Spells are a function of the System that governs Innworld. They are abilities similar to Skills but which are instead only gained and used by Magic users. Spells are fueled by Mana and categorized into different tiers.
Tier Magic Edit
Tiered Magic organizes magic in different tiers.
A spell capable of being cast by all mages is generally thought of as 1st Tier Magic or 0 Tier Magic, while a spell that belongs to 2nd Tier was more potent, requiring a better mage and longer periods of study to learn it. 3rd Tier magic is generally the bar for most mages, and they would know only one or two spells of that level. Anything higher gets into the range of extremely powerful magic, exponentially stronger and just as hard to learn.
To cast spells of specific tiers it usually requires for the mage to have reached a certain level.
However, lower-level mages can cast higher Tier magic with enough practice and time.
One thing to should be noted is that Ceria received the knowledge of how to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. It is not known, however, if all magic related classes gain a spell of that tier upon reaching said level.
[Mages] can level by solely casting spells, but it is not very efficient. Unlinke studying spells, which allows a mage to gain a lot more experience, making it far more likely to level up using that method.
List of Spells Edit
|[Flashbang]||0||Cast a weaker version of a stun grenade.||2.28|
|[Flashlight]||0||Emit a cone of light that looks like any flashlight beam, from the Caster finger.||2.25|
|[Hot Hands]||0|| Generate enough heat to steam a a kettle of water.
With concentration it can also igniting a stick.
|[Light]||0||Conjure a ball of light to illuminate the surrounding.|
|[Noise]||0||Produce a warble sound.|
|[Water Spray]||0||Conjure water.|
|[Electric Jolt]||1||Conjure a lightning jolt.|
|[Everdawn’s Radiance]||1||A Shaman Mental Spell that conjures a bright star that has a calming and reassuring emotional effect on anyone who sees it.||Krshia|
|[Frozen Wind]||1||Conjure a freezing breeze.||1.22|
|[Call Object]||2||Moves an object to the Caster.|
|[Create Snow]||2||Conjure snow.|
|[Flame Jet]||2||Conjure a jet of flames.|
|[Flame Scythe]||2||Conjure a scythe of flames.|
|[Flame Spray]||2||Conjure a spray of flames.|
|[Flash]||2||Generates a blinding light.|
|[Ice Shard]||2||Conjure & Project a dart made of ice.|
|[Illumination]||2|| Conjure orbs of light that illuminate over a hundred meters around the Caster.
The Spell also allows the Caster to change the angle and intensity of the light.
It can only illuminate where the Caster has been.
|[Jet Spray]||2||Conjure a jet of water.|
|[Lightning Orb]||2||Conjure an orb of lightning.|
|[Mud Slap]||2||Conjure a splash of mud.|
|[Snowball]||2||Conjure a snowball.|
|[Steel Arrows]||2||Conjure & Project an arrow made of steel.|
|[Sticky Webs]||2||Conjure a sticky threads for binding.|
|[Stone Dart]||2||Conjure & Project a dart made of stone.|
|[Stone Spray]||2||Conjure & Project razor-sharp stone shards.||5.18 S|
|[Tripgrass]||2||Sprung Grass that snagged the target leg to trip them.||3.30|
|[Detect Magic]||3||Causes anything with magic to glow with a magical aura.||2.15|
|[Fireball]||3||Conjure & Launch a balls of fire.|
|[Flaming Swathe]||3||Conjure a long stream of fire.|
|[Ice Spike]||3||Conjure & Project a spike of ice.|
|[Icy Floor]||3||Cover the ground in slippery Ice.||2.00 H|
|[Shock Volt]||3||Conjure a shock of electricity.||2.00 H|
