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Spells are a function of the System that governs Innworld. They are abilities similar to Skills but which are instead only gained and used by Magic users. Spells are fueled by Mana and categorized into different tiers.

Tier Magic

Tiered Magic organizes magic in different tiers.

A spell capable of being cast by all mages is generally thought of as 1st Tier Magic or 0 Tier Magic, while a spell that belongs to 2nd Tier was more potent, requiring a better mage and longer periods of study to learn it. 3rd Tier magic is generally the bar for most mages, and they would know only one or two spells of that level. Anything higher gets into the range of extremely powerful magic, exponentially stronger and just as hard to learn.[1]

To cast spells of specific tiers it usually requires for the mage to have reached a certain level.

However, lower-level mages can cast higher Tier magic with enough practice and time.

One thing to should be noted is that Ceria received the knowledge of how to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. It is not known, however, if all magic related classes gain a spell of that tier upon reaching said level.[2]

Leveling

[Mages] can level by solely casting spells, but it is not very efficient.[3] Unlinke studying spells, which allows a mage to gain a lot more experience, making it far more likely to level up using that method.[4]

List of Spells

Spell

Tier #

Effect

Reference Chapter(s)
[Cooling Breeze] 0
[Flashbang] 0 Cast a weaker version of a stun grenade. 2.28
[Flashlight] 0 Emit a cone of light that looks like any flashlight beam, from the Caster finger. 2.25
[Hot Hands] 0 Generate enough heat to steam a a kettle of water.

With concentration it can also igniting a stick.

6.41 E
[Light] 0 Conjure a ball of light to illuminate the surrounding.
[Noise] 0 Produce a warble sound.
[Spark] 0 Conjure heat.
[Grow Grass] 0
[Thorn Hand] 0
[Water Spray] 0 Conjure water.
[Electric Jolt] 1 Conjure a lightning jolt.
[Everdawn’s Radiance] 1 A Shaman Mental Spell that conjures a bright star that has a calming and reassuring emotional effect on anyone who sees it. Krshia
[Frozen Wind][5] 1 Conjure a freezing breeze. 1.22
[Light Arrow] 1 Conjure & Project an arrow made of light.

It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst.

7.09 K

6.22 D

[Call Object] 2 Moves an object to the Caster.
[Chameleon][6] 2
[Create Snow] 2 Conjure snow.
[Flame Jet][6] 2 Conjure a jet of flames.
[Flame Scythe][7] 2 Conjure a scythe of flames.
[Flame Spray] 2 Conjure a spray of flames.
[Flash] 2 Generates a blinding light.
[Ice Shard][5] 2 Conjure & Project a dart made of ice.
[Icy Floor] 2 Cover the ground in slippery Ice. 2.00 H
[Illumination] 2 Conjure orbs of light that illuminate over a hundred meters around the Caster.

The Spell also allows the Caster to change the angle and intensity of the light.

It can only illuminate where the Caster has been.

1.37

5.38

1.00 H

[Jet Spray] 2 Conjure a jet of water.
[Lightning Orb] 2 Conjure an orb of lightning.
[Mud Slap] 2 Conjure a splash of mud.
[Shock Volt] 2 Conjure a shock of electricity. 2.00 H
[Snowball] 2 Conjure a snowball.
[Steel Arrows] 2 Conjure & Project an arrow made of steel.
[Sticky Webs] 2 Conjure a sticky threads for binding.
[Stone Dart][6] 2 Conjure & Project a dart made of stone.
[Stone Spray][7] 2 Conjure & Project razor-sharp stone shards. 5.18 S
[Tripgrass] 2 Sprung Grass that snagged the target leg to trip them. 3.30
[Acid Orb][8] 3
[Arrows of Sand] 3 Conjure & Project Arrows made of magical sand, out of the ground, that burst and release a stinging and blinded cloud of sand. 7.13 K
[Detect Magic][5] 3 Causes anything with magic to glow with a magical aura. 2.15
[Fireball][8] 3 Conjure & Launch a balls of fire.
[Fireballs] 3 Conjure & Launch multiple balls of fire.
[Flaming Swathe] 3 Conjure a long stream of fire.
[Flash Hooves] 3
[Flash Step][9] 3
[Fox Fire] 3
[Icy Spear] 3
[Ice Spike][5] 3 Conjure & Project a spike of ice.
[Lightning Bolt][8] 3
[Razorwind] 3 A Wind-magic Spell that has a number of uses as not only can Conjure & Project sharp wind, but the Caster can also compress the wind and use it as a shield. 7.16 L
[Stone Fist] 3 Conjure & Engulfed a rock armor around someones hand. It can be strong enough to crack a boulder like it was nothing. W.D (Pt.3)
[Stone Spear][8] 3
[Stun Spear] 3 7.29 B
[Arcane Barrier][10] 4
[Call Lightning][11] 4 Call/Summon lightning from the sky.
[Chain Lightning][12] 4
[Earthen Spire][13] 4 An Earth Manipulation Spell that shapes the earth into a huge solid rocky stalactite and Project it at high speed. 6.16
[Force Barrier]

