes, one can cancel the obtaining of Skills.[1]

Losing Skills

When one loses their Class due to failing their Class conditions, they will also lose all Skills that were related to the Class.[6] But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.[7]

Just like Classes, Skills can also be lost by obtaining and keeping increase Horror Ranks. While one does not lose all their Skills from the start, as the Horror Ranks keep increase and their Classes Levels keeps degrading, they will keep losing their Skills.[8] It is unknown if redeeming Horror Ranks will restore one's Skills or not.

Advancing Skills

Skills can be strengthen in a variant of ways.

One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases.

Another way is by Leveling one's Class, as the higher the Level is, the stronger the Skill power becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher Levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.[9]

Continuing to improving one’s ability, Leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].[10]

Skills Usage

While not all of them, Skills have different conditions on how to use. Some are always active, while others need to be spoken or shouted to active them.

Other Skills needs certain conditions to use well, like how the [Bard] skill [Lightning Melody], when the air is already crackling with lightning or there is a storm, can pull down lightning in a minute or less of playing. Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.[11] Other Skills need specific conditions to activate, like how some [Lady] Skills only work if the classholder is sufficiently ladylike.[12]

Skills Limitations

While there are Skills that are always active or can be used all the time, there are others that can only be used a limited number of times before they stops working to cool down.


List of Skills - Alphabetical Order

Note: while several of these I listed alongside a class, they are not necessarily exclusive to that class.


Name Effect Reference Chapter(s)
[A Minute, Reborn] Allows the User to temporarily give control of their body for 1 minute to embody the memories of someone whose memories the User has access to. The personification of said memories are able to use their Skills and are inclined to help the User. Likely unique to the [Goblin Soulbard] class. Numbtongue (Pt.2) + 6.38
[Aerial Dance: Waterfall Strikes] A [Bladedancer] skill of unknown effects.
[Adroit Progeny] Ensures that the children of the skillbearer will take on some of their parents' features, like if the father was a [Lord] who was excellent at warfare, his children have a better chance of being as good as he was with a sword, or as beautiful as their mother. The Titan’s Question
[Advanced Cleaning] Enables the skillbearer to swiftly clean up messes to a magical degree, even causing areas that were untouched by the cleaning instrument to be cleared. Much faster than [Basic Cleaning].
[Advanced Cooking] Helps the skillbearer make complex dishes, and make simpler dishes faster. Comes with an intuitive understanding of how some ingredients would work together.
[Advanced Crafting] Assists the skillbearer in creating more complex items with greater ease.
[Aegis of Grace]
[Aeriform Shockwave]
[Affair of Honor]
[Agile Flier]
[Alcohol Brewer] Aids the skillbearer in the production of alchoholic beverages.
[Alcohol Immunity] As you would think, it gives the skillholder immunity to the effects of alcohol. Can be turned off as wanted.
[All-or-Nothing Charge]
[Amateur Linguist]
[Animals: Basic Command] Allows limited influence over animals
[Antimagic Slash]
[Appraisal] Provides the skillbearer limited information about a magical item.
[Appraise Foe] Provides the skillbearer limited information about another sentient.
[Army of the King]
[Aroma of Spring]
[Arrow Grab] Allows the skillholder to instantly retrieve arrows from their quiver to their hand.
[Arrowguard Formation]
[Art of the Builder]
[Assault Formation]
[Attack Formation] Bolsters the strength and energy of fighters under the skillholder's command when in attack formations.
[Attraction Shield]
[Aura Blade]
[Aura of Command]
[Aura of Righteous Fire] Burns at the lifeforce of whomever the skillbearer considers evil, but also consumes the user's lifeforce.
[Aura of the Emperor] Affects those around an emperor so that they recognize their power
[Aura of Thorns]
[Automatic Reload]
[Axe Kick]