|[Stone Fist]||3||Conjure & Engulfed a rock armor around someones hand. It can be strong enough to crack a boulder like it was nothing.||W.D (Pt.3)|
|[Call Lightning]||4||Call/Summon lightning from the sky.|
|[Earthen Spire]||4||An Earth Manipulation Spell that shapes the earth into a huge solid rocky stalactite and Project it at high speed.||6.16|
| [Force Barrier]
|4||Conjure a force-field barrier/wall.|
|[Ice Lance]||4||Conjure & Project a massive lance made of ice.|
|[Ice Wall]||4||Conjure a wall made of Ice.|
|[Invisibility]||4||Renders oneself unseen.|
|[Shatterbolt]||4||Conjure & Project a silver translucent bolt as thin as a needle, with enough force to pierce trough plate armor.||6.19 H|
|[Denial of Observation]||5||A specific spell that can fight off a higher-level scrying spell.||6.11|
|[Five-Fold Arcane Barrier]||5|
|[Valmira’s Comet Storm]||5||Conjure a shining, multi-color, burning comet.||5.29|
|[Storm Keep]||6||Gather a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents.||4.05 K|
|[True Seeing]||6||Capable of seeing through all but Tier 8 magics, and even they begin to fail with this Spell.||6.50 I|
|[Aerial Burst]||Unknown||Conjure a shockwave that blast the target off their feet and into the air.||6.22 D|
|[Amplify Sound]||Unknown||Amplify Sounds.|
|[Animate Dead]||Unknown||Reanimate a dead body into an Undead.|
|[Arc of Midnight]||Unknown||Enchantment that turns a plain blade into a pitch-black, massive magical blade, that can cut a person in half.||4.46|
|[Armor of Thorns]||Unknown||Conjure vines covered in huge thorns from the ground, to engulfed the body of whoever the Caster wants into an armor of razor-sharp thorns and twisted vine.||5.08|
|[Arrow of Light]||Unknown|
|[Barkskin]||Unknown||Enchant the skin into a bark-like to make it durable enough against daggers and to an extent swords, to give a degree of cold resistance due to the thicker exterior and to take in light to provide for energy.||3.36|
|[Barrier of Air]||Unknown|
|[Barrier of the Wind]||Unknown|
|[Barrier of Thorns]||Unknown||Conjure a wall made of thorns.|
|[Binding Cords – Iron]||Unknown||Conjure a series of thin Iron cords from the Caster fingertip that binds the target.||5.60|
|[Blade of the Earth]||Unknown||Conjure a sword out of the ground.|
|[Bloodbat Swarm]||Unknown||Conjure a swarm of magical glowing black bats with red eyes, that fly to the target to tear and absorb their blood.||5.56 G|
|[Bloodcaller’s Curse]||Unknown||Enchantment that turns a weapon red and causes every bleeding wounds inflicted by it to not heal, even with a Healing Potion.||5.62|
|[Bloodfury]||Unknown||Enchantment that slightly grows people and creatures, and propelled them into a battle madness.||5.31 G|
|[Bone Claws]||Unknown||Grown sharp, wicked bone talons, around the tips of the fingers.|
|[Bone Fracture]||Unknown||Fracture Bones, even enchanted ones.||4.30|
|[Bone Rapier]||Unknown||Conjure a Bone that takes the form of a Rapier.|
|[Bone Wall]||Unknown||Conjure a wall made of Bones.|
|[Bubble of Silence]||Unknown|
|[Burning Blades]||Unknown||Enchantment that sets blades on fire. The flames last for at least 3 minutes.||5.47 G|
|[Burning Lightning]||Unknown||Conjure lightning that sets whatever it struck in flames.||4.13 L|
|[Deathblast]||Unknown|| Conjure & Project a black wave of death magic.
A stronger version of the [Deathbolt] spell.
|[Deathbolt]||Unknown|| Conjure & Project a black bolt of death magic.
Depending on the Caster strength, it can instantly kill anyone below Level 15 to 30.
Armor and Shielding Spells can't defend against this Magic.
