Spells are a function of the System that governs Innworld. They are abilities similar to Skills but which are instead only gained and used by Magic users. Spells are fueled by Mana and categorized into different tiers.
Tiered Magic organizes magic in different tiers.
A spell capable of being cast by all mages is generally thought of as 1st Tier Magic or 0 Tier Magic, while a spell that belongs to 2nd Tier was more potent, requiring a better mage and longer periods of study to learn it. 3rd Tier magic is generally the bar for most mages, and they would know only one or two spells of that level. Anything higher gets into the range of extremely powerful magic, exponentially stronger and just as hard to learn.
To cast spells of specific tiers it usually requires for the mage to have reached a certain level.
However, lower-level mages can cast higher Tier magic with enough practice and time.
One thing to should be noted is that Ceria received the knowledge of how to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. It is not known, however, if all magic related classes gain a spell of that tier upon reaching said level.
[Mages] can level by solely casting spells, but it is not very efficient. Unlinke studying spells, which allows a mage to gain a lot more experience, making it far more likely to level up using that method.
List of Spells
|[Flashbang]||0||Cast a weaker version of a stun grenade.||2.28|
|[Flashlight]||0||Emit a cone of light that looks like any flashlight beam, from the Caster finger.||2.25|
|[Hot Hands]||0||Generate enough heat to steam a a kettle of water.
With concentration it can also igniting a stick.
|[Light]||0||Conjure a ball of light to illuminate the surrounding.|
|[Noise]||0||Produce a warble sound.|
|[Water Spray]||0||Conjure water.|
|[Detect Death]||1||A sensory magic that detected the Death Magic which congregated in corpses.
Can also be used on someone's body to verify if they are really death.
|[Electric Jolt]||1||Conjure a lightning jolt.|
|[Everdawn’s Radiance]||1||A Shaman Mental Spell that conjures a bright star that has a calming and reassuring emotional effect on anyone who sees it.||Krshia|
|[Frozen Wind]||1||Conjure a freezing breeze.||1.22|
|[Glitterfrost Gust]||1||Spray ice and water in a blinding sheet of snow particles laced with wind.||8.53 FH|
|[Light Arrow]||1||Conjure & Project an arrow made of light.
It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst.
|[Water Jet]||1||Shoot a jet of water.
The water jet can be accelerated and compressed to shoot out like a beam of force.
|[Call Object]||2||Moves an object to the Caster.|
|[Create Snow]||2||Conjure snow.|
|[Flame Jet]||2||Conjure a jet of flames.|
|[Flame Scythe]||2||Conjure a scythe of flames.|
|[Flame Spray]||2||Conjure a spray of flames.|
|[Flash]||2||Generates a blinding light.|
|[Ice Shard]||2||Conjure & Project a dart made of ice.|
|[Icy Floor]||2||Cover the ground in slippery Ice.||2.00 H|
|[Illumination]||2||Conjure orbs of light that illuminate over a hundred meters around the Caster.
The Spell also allows the Caster to change the angle and intensity of the light.
It can only illuminate where the Caster has been.
|[Jet Spray]||2||Conjure a jet of water.|
|[Light Sconce]||2||8.12 T|
|[Lightning Orb]||2||Conjure an orb of lightning.|
|[Mud Slap]||2||Conjure a splash of mud.|
|[Shock Volt]||2||Conjure a shock of electricity.||2.00 H|
|[Snowball]||2||Conjure a snowball.|
|[Steel Arrows]||2||Conjure & Project an arrow made of steel.|
|[Sticky Webs]||2||Conjure a sticky threads for binding.|
|[Stone Dart]||2||Conjure & Project a dart made of stone.|
|[Stone Spray]||2||Conjure & Project razor-sharp stone shards.||5.18 S|
|[Tripgrass]||2||Sprung Grass that snagged the target leg to trip them.||3.30|
|[Arrows of Sand]||3||Conjure & Project Arrows made of magical sand, out of the ground, that burst and release a stinging and blinded cloud of sand.||7.13 K|
|[Detect Magic]||3||A sensory magic that detected magic.
The Casters can also allow others to see any detected magic by causes anything with magic to glow with a magical aura.
Casters with a more refined knowledge of magic are also able to gather more magical data, which allows them to sense the magic aura intensity, and even what nature/element the magic is.
|[Fireball]||3||Conjure & Launch a balls of fire.|
|[Fireballs]||3||Conjure & Launch multiple balls of fire.|
|[Flaming Swathe]||3||Conjure a long stream of fire.|
|[Ice Spike]||3||Conjure & Project a spike of ice.|
|[Karas Duststorm]||3||A dangerous multi-target Battle Spell that Conjure and Shoots a roaring blast of dust, sand, and stone at the targets, that can blind and tear skin off if used too close.||8.12 T|
|[Message]||3||Allow 2 Casters who know this Spell to send each other messages from great distance.||8.46 G|
|[Razorwind]||3||A Wind-magic Spell that has a number of uses as not only can Conjure & Project sharp wind, but the Caster can also compress the wind and use it as a shield.||7.16 L|
|[Stone Fist]||3||Conjure & Engulfed a rock armor around someones hand. It can be strong enough to crack a boulder like it was nothing.||W.D (Pt.3)|
|[Stun Spear]||3||7.29 B|
|[Call Lightning]||4||Call/Summon lightning from the sky.|
|[Calming Winds]||4||Conjure a breeze that calms down people, by making their hearts beating slower and draining them of emotions like worry, fear and anxiety.