Name Effect Reference Chapter(s)
[Balanced Posture] Makes it more difficult for the skillbearer to be knocked off balance
[Ballad of Bravery]
[Bar Fighting] Gives the user increased aptitude with weapons made from things that can can be found in a bar.
[Bartender’s Gift]
[Basic Cleaning] Enables the skillbearer to more swiftly clean up messes
[Basic Cooking] Helps the skillbearer make various dishes, at a faster pace
[Basic Crafting] Assists the skill user in creating basic items and tools.
[Basic Footwork] Helps the skillbearer keep their footing, especially on uneven terrain
[Basic Fortification Construction] Accelerates how quickly the skillbearer can make simple fortifications
[Basic Leadership] Assists the Skillbearer in various leadership qualities
[Basic Negotiator] Assists the user in diplomatic negotiations.
[Basic Repair] Helps the skillholder make basic repairs to nonmagical items or structures
[(Name): Basic Training]
[Battalion of Glory]
[Battle Roar]
[Battlefield – The Cold Iron Mists]
[Battlefield Awareness]
[Battlefield Eye] It allows the User to see, or rather, create an image of the battlefield from any angle based on their own line of sight and the reports they receive. 4.05 K
[Beast Tamer]
[Benediction of Hope]
[Blacksky Riders] A Unit type Skill that allows a group of chosen riders to see in the night. Not only that—the effect extends to their mounts and also lets them dampen the light when they so choose Chapter 5.09 E
[Blades of Glory]
[Blazing Forge]
[Bleed Cuts] Makes the next strike by the skillbearer against an opponent cause excessive bleeding
[Blessing of Rains]
[Blessing of the Hearth] Empire skill that makes the citizens and friends of the Unseen Empire rest easier while within it's boundaries.
[Blur Dodge]
[Blur Leap]
[Boat: Lightweight Craft]
[Boat: Spray Cutter]
[Bodies of Iron] A defensive skill that makes it so that the flesh of those affected temporarily has a tensile strength equivalent to iron.
[Body of Stone] A defensive skill that makes it so that the flesh of the skillbearer temporarily has a tensile strength equivalent to stone.
[Bonebreaker Headbutt]


Name Effect Reference Chapter(s)
[Calming Touch] Doctor skill to keep injured people from damaging themselves further due to unnecessary movements
[Campfire Chef]
[Cat Eye] Helps the skillbearer to see in the dark.
[Cat’s Evasion]
[Challenge of the Knight]
[Champion’s Gear]
[Champion’s Throw]
[Charge of the Strategist]
[Chargebreaker Guard]
[Charm] [Lady] skill that enables them to put others at ease, influence their decisions, and other such things.
[Charming Demeanor] Passive version of [Charm].
[Charming Smile] Commoner version of [Charm] activated while smiling.
[Chill Paws] Cools whatever the user is touching.
[Circle of Protection]
[Cleansing Heat]
[Combined Arms]
[Comfort Food] Helps the skillbearer make food that is pleasant and comforting for the person the target with this skill.
[Command Lesser Undead] Allows the user to command masterless zombies and lesser ghouls.
[Commanding Presence]
[Conceal Presence] Makes the skillholder's presence less obvious.
[Continuous Cut]
[Continuous Rolling] [Wagoner] skill that causes their wagon to roll longer without outside forces.
[Control Pitch] Gives the skillbearer increased control of the pitch of their voice.
[Counter Blow] Allows the user to easily counter an attack
[Covering Fire]
[Crescent Arc]
[Crescent Cut] Makes the skillbearer's blade go around an opponent's defenses.
[Crimson Stinger] A skill for Ashfire Bee owners that increases the size of the bee's stinger and the potency of their poison.
[Crowd Control] Skill that gives the user greater influence over crowds of people.