|[Detect Lies]||Unknown||Detect when someone lies.|
|[Detect Life]||Unknown||Detect the presence of life.|
|[Detect Truth]||Unknown||Detect when someone is truthful.|
|[Diamondshard Spray]||Unknown||Conjure & Project glittering shards of diamonds, with some as long as daggers.||4.49|
|[Downpour]||Unknown||Call/Summon a heavy, drenching rain.|
|[Entangling Vines]||Unknown||Conjure thick, green ropes of plant matter from the ground, to engulfed the target and anchor them into the ground to rendering them immobile.||4.19|
|[Fear of the Mighty]||Unknown|
|[Fire Arrow]||Unknown||Conjure & Project an arrow made of fire.|
|[Fire Wall]||Unknown||Conjure a wall made of fire.|
|[Flame Wall]||Unknown||Conjure a wall made of flames.|
|[Flying Bone Club]||Unknown|
|[Fortress of the Ice Queen]||Unknown|
|[Frost Arrows]||Unknown||Conjure & Project arrows made of ice.|
|[Frost Bloom]||Unknown||Conjure & Project a bubble of hoar frost that detonates into a freezing blast.||5.13|
|[Frozen Armor]||Unknown||Conjure & Engulf the Caster into an armor made of ice.|
|[Frozen Shield]||Unknown||Conjure a shield made of ice.|
|[Grand Fireball]||Unknown||Conjure & Project a blazing fireball that explodes.|
|[Greater Invisibility]||Unknown||Renders not only oneself unseen, but also undetectable from certain Skill and Spells as well.||6.48 T|
|[Gust of Wind]||Unknown|
(Tier 4 or 5)
|[Heart of Darkness]||Unknown|
|[Ice Dart]||Unknown||Conjure & Project a dart made of ice.|
|[Invisibility Field]||Unknown||Renders every thing in a small area unseen.|
| [Lesser Barrier]
(Tier 1 or 2)
|[Lesser Resistance to Ice]||Unknown|
|[Light Arrow]||Unknown||Conjure & Project an arrow made of light. It has the force of a hammer to the jaw at worst.||6.22 D|
|[Light Bridge]||Unknown||Conjure a bridge of golden solidified light.||5.13|
|[Lightning Shroud]||Unknown||Conjure & Contain an aura of lightning around the Caster.||5.08|
|[Lightsand Arrow]||Unknown||Conjure & Project a bright arrow that bust into a shower of sand to blind an opponent.||6.13 K|
|[Loudness]||Unknown||Amplify someones voice.|
|[Mass Silent Sickle]||Unknown|
|[Mass Stone Lances]||Unknown|
|[Mists of Madness]||Unknown||A Mental Spell that conjures an insanity-causing mists.||4.30|
|[Mites of Slumber]||Unknown|| A higher-Tier variation of the [Sleep] Spell that involves Mites as a living vector to use a partially magical and partially a magically-induced sickness as a soporific effect.
This Spell is perfect to use on the unwary, and even Gold-rank adventurers are not unsusceptible to its effects.
|[Platform of Air]||Unknown||Conjure a suspended transparent disc to stand on it, up to 10 feet above the ground.||4.19|
|[Protection from Arrows]||Unknown|
|[Raise Skeleton]||Unknown||Reanimates Skeletons.|
|[Raise Dead]||Unknown||Reanimates dead bodies into Undead ones.|
|[Ray of Force]||Unknown|
|[Ray of Frost]||Unknown||Conjure a beam of shimmering light that forms intense cold ice to whatever it touches.||2.22|
|[Reconstruct]||Unknown||Reconstruct any non-magical creation.|
|[Repair]||Unknown|| Repair any non-magical creation. It can also recharge any electronic objects.
The Spell can also restore the failing battery of phones as well.
|[Repulsion Barrier]||Unknown||Conjure a barrier that push away anything that comes in contact with it.|
|[Repulsion Wave]||Unknown||Conjure & Project a wave that push away anything that comes in contact with it.|
|[Resistance to Lightning]||Unknown|
|[Sand Arrow]||Unknown||Conjure & Project an arrow made of sand.|
|[Sand Spray]||Unknown||Conjure the sand around the Caster in a single point.|
| [Sanctuary of Light]
(Tier 1 or 2)
|[Sanctuary of Protection]||Unknown|
|[Seas of the Everflowing Grass]||Unknown|
|[Seeking Arrows]||Unknown||Conjure & Project shining arrows that seek the Caster targets.||4.08 T|
|[Siege Fireball]||Unknown|| Conjure & Project an overcharged version of the [Grand Fireball].