Does not work for those who have natural spell resistance and who's emotions are to strong.
|[Communication]||4||Allows 2 Casters who know this Spell to talk with each other from great distance.||8.46 G|
|[Earthen Spire]||4||An Earth Manipulation Spell that shapes the earth into a huge solid rocky stalactite and Project it at high speed.||6.16|
|4||Conjure a force-field barrier/wall.||5.29|
|[Ice Lance]||4||Conjure & Project a massive lance made of ice.|
|[Ice Wall]||4||Conjure a wall made of Ice.|
|[Invisibility]||4||Renders oneself unseen.|
|[Joyous Spirits]||4||A Mood Spell that positively increase the Target mood, even if they are at rock-bottom.||8.27|
|[Shatterbolt] ||4||Conjure & Project a silver translucent bolt as thin as a needle, with enough force to pierce trough plate armor.||6.19 H|
|[Siege Fireball]||4||Conjure & Project an overcharged version of the [Grand Fireball].
It takes the form of a ball of roiling flames as tall as a Human in every direction and as bright as the sun, that explodes in a massive explosion.
|[Spear of Light]||4|
|[Arc Lightning]||5||The Caster Conjure & Project a bolt of lightning that shoots up, arc downwards in a long curve—slower than regular lighting, and subdividing, becoming dozen of lightning bolts that would hit the Targets.||7.13 K|
|[Denial of Observation]||5||A specific spell that can fight off a higher-level scrying spell.||6.11|
|[Five-Fold Arcane Barrier]||5|
|[Sphere of Inner Reflection]||5||Defensive Spell that conjures a sphere around the Caster or a Target. Can take a Tier 7 mass-attack Spell without breaking.||8.26 FK|
|[Valmira’s Comet Storm]
|5||Conjure a shining, multi-color, burning comet.||5.29|
|[Earthquake]||6||Saliss the Adventurer|
|[Storm Keep]||6||Gather a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents.||4.05 K|
|[True Seeing]||6||Capable of seeing through all but Tier 8 magics, and even they begin to fail with this Spell.||6.50 I|
|[Valmira’s True Comet Storm]||6||An Army-Killing Spell were the Caster cast an advanced version of the [Valmira’s Comet] but instead of conjuring a single Tier 5 comet, the Caster conjure dozens upon dozens of Tier 5 comets, and they can keep going until they can no longer channel power into the Spell.
Like its lesser version the comets explode when they hit something big enough or with an equivalent amount of power, as anything lesser will not detonate them.
|[Arrow of Winter: Glacius Pillar]||7||7.35 C|
|[Cage of Pallass]||7||A City-Wide Defensive Spell.
It is strong enough to even resist hits from a regular [Mage] capable of casting Tier 7 Spells.
|[The Thousand Gateways of Orlaey]||7||7.36 C|
|[A Thousand Shooting Stars]||Unknown||Conjures miniature comets to strike opponent.||8.28|
|[Acid Orb Volley]||Unknown|
|[Acid Rain]||Unknown||Conjure a rain of acid to fall on the Targets.||8.19 H|
|[Aegis of Saimune]||Unknown||8.28|
|[Aerial Burst]||Unknown||Conjure a shockwave that blast the target off their feet and into the air.||6.22 D|
|[Age of Frost]||Unknown||Snap-freeze an entire area, which coats anyone and anything in it in frost, in a moment.||Paradigm Shift (Pt. 2)|
|[Amplify Sound]||Unknown||Amplify Sounds.|
|[Animate Dead]||Unknown||Reanimate a dead body into an Undead.|
|[Appraisal]||Unknown||Allows the Caster to see someones Classes, Levels and Skills.||7.07|
|[Arc of Midnight]||Unknown||Enchantment that turns a plain blade into a pitch-black, massive magical blade, that can cut a person in half.||4.46|
|[Armor of Thorns]||Unknown||Conjure vines covered in huge thorns from the ground, to engulfed the body of whoever the Caster wants into an armor of razor-sharp thorns and twisted vine.||5.08|
|[Arrow of Fire]||Unknown|
|[Arrow of Light]||Unknown|
|[Arrows of Lightning]||Unknown|
|[Arrow of Stone]||Unknown|
|[Aura Detection]||Unknown||An Aura-based Detection Spell that sense the presence of auras in the Caster's vicinity.||8.04 T|
|[Aura Mute]||Unknown||Hides the Caster's aura from Aura-based Detection Spells / Skills.||8.04 T|
|[Aura Reader]||Unknown||See the Target Classes/Levels from their Aura.||8.04 T|
|[Aura Shield]||Unknown||Blocks the effects of Auras.||7.13 K|
|[Barkskin]||Unknown||Enchant the skin into a bark-like to make it durable enough against daggers and to an extent swords, to give a degree of cold resistance due to the thicker exterior and to take in light to provide for energy.||3.36|
|[Barrier Breach]||Unknown||Allow the Caster to pass through a magical barrier.