Name Effect Reference Chapter(s)
[Dangersense] [Warrior] skill that warns them when they are in immediate danger.
[Daring Charge]
[Decisive Blows]
[Deeper Cut] Makes the skillbearer's next attack cut deeper.
[Defense Formation] Bolsters the strength and energy of fighters under the skillholder's command when in defensive formations.
[Deft Hand] [Lady] Skill which gives them minor telekinesis, no more than being able toknock over a cup initially, but when trained can be used to knock arrows out of the sky.
[Detect Flaw] [Jeweler] skill used to check a gemstone for flaws
[Detect Guilt] [Guardsman] skill which detects if someone has commited a crime.
[Detect Injury] [Healer] skill that tells them if someone is hding an injury.
[Detect Poison] Noble's skill to protect against assassination, warns them of poison in something they plan to eat or drink
[Devastating Slash]
[Devil’s Luck] Makes the user insanely lucky.
[Discerning Clientele]
[Double Arrow]
[Double Cut] Enables skillhoder to make two cuts near instantly.
[Double Shot] Allows an archer to shoot two arrows simultaneously
[Double Step] Rare [Runner] skill which makes every step they take cover twice the distance
[Doubled Range] Allows an archer to shoot twice as far.
[Driftwind Riders]
[Durable Picks] [Miner] skill to make their pickaxe last longer.
[Duststorm Kick]


Name Effect Reference Chapter(s)
[Eagle Eyes] Sharpens the Skillholder's eyesight.
[Edict of Bloom]
[Edict of Silversky]
[Edict of the Blooded]
[Efficient Metabolism] Decreases the amount of food the skillholder must consume in order to remain healthy
[Ego is Weight] Weighs people down depending on how much they think of themselves, regardless of if they are right to think that way. Currently seems to be unique to Lady Pryde
[Electric Chords] Bard skill which allows them to call down lightning when playing their instrument.
[Enhanced Durability – Oars] [Rower] skill which increases the durability of their oars.
[Enhanced Intelligence] Greatly increases the intelligence of the Skillbearer.
[Enhanced Movement] Greatly increases the movement speed and control of the Skillbearer.
[Enhanced Strength] Greatly increases the strength of the Skillbearer.
[Enhanced Thread]
[Evaluation of Wealth] [Merchant] skill which can help them find rich targets
[Evasive Tactics]
[Even Footing] Helps the skillbearer to keep their footing, especially on uneven terrain.
[Everything Has a Price] [Merchant] skill which forces someone to name a price for an item.
[Evil Eye]
[Expert Bartering] Greatly assists the skillholder in bartering down the prices on goods and services.
[Expert Cooking] Greatly assists the skillholder in cooking better dishes at a higher rate.
[Extra Spice]
[Eye of Need] The User can tell what they’re low on and what issues are most critical and require attention. 4.20 E
[Eyes of Many]


Name Effect Reference Chapter(s)
[Faint Presence] Weaker, passive version of [Conceal Presence].
[Fake Smile]
[Far Riders]
[Farseeker Arrows] Skill which causes the skillbearer's next shot to seek out a distant target.
[Farshot Mastery] [Archer] skill which assists in hitting distant targets.
[Fast Growth] [Farmer] skill which accelerates crop growth.
[Fast Stitching] Makes the skillholder faster at stitching.
[Field of Preservation] Area skill which makes an area act as though under the effects of preservation runes.
[Fields of Bounty] Empire skill gained by Laken which increases the output of farms within the Unseen Empire.
[First Strikes]
[First to Battle]
[Flash Cut]
[Flash Hands]
[Flashfire Spellcraft]
[Flawless Attempt] Allows someone to do a single task to the best of their physical/magical ability, there is presumably a limit for the maximum length of the tasks, which so far have lasted less than 10 minutes, though none has been mentioned. Can be activated once every 6 hours.
[Flawless Cut] [Warrior] skill which allows the skillbearer to make a perfect cut. Pushes the skillbearer beyond their limits.

Edit Note: I think most of the Flawless series can be activated once every 2 hours and has a limit for how many times per day, but I'm not sure. If anyone knows, please add that to the description.