It takes the form of a ball of roiling flames as tall as a Human in every direction and as bright as the sun, that explodes in a massive explosion.
|[Snap Freeze]||Unknown||Conjure a freezing cold blast.|
|[Snowstorm]||Unknown||Conjure a snowstorm.|
|[Snowy Blast]||Unknown||Conjure & Project a blast of snow.|
|[Stomach of the Cow]||Unknown|
|[Stone Barrier]||Unknown||Conjure a barrier of stone.|
|[Stone Lance]||Unknown||Conjure & Project a massive lance made of stone.|
|[Stone Sword]||Unknown||Conjure out of the ground a sword made of stone.|
|[Storm Arrows of Light]||Unknown||Conjure & Project a 100 arrows made of light, that blasted outwards in a spiral.||6.22 D|
|[Telekinesis]||Unknown||Manipulate objects without touching them.|
|[Terror]||Unknown||A Mental spell that paralyze weak-willing targets in terror.||1.02 H|
|[Thorn Spray]||Unknown||Conjure & Project wooden thorns as large as a person hand.||5.29|
|[Thorny Fist]||Unknown||Conjure & Engulfed someones hand into a thick brambles of dark wood, with dark and grey huge thorns.||4.19|
|[Translate]||Unknown|| Translate a foreign language into the Caster own language.
It doesn’t work unless there are enough words to read at once.
|[Tremor Impact]||Unknown||Shatter whatever the Caster hits.|
|[Void Room]||Unknown||Vacuum all the air in a room.|
|[Wall of Flames]||Unknown||Conjure a wall of flames.|
|[Wall of Ice]||Unknown|
|[Wall of Light]||Unknown|
|[Wall of Stone]||Unknown|
|[Wall of the Damned]||Unknown||Conjure a twisted wall of glowing bodies, capable of withstanding a Dragon’s fire breath.||4.31|
|[Wall of the Winds]||Unknown||Conjure a one-way wall of swirling winds.||5.08|
|[Ward of Repulsion]||Unknown|
| [Ward of Safety]
(Tier 1 or 2)
|[Water Arrow]||Unknown||Conjure & Project an arrow made of water.|
|[Water Colossus’s Grasp]||Unknown|
|[Water Geyser]||Unknown||Conjure & Blast a huge column of water.||6.22 D|
|[Water Wall]||Unknown||Conjure a torrent of water upwards.|
|[Whirlwind Leap]||Unknown||Propel the Caster in a massive gust of wind.|
|[Word of Death]||Unknown|| A Death Magic Spell that kills the Target, by bursting their heart.
It is activated when the Target say anything forbidden by the Caster.
- According to Pisces, there are seven, or eight tiers. Apparently there is the speculation of the ninth tier , but no mage has ever cast or discovered a spell of such magic.
- There are currently at least 6 known archmages, "the rarest of spellcasters". "One in the Human lands to the north. Two more in other continents. But at least three have homes in Wistram, the Isle of Mages.” However, none can be found in Izril.
- “You fly through the air like the greatest of [Archmages] I am told.” This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.
- “Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven't travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.
- Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.
- While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.
- ↑ Chapter 1.05 R
- ↑ Chapter 1.11 R
- ↑ Chapter 3.02 H
- ↑ Chapter 1.11 R
- ↑ 5.0 5.1 5.2 5.3 5.4 Chapter 2.20
- ↑ 6.0 6.1 6.2 6.3 S03 – Wistram Days (Pt. 1)
- ↑ 7.0 7.1 Chapter 6.57
- ↑ 8.0 8.1 8.2 8.3 Chapter 6.39
- ↑ S02 – The Antinium Wars (Pt.3)
- ↑ 10.0 10.1 10.2 Chapter 6.62 L
- ↑ Glossary
- ↑ Chapter 6.58
- ↑ Chapter 6.16
- ↑ 14.0 14.1 Chapter 5.29
- ↑ 15.0 15.1 Chapter 4.27 H
- ↑ Chapter 6.32
- ↑ Chapter 3.36
- ↑ Chapter 6.54 K
- ↑ Chapter 1.05 R
- ↑ Chapter 6.50 I
- ↑ Chapter 2.18
- ↑ Chapter 1.22
- ↑ Chapter 1.35
- ↑ Chapter 2.30
- ↑ Chapter 3.14
- ↑ Chapter 3.36
- ↑ Chapter 1.37