[Force Wall][14]

4 Conjure a force-field barrier/wall.
[Ice Lance][6] 4 Conjure & Project a massive lance made of ice.
[Ice Wall][15] 4 Conjure a wall made of Ice.
[Invisibility][5] 4 Renders oneself unseen.
[Lion’s Strength][16] 4
[Shatterbolt][17][15] 4 Conjure & Project a silver translucent bolt as thin as a needle, with enough force to pierce trough plate armor. 6.19 H
[Arc Lightning] 5 The Caster Conjure & Project a bolt of lightning that shoots up, arc downwards in a long curve—slower than regular lighting, and subdividing, becoming dozen of lightning bolts that would hit the Targets. 7.13 K
[Blackfire Fireball][10] 5
[Denial of Observation] 5 A specific spell that can fight off a higher-level scrying spell. 6.11
[Five-Fold Arcane Barrier][10] 5
[Pestilence’s Touch][18] 5
[Valmira’s Comet Storm][14] 5 Conjure a shining, multi-color, burning comet. 5.29
[Valmira’s Comets] 5
[Storm Keep] 6 Gather a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents. 4.05 K
[Restoration][19] 6
[True Seeing][20] 6 Capable of seeing through all but Tier 8 magics, and even they begin to fail with this Spell. 6.50 I
[Cage of Pallass] 7 A City-Wide Defensive Spell.

It is strong enough to even resist hits from a regular [Mage] capable of casting Tier 7 Spells.

7.03
[Absorb Recollections] Unknown
[Accelerate Spell] Unknown
[Acid Orb Volley] Unknown
[Acid Wave] Unknown
[Aerial Burst] Unknown Conjure a shockwave that blast the target off their feet and into the air. 6.22 D
[Ailendamus’ Lancearrows] Unknown
[Air Volt] Unknown
[Arlell’s Articulation] Unknown
[Amplify Sound] Unknown Amplify Sounds.
[Ancient Form] Unknown
[Animate Dead] Unknown Reanimate a dead body into an Undead.
[Appraisal] Unknown Allows the Caster to see someones Classes, Levels and Skills. 7.07
[Arc of Midnight] Unknown Enchantment that turns a plain blade into a pitch-black, massive magical blade, that can cut a person in half. 4.46
[Armor of Thorns] Unknown Conjure vines covered in huge thorns from the ground, to engulfed the body of whoever the Caster wants into an armor of razor-sharp thorns and twisted vine. 5.08
[Arrow of Light] Unknown
[Astral Binding] Unknown
[Aura Shield] Unknown Blocks the effects of Auras. 7.13 K
[Barkskin] Unknown Enchant the skin into a bark-like to make it durable enough against daggers and to an extent swords, to give a degree of cold resistance due to the thicker exterior and to take in light to provide for energy. 3.36
[Barrier of Air] Unknown
[Barrier of the Wind] Unknown
[Barrier of Thorns] Unknown Conjure a wall made of thorns.
[Beguiling Aroma] Unknown
[Binding Cords] Unknown
[Binding Cords – Iron] Unknown Conjure a series of thin Iron cords from the Caster fingertip that binds the target. 5.60
[Binding Ropes] Unknown
[Black Burst] Unknown
[Black Shroud] Unknown
[Blackflame Fireball] Unknown
[Blade of the Earth] Unknown Conjure a sword out of the ground.
[Blindness] Unknown
[Bloodbat Swarm] Unknown Conjure a swarm of magical glowing black bats with red eyes, that fly to the target to tear and absorb their blood. 5.56 G
[Bloodcaller’s Curse] Unknown Enchantment that turns a weapon red and causes every bleeding wounds inflicted by it to not heal, even with a Healing Potion. 5.62
[Bloodfury] Unknown Enchantment that slightly grows people and creatures, and propelled them into a battle madness. 5.31 G
[Blue Lightning] Unknown
[Blur] Unknown Blurs the targeted area. The Hangover After
[Bone Claws] Unknown Grown sharp, wicked bone talons, around the tips of the fingers.
[Bone Fracture] Unknown Fracture Bones, even enchanted ones. 4.30
[Bone Rapier] Unknown Conjure a Bone that takes the form of a Rapier.
[Bone Shiv] Unknown
[Bone Wall] Unknown Conjure a wall made of Bones.
[Bone Wheel] Unknown
[Bound Spell: (Spell)] Unknown
[Brisk Breeze] Unknown
[Bubble of Silence] Unknown
[Burning Blades] Unknown Enchantment that sets blades on fire. The flames last for at least 3 minutes. 5.47 G
[Burning Lightning] Unknown Conjure lightning that sets whatever it struck in flames. 4.13 L
[Burst Speed] Unknown
[Bursting Arrow] Unknown
[Calm] Unknown
[Camouflage] Unknown
[Charm] Unknown
[Chameleon Skin] Unknown
[Charming Visage] Unknown
[Chaos Flamewheel] Unknown
[Cleanse] Unknown
[Cleansing] Unknown
[Cleansing Wind] Unknown
[Clear Weather] Unknown
[Clone Person] Unknown
[Communication] Unknown
[Complete Grief] Unknown 7.02
[Complete Hush] Unknown
[Concealed Presence] Unknown
[Contained Sound] Unknown
[Create Water] Unknown
[Curving Blades, Blood Torrent] Unknown
[Darkness] Unknown Dims light to make the effected area more dark. Can also literally dim the sun shining down from above. 7.21 KQ
[Deafness] Unknown
[Deathblast] Unknown Conjure & Project a black wave of death magic.