[Flawless Defence] [Warrior] skill which allows the skillbearer to make a perfect block or deflection against a strike, regardless of the power behind it. Pushes the skillbearer beyond their limits.
[Flawless Dodge] [Warrior] skill which allows the skillbearer to perfectly dodge any strike. Pushes them beyond their limits.
[Flawless Stride]
[Flawless Strike] [Warrior] skill which allows the skillbearer to make a perfect strike against an opponent. Pushes the skillbearer beyond their limits.
[Fleet Foot] [Runner] skill which increases the skillbearer's speed by an unknown amount. Active skill, unknown duration.
[Flicker Onslaught]
[Flicker Step]
[Flurry Blades] [Fighter] skill which causes them to strike rapidly using a bladed weapon.
[Flurry of Blows] [Fighter] skill which causes them to strike rapidly using either their weapon or fists. Better with blunt objects.
[Flurry Strikes] [Fighter] skill which causes them to strike rapidly using either their weapon or fists. A sort-of combination of [Flurry Blades] and [Flurry of Blows].
[Formation: Accelerate] Activated [Strategist] skill which causes groups in formation under the skillholder's command to accelerate more rapidly towards the enemy.
[Formation: Dodge] Activated [Strategist] skill which causes groups in formation under the skillholder's command to dodge incoming enemies more easily.
[Fortified Block]
[Frenzy Cuts] A wilder version of Flurry Blades.
[Frozen Quickshape]
[Fury Strength] [Warrior] skill which greatly increases the skillholder's strength in exchange for them giving in to anger.


Name Effect Reference Chapter(s)
[Gale Wings]
[Giant’s Hammer]
[Gliding Steps]
[Glorious Charge]
[Glove Grip]
[Graceful Step]
[Grand Slash]
[Grand Theatre]
[Grinder Teeth]
[Gaping Bite]
[Gore Splash]
[Great Slash]
[Greater Endurance]
[Greater Pain Tolerance]
[Greater Strength]
[Grudgescent Terrier]


Name Effect Reference Chapter(s)
[Hail of Bolts]
[Hammer Blow]
[Hammer Kick]
[Headman’s Last Cut]
[Healthy Rearing]
[Heartbreaker Kiss]
[Hemostatic Pause]
[Hold the Line]
[Homing Shot]
[Humble Presence]
[Hundred-Foot Lunge]
[Hunter’s Quarry]
[Hurricane Arrows]
[Hygienic Hands]


Name Effect Reference Chapter(s)
[Ice Magic Affinity]
[Ignore Pain]
[Illustrator’s Vision]
[Immunity: Alcohol]
[Impact Charge]
[Imperial Appraiser]
[Imperial Aura]
[Imperial Levy]
[Implacable Order]
[Incisive Comment]
[Increased Income]
[Indomitable Will]
[Injury Sense]
[Inn’s Aura]
[Inspiring Words]
[Intimidating Glare]
[Intimidating Stare]
[Iron Skin]


Name Effect Reference Chapter(s)
[Keen Eyes]
[Keener Edge]
[King’s Bounty]
[Knight’s Challenge]


Name Effect Reference Chapter(s)
[Lancing Thrust]
[Launching Strike]
[Lawbreaker’s Enemy]
[Layered Ward]
[Legions of Steel]
[Lesser Bond: (Name)]
[Lesser Endurance]
[Lesser Intuition]
[Lesser Pain Tolerance]
[Lesser Resistance: Disease]
[Lesser Resistance: Infection]
[Lesser Stamina]
[Lesser Strength]
[Lifeburning Flames]
[Lightning Gallop]
[Lightning Hooves]
[Lightning Melody]
[Lightning Slash]
[Lightning Sprint]
[Line-Ender Shot]
[Lineholder Formation]
[Lingering Presence]
[Long Ear]
[Long Range Shot]
[Loud Voice]
[Low-born Militias]
[Low-Grade Synthesis]