Does not work with every type of barriers.
|[Barrier of Air]||Unknown|
|[Barrier of Scintillation]||Unknown|
|[Barrier of the Wind]||Unknown|
|[Barrier of Thorns]||Unknown||Conjure a wall made of thorns.|
|[Battlefield of the Frozen World]||Unknown|
|[Beam of Zillac]||Unknown||Conjures a destructive fiery orange laser.||8.35|
|[Binding Cords – Iron]||Unknown||Conjure a series of thin Iron cords from the Caster fingertip that binds the target.||5.60|
|[Blade of the Earth]||Unknown||Conjure a sword out of the ground.|
|[Blood of Enemies, Boil]||Unknown||Hex Spell that causes the Target to attack those who they perceive as their future enemies.||8.28|
|[Bloodbat Swarm]||Unknown||Conjure a swarm of magical glowing black bats with red eyes, that fly to the target to tear and absorb their blood.||5.56 G|
|[Bloodcaller’s Curse]||Unknown||Enchantment that turns a weapon red and causes every bleeding wounds inflicted by it to not heal, even with a Healing Potion.||5.62|
|[Bloodfury]||Unknown||Enchantment that slightly grows people and creatures, and propelled them into a battle madness.||5.31 G|
(Birevine, Toricel Shieldplant, Sendipe Bush)
|Unknown||A Spell that has varies variation with different effects, which are:
|[Blooming Fireball]||Unknown||8.04 T|
|[Blue Lightning]||Unknown||The Caster conjures a blue lightning bolt.||7.58|
|[Blue Lightning Bolt]||Unknown|
|[Blue Ray of Lesser Disintegration]||Unknown||The Caster shoots a blue ray that vaporize what it hits.||7.58|
|[Blur]||Unknown||Blurs the targeted area.||The Hangover After|
|[Body of Flames]||Unknown|
|[Bolt of Spite]||Unknown|
|[Bolt of the Lightning Giant]||Unknown||Conjures a massive lightning strike at Target Area.||8.28|
|[Bone Claws]||Unknown||Grown sharp, wicked bone talons, around the tips of the Caster fingers.|
|[Bone Fracture]||Unknown||Fracture Bones, even enchanted ones.
Needs the Caster to touch the bones in some ways to work.
Does not work on living people.
|[Bone Rapier]||Unknown||Conjure a Bone that takes the form of a Rapier.|
|[Bone Wall]||Unknown||Conjure a wall made of Bones.|
|[Bound Fireball]||Unknown||Bound a complete [Fireball] Spell to be immediately used later.||8.04 T|
|[Bound Compression]||Unknown||Bound a Compression-style Spell on something so that it can be uncompressed later.||8.04 T|
|[Breath of Life – Extended]||Unknown|
|[Bridge of Light]||Unknown||Conjure a bridge of solid light.
The design and features of the bridge can be altered so that the Casters can make its look different from others like making it look semi-transparent, with gently molded colors along the vein of yellow such that they turned to green twining tendrils like vines around the railings, orange where the bridge met stone or wood, blue down the center and etc.
|[Bubble of Air]||Unknown||Compresses the air into a bubble to suddenly uncompressing it at once on the Target.||8.04 T|
|[Bubble of Displacement]||Unknown|
|[Bubble of Purity]||Unknown||8.28|
|[Bubble of Silence]||Unknown|
|[Burning Blades]||Unknown||Enchantment that sets blades on fire. The flames last for at least 3 minutes.||5.47 G|
|[Burning Lightning]||Unknown||Conjure lightning that sets whatever it struck in flames.||4.13 L|
|[Burst Arrows of Light]||Unknown|
|[Cenidau’s Complete Chill]||Unknown||7.56|
|[Chains of Ivory]||Unknown||Conjure bone-pale ropes of magic to ensnare the Target.||Paradigm Shift (Pt. 2)|
|[Chains of Steel]||Unknown||Conjure a long chains of metal that shoots forwards and wraps around the Target for capture.||8.23|
|[Charm of Thoughts]||Unknown||A Mental Spell that gives the Mind a bit of an edge against [Sleep], [Confusion], or other such spells.||8.38 H|
|[Claw of the Deep Abyss]||Unknown||Conjure a vortex of void, with a hand that shot out of it to grab and drag the Target into it.||Paradigm Shift (Pt. 2)|
|[Clear Weather] / [Clear Skies]||Unknown||Delays and other bad weather like storms and typhoon from happening by suppressing localized rains and winds.
Has the side-effect of making the delayed weather worse when it does hit.
Multiple and/or over use of this Spell over time can cause a Magical Typhoon and a Sympathetic Storm to occur.
|[Cloud of Darkness]||Unknown||7.60|
|[Cold Air]||Unknown||Conjure and blow cold air.||8.46 G|
|[Condensation]||Unknown||Condense and gather the water in the air.||8.53 FH|
|[Cone of Silence]||Unknown||Solstice (Pt. 1)|
|[Create Lesser Sand Golem]||Unknown||8.12 T|
|[Create Mud Golem]||Unknown||8.12 T|
|[Curving Blades, Blood Torrent]||Unknown|
|[Darkness]||Unknown||Dims light to make the effected area more dark. Can also literally dim the sun shining down from above.||7.21 KQ|
|[Deathblast]||Unknown||Conjure & Project a black wave of death magic.
A stronger version of the [Deathbolt] spell.
|[Deathbolt]||Unknown||Conjure & Project a black bolt of death magic.