Name Effect Reference Chapter(s)
[Magic-Water Solvent]
[Magical Cooking]
[Magical Grounds]
[Magicslayer’s Shot]
[Malleable Metal]
[Mark of Worth]
[Mass Prayer]
[Master of Faces]
[Measure of Valor]
[Memory of the Quarass]
[Method Acting] An [Actor] Skill that allows the User to become a little like the person they are playing. The User only becomes as good as someone with around ten levels, so while they can copy a [Butcher] and do a decent job even without training, it still takes a lot of work to get any better. If the User really copies someone for a while, they can get even better. 5.46
[Miner’s Claws]
[Mineral Distillation]
[Minotaur Punch]
[Minute of Iron]
[Mirage Cut]


Name Effect Reference Chapter(s)
[Natural Allies: Goblins]
[Natural Concealment]
[Nerve Strike: Paralysis]
[Numbing Touch]


Name Effect Reference Chapter(s)
[One Day Bloom]
[Order of the Samaritan]
[Overpowering Blow]


Name Effect Reference Chapter(s)
[Partial Reconstruction]
[Path to Victory]
[Peace of the Wild]
[Peaceful Rest]
[Perfect Dodge]
[Perfect Recall]
[Perfect Reduction]
[Piercing Arms]
[Piercing Blow]
[Piercing Shot]
[Pinpoint Shot]
[Point-Blank Shot]
[Poison Immunity]
[Polite Deflection]
[Polite Demeanor]
[Power Shot]
[Power Strike]
[Power Strokes]
[Pride is Unbreakable]
[Pride is Weight]
[Prolonged Negotiations]


Name Effect Reference Chapter(s)
[Quake Blow]
[Quality Scent]
[Quick Arrows]
[Quick Assembly]
[Quick Boiling]
[Quick Gallop]
[Quick Growth]
[Quick Kick]
[Quick Movement]
[Quick Recovery]
[Quick Slash]
[Quick Sprint]
[Quick Strike]


Name Effect Reference Chapter(s)
[Radiant Courage]
[Raise Corpse]
[Rallying Presence]
[Ram’s Charge]
[Rapid Acceleration]
[Rapid Advance]
[Rapid Maneuvering]
[Rapid March]
[Rapid Reload]
[Rapid Retreat]
[Rapid Shot]
[Razor Slash]
[Rearward Cut]
[Reassuring Presence]
[Recall Guilt]
[Reckless Charge]
[Reinforced Arrows]
[Reinforced Frame]
[Reinforced Structure]
[Repel Point]
[Revelation of Sin]
[Rising Dough]
[Rock Polishing]
[Rock Scent]
[Royal Tax]
[Royal Vanguard]


Name Effect Reference Chapter(s)
[Sanctuary of the Desert]
[Scatter Gallop]
[Scavenger Armor]
[Scything Arms]
[Second Wind]
[Seeker Shot]
[Sense Intentions]
[Server’s Prescience]
[Seven-League Bolts]
[Shadow Leap]
[Sharper Edge]
[Sharpened Edge]
[Shatter Blows]
[Shield Bash]
[Shield Breaker]
[Shield Destroyer]
[Shield of Valor]
[Shield Wall]
[Shieldwall Formation]
[Shopper’s Stop]
[Sickle Cut]
[Silvertouched Wares]
[Simple Trap Construction]
[Six-fold Grand Slash]
[Sleight of Hand]
[Social Network]
[Song of Rejuvenation]
[Soothing Melody]
[Source Information]
[Spear Dance: Crashing Rapids]
[Speed Reading]
[Speed Stitching]
[Spot Deception]
[Spray Hoof]
[Steady Hooves]
[Steady Rhythm]
[Steelshorn Relentless]
[Sterile Field]
[Sterile Equipment]
[Stonewall Formation]
[String of Fate]
[Sure Footing]
[Surge of Inspiration]
[Surge of Strength]
[Swift Redeployment]
[Sword Art: Scattering Petals on the Wind]
[Sword Art: The Tide Breaks]
[Sword Fighting – Basic]
[Sympathetic Ear]
[Sympathetic Healing]


Name Effect Reference Chapter(s)
[Talent Finder] Helps the User find the people best suited for a task, whether they know it or not. 4.20 E
[Talent Seeker]
[Tavern Brawling]
[The Avid Collector]
[The Choice of the Conquered]
[The Eternal Hunt] Once the User mark a target with this Skill, they can locate the target were ever they are, even if they were Dragons. This Skill also hinders the target escape speed. Only the User's death can stop this Skill, as not even magic can protect them from its effect. 6.44 E
[The Eternal Partner]
[The Twice-Born Warlord]
[Thick Skin]
[Thousand Mile Conversation] The User can talk to someone else a thousand miles away as if they were standing right next to them. 6.42 E
[Thunder Arrow]
[Thunder Blow]
[Time to Chat]
[Titan’s Cut]
[Tough Carapace]
[Trade War]
[Tranquil Skies]
[Trick Space]
[Triple Shot]
[Triple Thrust]
[Trusted Voice]
[Twicelasting Fires]
[Twister Spear] A Javelin or Spear shoot will spiral with such force and speed that it will tear into an unenchanted armor and skin, and the rotation splinter bone and flesh. Talia
[Two Hour Warmth]


Name Effect Reference Chapter(s)
[Unerring Aim]
[Unerring Throw]
[Uninterrupted Monologue]
[Unit: Enhanced Strength]
[Unit: Freedom’s Gallop]
[Unit: Unstoppable Advance]


Name Effect Reference Chapter(s)
[Valor of Champions]
[Vanguard of Steel]
[Vanguard of Terror]
[Vigor of Champions]


Name Effect Reference Chapter(s)
[Waltz: The Traveler’s Journey]
[Water-Retaining Soil]
[Wave Sense]
[Weak Frost Resistance]
[Weapon Proficiency: Knives]
[Weapon Proficiency: Shield]
[Weapon Proficiency: Sword]
[Weight Control]
[Whirlwind Cleave]
[Wild Affinity]
[Wild Riot]
[Wildwind Ride]
[Winter Growth]

List of Unique Skills

Name Effect
[Final Run] Unknown, gained and rejected by Ryoka after running faster than she ever had after escaping Az'kerash
[Immortal Moment] Skill gained by Erin which can stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment
[Legacy Whispers: (Legacy)] [Heiress] ability that tells of the hidden locations of parts of their inheritance. [Legacy Whispers: Heartflame Set] was gained by Selys after getting the Heartflame Breastplate from her Uncle, Zel Shivertail, after his death
[Local Landmark: (Place)] Property owner skill granted once the location becomes sufficiently well known in the surrounding region. [Local Landmark: Liscor] was gained by Erin after saving the gnoll captives from the dungeon.
[My Life, be Thou My Fire] Allows the user to burn their lifeforce, and in turn, burn someone else's. Held by a knight of the Order of Seasons
[Undying Loyalty] A skill gained by Laken Goddart, it allows him to order his loyal citizens not to die, so that they can continue fighting even past the point where they should have died. if they get healing in time, they can even recover.
[Wondrous Fare] A skill Erin got after serving food fit for the fae, it enables her to make magical food, often bypassing critical ingredients.


List of Skills-like magical abilities.








  1. 1.0 1.1 Chapter 1.41
  2. Chapter 6.53 K
  3. Chapter 3.05 L
  4. Chapter 6.18 H
  5. Chapter 2.18
  6. Chapter 5.24 L
  7. Chapter 5.26 L
  8. Chapter 3.17 T
  9. Chapter 6.53 K
  10. Chapter 2.26
  11. Interlude – Numbtongue (Pt.1)
  12. Chapter 4.48
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