Depending on the Caster strength, it can instantly kill anyone below Level 15 to 30.
Armor and Shielding Spells can't defend against this Magic.
|[Deathlance]||Unknown||Higher Tier version of the [Deathbolt] and [Deathblast] Spell.||8.28|
|[Detect Lies]||Unknown||Detect when someone lies.|
|[Detect Life]||Unknown||Detect the presence of life.|
|[Detect Parasites]||Unknown||8.12 T|
|[Detect Poison]||Unknown||Detect if there is poison in something/someone, by having a black coloring appear were the poison is.||Conversations|
|[Detect Truth]||Unknown||Detect when someone is truthful.|
|[Detoxin]||Unknown||Removes poison from someone or something.
Deferent poisons may require to alter the casting of the Spell.
|[Diamondshard Spray]||Unknown||Conjure & Project glittering shards of diamonds, with some as long as daggers.||4.49|
|[Directed Compressed Burst of Air]||Unknown|
|[Dispels]||Unknown||Negates weak Spells and Enchantments.||8.05 I|
|[Dispel Magic: Mana Clash]||Unknown||8.33 R|
|[Dispel Phantasmal Warriors]||Unknown||7.36 C|
|[Double Cast: (Spell)]||Unknown|
|[Downpour]||Unknown||Call/Summon a heavy, drenching rain.|
|[Dual Binding: (Spell)]||Unknown|
|[Earbreak Siren]||Unknown||Produces a wail of sound that is harmful to the ears, especially to those who have superior hearing.||8.34 R|
|[Elemental Suppression: Air]||Unknown||Renders any Spells, Skills and other Air related Abilities, ineffective.||7.58|
|[Enhanced Casting: Tier 4]||Unknown|
|[Enhanced Flame Spray]||Unknown|
|[Enchantment: Flashfire]||Unknown||7.36 C|
|[Enchantment: Leaden Weight]||Unknown||7.36 C|
|[Entangling Vines]||Unknown||Conjure thick, green ropes of plant matter from the ground, to engulfed the target and anchor them into the ground to rendering them immobile.||4.19|
|[Extended Spell: (Spell)]||Unknown||The Caster conjure the intended Spell further then it would normally be possible from them.||8.26 FK|
|[Eye of Revelations]||Unknown|
|[Fear of the Mighty]||Unknown|
|[Field of Suppression]||Unknown
5 or 6
|[Fire Arrow]||Unknown||Conjure & Project an arrow made of fire.|
|[Fire Wall]||Unknown||Conjure a wall made of fire.|
|[Fivefold Arcane Barrier]||Unknown|
|[Flame Geyser]||Unknown||Conjures flames as fast as a geyser.||8.09|
|[Flame Salamander’s Skin]||Unknown|
|[Flame Swathe]||Unknown||The Caster can shoot a jet of fire blast from their finger.||8.42|
|[Flame Wall]||Unknown||Conjure a wall made of flames.|
|[Flaming Lightning]||Unknown||An Attack Spell that set on Fire and Electrocute the Target at the same time.||8.38 H|
|[Flare Wyvern]||Unknown||Conjure a a fiery form that flys at the Target.||7.42 M|
|[Flareshriek]||Unknown||Conjure a single mote of light that detonates and renders all who see and hear it both blind and deaf for a few seconds, just like a Stun Grenade. Its effect is the same of the [Flashbang] Spell, but instead of the deafening sounds like a bang, this one sound like a shriek.||8.19 H|
|[Flash Rain]||Unknown||7.34 C|
|[Flash Stepped]||Unknown||8.04 T|
|[Flight of the Phoenix King]||Unknown||8.28|
|[Flying] / [Fly]||Unknown|
|[Flying Bone Club]||Unknown|
|[Fog of Apathy]||Unknown||Conjures a mist that dampen emotion.||7.31|
|[Force Bolts – Volley]||Unknown||8.14 N|
|[Force Orb]||Unknown||Conjur and shoots a near-invisible orb of force.||8.14 N|
|[Forcewalls]||Unknown||Conjures a wall of force that can block multiple [Fireballs] or people pounding on it, before going down.||7.31|
|[Forcewall: Bubble]||Unknown||A [Forcewalls] added on, that Conjures a force bubble around the Caster or their target for their protraction.||7.44|
|[Forest of Stone]||Unknown||Raises huge expendable pillars of stone out of the ground around the Caster, with ‘branches’ shooting out of the central pillars, which decreases their mass, to sacrificing only miniscule bits of themselves to block incoming attacks, like Spells.||8.04 T|
|[Fortified Material: Steel]||Unknown||Makes materials like leather, as strong as steel, but not as hard.||7.26|
|[Fortress of the Ice Queen]||Unknown|
|[Frost Arrows]||Unknown||Conjure & Project arrows made of ice.|
|[Frost Bloom]||Unknown||Conjure & Project a bubble of hoar frost that detonates into a freezing blast.||5.13|
|[Frost Wyvern’s Breath]||Unknown|
|[Frozen Armor]||Unknown||Conjure & Engulf the Caster into an armor made of ice.|
|[Frozen Shield]||Unknown||Conjure a shield made of ice.|
|[Galewinds] / [Gale Winds]||Unknown|
|[Gauntlet of Force]||Unknown|
|[Glass Needle Spray]||Unknown|
|[Gnawing Hunger]||Unknown||Overwhelms the Target with so much hunger, that they eat even if they don't want to.||8.03|
|[Grand Fireball]||Unknown||Conjure & Project a blazing fireball that explodes.|
|[Grand Tempest]||Unknown||Turn the air in the sky into lightning and wind.||7.59|
|[Gravity Well: Reversed]||Unknown||8.38 H|
|[Greater Bindings of Light]||Unknown||Conjure powerful strands of light to restrain the Target.||Paradigm Shift (Pt. 2)|
|[Greater Haste]||Unknown||Paradigm Shift (Pt. 2)|
|[Greater Invisibility]||Unknown||A Greater version of the [Invisibility] Spell that renders not only oneself unseen, but also undetectable from certain Skill and Spells as well, like [See Invisibility] and [Heatsense].||6.48 T|
|[Greater Light Bindings]||Unknown||Conjure burning loops of light to ensnare the Target.||Paradigm Shift (Pt. 2)|
|[Greater Lightning Bolt]||Unknown||A Greater version of the [Lightning Bolt] Spell.
It's destructive power can blow apart a coach.
|[Greater Spellshield]||Unknown||A greater version of the [Spellshield] Spell that erects a barrier that dissipates at least any Attack Spells up to Tier 3 that cross into it.||8.04 T|
|[Greater Time Slow]||Unknown||Paradigm Shift (Pt. 2)|
|[Gust of Air]||Unknown|
|[Gust of Wind]||Unknown|
|[Hammer of the Obsidian Giant]||Unknown||7.36 C|
(Tier 4 or 5)
|[Heart of Darkness]||Unknown|
|[Hex Eater]||Unknown||7.55 E|
|[I Call Open the Manaforge]||Unknown||8.28|
|[Ice Dart]||Unknown||Conjure & Project a dart made of ice.|
|[Ice Hedge]||Unknown||Rise a small wall made of ice the size of a hedge.|
|[Ice Spears]||Unknown||Conjure & Project a spears made of ice.|
|[Ice Spray]||Unknown||Sprays ice shards.|
|[Impact Guard]||Unknown||8.14 N|
|[Implosion Well]||Unknown||7.36 C|
|[Invisibility Field]||Unknown||Renders every thing in a small area unseen.|
|[Ironskin]||Unknown||Enchant someone's skin to be as durable as iron.||8.35|
|[Lancearrow of Light]||Unknown|
|[Lava Orb]||Unknown||Conjure and shoot a burning orb of molten rock.||8.52 MN|
|[Lava Wave]||Unknown||Opens a small hole in the air to cascade magma at the Target.||8.28|
|[Leaden Weight]||Unknown||Enchanting Spell that Adds Weight to objects.||7.10 K|
(Tier 1 or 2)
|[Lesser Resistance to Ice]||Unknown|
|[Levitation]||Unknown||Saliss the Adventurer|
|[Light Bridge]||Unknown||Conjure a bridge of golden solidified light.||5.13|
|[Light Wall]||Unknown||A Wall-Defensive Spell that Conjure a wall of solid light.||8.04 T|
|[Lightfold Barrier]||Unknown||An Upgrade on the Defensive Spells [Light Barrier] and [Lightfold Armor].||8.12 T|
|[Lightning Shroud]||Unknown||Conjure & Contain an aura of lightning around the Caster.||5.08|
|[Lightning Tempest]||Unknown||Conjure countless bolts of lightning.||8.04 T|
|[Lightsand Arrow]||Unknown||Conjure & Project a bright arrow that bust into a shower of sand to blind an opponent.||6.13 K|
|[Long-range Teleportation]||Unknown||Saliss the Adventurer|
|[Long Range Fireballs]||Unknown|
|[Loudness]||Unknown||Amplify someones voice.|
|[Magical Field: The Somber World of Blue]||Unknown||Engulfed a radius of a thousand feet around the Caster into a Blue barrier, which renders any attacks into it that are not coloured Blue, be it from weapons and spells, ineffective.||7.58|
|[Magnify Image]||Unknown||8.33 R|
|[Markings of Speed]||Unknown|
|[Mass Calm]||Unknown||A mass variation of the [Calm] Spell that is used on multiple people.
Fails if their emotions are to strong.
|[Mass Silence]||Unknown||7.36 C|
|[Mass Silent Sickle]||Unknown|
|[Mass Stone Lances]||Unknown|
|[Mass Teleportation]||Unknown||7.36 C|
|[Minute of Speed]||Unknown|
|[Mists of Madness]||Unknown||A Mental Spell that conjures an insanity-causing mists.||4.30|
|[Mites of Slumber]||Unknown||A higher-Tier variation of the [Sleep] Spell that involves Mites as a living vector to use a partially magical and partially a magically-induced sickness as a soporific effect.
This Spell is perfect to use on the unwary, and even Gold-rank adventurers are not unsusceptible to its effects.
|[Muddy Ground]||Unknown||Conjure and shoots a ball of mud.|
|[Mudpit]||Unknown||Conjures on the ground a deep pit full of muddy, heavy liquid.||Lifting Ants|
|[Multiplied Stone Fists]||Unknown|
|[My Soul Shall Forge New Magic]||Unknown||8.28|
|[Obsidian Skin]||Unknown||Turn the skin into a dark cracked obsidian, to provide extreme heat protection.||Paradigm Shift (Pt. 2)|
|[Orange Light]||Unknown||Conjure an ominous orange light.||8.46 G|
|[Orb of Air]||Unknown||7.26|
|[Outlandish World of Water]||Unknown||Conjure a huge hovering globe of water that looks like a miniature planet. The Caster then can spray at any Targets a million tons of pressurized blasts of water to pulverize them.||8.26 FK|
|[Paralyzing Touch] / [Paralysis Touch]||Unknown||8.13 F|
|[Pillar of Earth]||Unknown||7.62|
|[Pillar of Flame]||Unknown||7.36 C|
|[Pillar of Frost]||Unknown||7.36 C|
|[Pillar of Lighting]||Unknown||7.36 C|
|[Pinpoint Spell: Needle’s Focus]||Unknown||8.36 H|
|[Platform of Air]||Unknown||Conjure a suspended transparent disc to stand on it, up to 10 feet above the ground.||4.19|
|[Poison Cloud]||Unknown||Conjure poisonous gas clouds at the Targets.||8.06 RT|
|[Polymorph]||Unknown||Completely turn someone into a different form.||7.17 S|
|[Protection from Arrows]||Unknown|
|[Raise Skeleton]||Unknown||Reanimates Skeletons.|
|[Raise Dead]||Unknown||Reanimates dead bodies into Undead ones.|
|[Raven Eyes]||Unknown||Enchant ones eyesight so that they can se nearly a 100 miles away.||7.49|
|[Ray of Disintegration]||Unknown||The Caster shoots an orange-red light laser that disintegrate anything it pass through.
It can go through magical barrier and reinforced enchanted walls with ease.
|[Ray of Force]||Unknown|
|[Ray of Frost]||Unknown||Shoots a ray of shimmering light that forms intense cold ice to whatever it touches.||2.22|
|[Ray of Incineration]||Unknown||Shoots an orange ray that incinerates any burnable objects on contact.||8.46 G|
|[Ray of Shattering]||Unknown||Shoots a pale ray that can shatter whatever it strike to pieces.||8.04 T|
|[Recall Memories]||Unknown||Recall specific memories that are stored in one own's head.|
|[Recall Memory]||Unknown||Recall a specific memory that is stored in one own's head.|
|[Reconstruct]||Unknown||Reconstruct any non-magical creation.|
|[Regrow Wood]||Unknown||8.12 T|
|[Remove Blindness]||Unknown||Restores the eyesight of someone who was temporally blinded by an intense flash light.
Unknown if it can restores other types of blindness.
|[Remove Intoxication]||Unknown||Removes toxins, like alcohol intoxication, from someone's body.||7.26|
|[Renew Plants]||Unknown||Renew dead plants.
Require huge amount of mana to renew some of the most magical plants.
|[Repair]||Unknown||Repair any non-magical creation. It can also recharge any electronic objects.
The Spell fails to work if the damage is too great or the material too advanced.
The Spell can also recharge any electronic objects, like phones.
|[Repulsion Barrier]||Unknown||Conjure a barrier that push away anything that comes in contact with it.|
|[Repulsion Wave]||Unknown||Conjure & Project a wave that push away anything that comes in contact with it.|
|[Resist Element: Acid]||Unknown|
|[Resistance to Lightning]||Unknown|
|[Ritual of the Lord of Bones]||Unknown||The Caster performs a ritual by using many bones to Summon a powerful Skeleton Lord.
The Caster can also use fully intact corpses for the ritual, as only the bones are used which fuse together for the summoning, leaving a sigil in the ground, while the rest is consumed by the Spell.
The Skeleton Lord fights like the things it was made of, so if the bones of a skilled warriors are used he fight like them, and if the bones of unskilled warriors are used then he perform fights poorly.
The full power of the Ritual is to designed to attenuate and customize a powerful lord of bones. First in construction, then customization by attune a varied weapon to the very heart of the Skeleton Lord, designing its entire battle strategy and combat prowess around a weapon so that the Skeleton Lord would fight with it, as an eternal weapon.
|[Room of Stasis]||Unknown|
|[Room of Weightlessness]||Unknown||A Gravity Spell that null the gravity in a room-sized area.||Luan the Giant|
|[Roving Silent Sickle]||Unknown|
|[Sand Arrow]||Unknown||Conjure & Project an arrow made of sand.|
|[Sand Spray]||Unknown||Conjure the sand around the Caster in a single point.|
|[Sanctuary of Light]
(Tier 1 or 2)
|[Sanctuary of Protection]||Unknown|
|Unknown||So long as the Caster knows the Target's True Name (not an alias or nickname, and spelled with their true tongue language), they can find them over long distance and observe them.
More TBA From 7.59 and 8.04 T
A [Scrying] Spell can have a range limit of around a thousand miles of where it is targeted, and if the Target is in that area (and there is nothing blocking the Spell), the Spell would be able to find them anywhere within. If the Target is not within the targeted area then the Spell will find nothing.
The Spell doesn’t work on the dead.
|[Seas of the Everflowing Grass]||Unknown|
|[Second Skin: Film Weave]||Unknown||7.38|
|[See Heat]||Unknown||Allows the Caster to see heat sources, like body heat.
The Caster eyes flashed crimson when used.
|[Seeking Arrows]||Unknown||Conjure & Project shining arrows that seek the Caster targets.||4.08 T|
|[Sense Life]||Unknown||7.40 ER|
|[Shadow Raven]||Unknown||Conjure a kind of swooping darkness that could actually extinguish something like a [Fireball] spell if it wasn’t exploding.||8.12 T|
|[Shatterspray Ice Spike]||Unknown||Fire an [Ice Spike] that detonates and sprays ice shards outwards.||8.53 FH|
|[Shield of Air]||Unknown|
|[Shock Orb]||Unknown||Conjure an orb that shock the Target.||8.04 T|
|[Silverglow Enchantment]||Unknown||Makes a sword capable of cutting Spirits, Undead, Djinn and Non-corporeal foes.||7.16 L|
|[Siphon Luck]||Unknown||7.36 C|
|[Slow]||Unknown||Slow down the movements and mind processing of the Target.||Paradigm Shift (Pt. 2)|
|[Snap Freeze]||Unknown||Conjure a freezing cold blast.|
|[Snowballs]||Unknown||Conjures and toss snowballs.||8.46 G|
|[Snowstorm]||Unknown||Conjure a snowstorm.|
|[Snowy Blast]||Unknown||Conjure & Project a blast of snow.|
|[Sobering]||Unknown||Sobers from alcohol intoxication.||8.53 FH|
|[Speak]||Unknown||Two or more [Mages], and those who they allow, can speak with each other over long distances.
The background sounds are also audible from each other side.
A Meeting of Druids
|[Spear of the Lightning King]||Unknown|
|[Speed Spell – (Spell)]||Unknown||7.40 ER|
|[Spell: Blink Trajectory]||Unknown||Teleports an already fired Spell from one path to another.||8.14 N|
|[Spell Purge]||Unknown||8.04 T|
|[Spell Swarm]||Unknown||Conjure and fires a dozen of Tier 1 and Tier 2 Spells at the Target.||8.14 N|
|[Spellguard]||Unknown||Protects the Caster from low-tiered magic by having the Spells cast at them vanish.||8.28|
|[Spellshield]||Unknown||Erects a barrier that intercept and dissipates all low-level Spells that cross into it.||8.04 T|
|[Sphere of Water]||Unknown||8.36 H|
|[Spray of Needles]||Unknown|
|[Spray Wave]||Unknown||Spray a little wave of water that can be swirl around the Caster control.||8.53 FH|
|[Step of Light]||Unknown||7.37|
|[Stinking Cloud]||Unknown||Conjure a cloud of putrid, foul brown air at the target.||8.07 L|
|[Stomach of the Cow]||Unknown|
|[Stone Armor]||Unknown||Coverer the Caster into an armor made of stone.||8.04 T|
|[Stone Barrier]||Unknown||Conjure a barrier of stone.|
|[Stone Lance]||Unknown||Conjure & Project a massive lance made of stone.|
|[Stone Sword]||Unknown||Conjure out of the ground a sword made of stone.|
|[Stone Wall]||Unknown||Erects from the ground a thick wall of stone.
The Caster can keep widening the wall after erecting it.
|[Storm Arrows of Light]||Unknown||Conjure & Project a 100 arrows made of light, that blasted outwards in a spiral.||6.22 D|
|[Stun Bolt]||Unknown||Conjure a bolt that paralyzes the Target.||8.04 T|
|[Summon Lesser Frost Elemental]||Unknown|
|[Summon Spectral Skeletal Warriors]||Unknown||A Summoning Death Spell that calls from the ground, several Spectral Skeletal Warriors armed with energy blades, to attack the target.
They are also able to kept reassemble themselves when blown to bits, until they are completely destroyed.
|[Summon Water Elemental]||Unknown||7.35 C|
|[Summoned Monster: I Call Your Kind]||Unknown||8.18 H|
|[Swarm of Pestilence]||Unknown|
|[Sylph Spark]||Unknown||8.33 R|
|[Telekinesis]||Unknown||Manipulate objects without touching them.|
|[Temporary Holding: Water]||Unknown||Dimensional Spell that temporary stores a great amount of water.
Can at least store up to 10,000 pounds of water, and then unleashed immediately.
|[Terror]||Unknown||A Mental spell that paralyze weak-willing targets in terror.||1.02 H|
|[The Bane of Belavierr]||Unknown||8.28|
|[The Bindings of Belavierr]||Unknown||Conjure unbreakable black thread of magic to ensnare the Target.
The Spell is named after Belavierr.
Paradigm Shift (Pt. 2)
|[The Cerulean Eater Awakes]||Unknown|
|[The Godslayer’s Arrow]||Unknown||8.28|
|[The Light of Shali’vere]||Unknown|
|[The Midnight Veil]||Unknown||A Darkness Spell that erects a dark dome around the Caster that is able to absorb and negate attacks that hits it, even from a Tier 5 Spell like a comet from the [Valmira’s Comets] Spell.
Light Spells like [Light Orb] crossed with some unknown other types of Spells, can take down this Spell.
|[The Winding Lair of Solce’s Jellyfish]||Unknown|
|[Thorn Spray]||Unknown||Conjure & Project wooden thorns as large as a person hand.||5.29|
|[Thorny Fist]||Unknown||Conjure & Engulfed someones hand into a thick brambles of dark wood, with dark and grey huge thorns.||4.19|
|[Tidal Wave]||Unknown||7.35 C|
|[Tier Ascendant: (Spell)]||Unknown|
|[Time Slow]||Unknown||7.36 C|
|[Translate]||Unknown||Translate a foreign language into the Caster own language.
It doesn’t work unless there are enough words to read at once.
|[Tremor]||Unknown||Saliss the Adventurer|
|[Tremor Impact]||Unknown||Shatter whatever the Caster hits.|
|[Tripvines]||Unknown||Conjure tripvines to restrain the Target.||8.46 G|
|[True Lightning]||Unknown||Conjure a bolt of lightning as powerful as the kind that struck from the heavens.||7.42 M|
|[Umbrella of Shade]||Unknown||8.37 H|
|[Unlock]||Unknown||An Unlocking Spell that unlocks locks.
Works also on electronics devices.
Luan the Giant
|[Unlock Door]||Unknown||A low-level Unlocking Spell that unlocks non-Enchanted Locked Doors.||8.00|
|[Until Infinity Exhausts Itself]||Unknown|
|[Void Room]||Unknown||Vacuum all the atmosphere in an area.||8.40 CTV|
|[Void Sphere]||Unknown||Paradigm Shift (Pt. 2)|
|[Volcanic Smokescreen]||Unknown||Conjures in an instant a cloud of black smoke over a wide area.
Does not work well with high-leveled people.
|[Vortex of the Abyssal King]||Unknown||Open a tiny little hole that can drag everything, up to at least half a city into its radius, like a Blackhole. The Caster is effected by the Spell.||8.28|
|[Wail of the Banshee]||Unknown||8.28|
|[Wall of Blood Thorns]||Unknown||Conjures a wall of red thorns.||8.28|
|[Wall of Flames]||Unknown||Conjure a wall of flames.|
|[Wall of Ice]||Unknown|
|[Wall of Light]||Unknown|
|[Wall of Steel]||Unknown||Saliss the Adventurer|
|[Wall of Stone]||Unknown|
|[Wall of the Damned]||Unknown||Conjure a twisted wall of glowing bodies, capable of withstanding a Dragon’s fire breath.||4.31|
|[Wall of the Winds]||Unknown||Conjure a one-way wall of swirling winds.||5.08|
|[Ward of Repulsion]||Unknown|
|[Ward of Safety]
(Tier 1 or 2)
|[Water Arrow]||Unknown||Conjure & Project an arrow made of water.|
|[Water Colossus’s Grasp]||Unknown|
|[Water Geyser]||Unknown||Conjure & Blast a huge column of water.||6.22 D|
|[Water Pressure — Dark Straits]||Unknown|
|[Water Walking]||Unknown||Able to walk or run on the surface of water.||The Gecko of Illusions|
|[Water Wall]||Unknown||Conjure a torrent of water upwards.|
|[Whirlwind Leap]||Unknown||Propel the Caster in a massive gust of wind.|
|[Whiteout Blizzard]||Unknown||Conjure a blizzard that severely reduces visibility.|
|[Wind Orb]||Unknown||7.55 E|
|[Word of Death]||Unknown||A Death Magic Spell that kills the Target, by bursting their heart.
It is activated when the Target say anything forbidden by the Caster.
|[Zelkyr’s Emergency Golem]||Unknown||A Summoning Spell that uses evaluable materials like splintered wood, broken plates, bits of food, and other detritus around the Caster, to rise up in a whirling arc to immediately constructs a ten-foot-tall scrap Golem to attack the target.
The Spell is named afterZelkyr Amerwing.
|[Zone of Frost]||Unknown|
|[剑圣 – 心火之刃]
/ [Sword Saint - Edge of Heart’s Fire]
|Unknown||Paradigm Shift (Pt. 2)|
- According to Pisces, there are seven, or eight tiers. Apparently there is the speculation of the ninth tier , but no mage has ever cast or discovered a spell of such magic.
- There are currently at least 6 known archmages, "the rarest of spellcasters". "One in the Human lands to the north. Two more in other continents. But at least three have homes in Wistram, the Isle of Mages.” However, none can be found in Izril.
- “You fly through the air like the greatest of [Archmages] I am told.” This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.
- “Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven't travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.
- Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.
- While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.
- [Lightning Bolt] and such lightning based Spells are a bit slower than actual lightning, which is so fast as to be instantaneous, which was why anyone had a chance of dodging them.
- Chapter 1.05 R
- Chapter 1.11 R
- Chapter 3.02 H
- Chapter 1.11 R
- Chapter 2.20
- S03 – Wistram Days (Pt. 1)
- Chapter 6.57
- Chapter 6.39
- S02 – The Antinium Wars (Pt.3)
- Chapter 6.62 L
- Chapter 6.58
- Chapter 7.41
- Chapter 6.16
- Chapter 4.27 H
- Chapter 6.32
- Chapter 3.36
- Chapter 7.48 K
- Chapter 6.54 K
- Chapter 1.05 R
- Chapter 6.50 I
- Chapter 2.18
- Chapter 1.22
- Chapter 1.35
- Chapter 2.30
- Chapter 3.14
- Chapter 3.36
- Chapter 1.37
- Chapter 8.33 R