A stronger version of the [Deathbolt] spell.

[Deathbolt] Unknown Conjure & Project a black bolt of death magic.

Depending on the Caster strength, it can instantly kill anyone below Level 15 to 30.

Armor and Shielding Spells can't defend against this Magic.

5.55 G

5.56 G

[Delain’s Fist] Unknown 7.31
[Delayed Fireball] Unknown
[Detect Lies] Unknown Detect when someone lies.
[Detect Life] Unknown Detect the presence of life.
[Detect Truth] Unknown Detect when someone is truthful.
[Diamondshard Spray] Unknown Conjure & Project glittering shards of diamonds, with some as long as daggers. 4.49
[Dispel Magic] Unknown
[Distant Vision] Unknown
[Downpour] Unknown Call/Summon a heavy, drenching rain.
[Draug Strength] Unknown
[Dual Binding: (Spell)] Unknown
[Dust Storm] Unknown
[Eagle Eyes] Unknown
[Earth Cannon] Unknown
[Earthquake] Unknown
[Enhanced Strength] Unknown
[Entangling Vines] Unknown Conjure thick, green ropes of plant matter from the ground, to engulfed the target and anchor them into the ground to rendering them immobile. 4.19
[Erase Memory] Unknown
[False Sound] Unknown
[Far Chat] Unknown
[Far Speaking] Unknown
[Farsight] Unknown
[Fast Fireball] Unknown
[Fear] Unknown
[Fear of the Mighty] Unknown
[Featherfall] Unknown
[Featherweight] Unknown
[Fire Arrow] Unknown Conjure & Project an arrow made of fire.
[Fire Wall] Unknown Conjure a wall made of fire.
[Firefly] Unknown
[Flame Arrow] Unknown
[Flame Rapier] Unknown
[Flame Ray] Unknown
[Flame Snake] Unknown
[Flame Swathe] Unknown
[Flame Veil] Unknown
[Flame Wall] Unknown Conjure a wall made of flames.
[Flare] Unknown
[Flare Orb] Unknown
[Flash Fireball] Unknown
[Flash Foot] Unknown
[Flashfire] Unknown
[Flesh Regrowth] Unknown
[Flight] Unknown
[Flying Bone Club] Unknown
[Flying Wheels] Unknown
[Force Beam] Unknown
[Force Shield] Unknown
[Forcewalls] Unknown
[Fortified Body] Unknown
[Fortified Material: Steel] Unknown Makes materials like leather, as strong as steel, but not as hard. 7.26
[Fortress of the Ice Queen] Unknown
[Frost Arrows] Unknown Conjure & Project arrows made of ice.
[Frost Bloom] Unknown Conjure & Project a bubble of hoar frost that detonates into a freezing blast. 5.13
[Frostbite] Unknown
[Frostdart Swarm] Unknown
[Frozen Armor] Unknown Conjure & Engulf the Caster into an armor made of ice.
[Frozen Shield] Unknown Conjure a shield made of ice.
[Galewinds] Unknown
[Gateway] Unknown
[Gauntlet of Force] Unknown
[Gazelle’s Dexterity] Unknown
[Glacial Spear] Unknown
[Glitterdust Storm] Unknown
[Glorious Radiance] Unknown
[Grand Fireball] Unknown Conjure & Project a blazing fireball that explodes.
[Greater Frostward] Unknown
[Greater Geas] Unknown
[Greater Invisibility] Unknown Renders not only oneself unseen, but also undetectable from certain Skill and Spells as well. 6.48 T
[Greater Teleportation] Unknown
[Grounded Wheels] Unknown
[Gust of Wind] Unknown
[Haste]

(Tier 4 or 5)[21]

Unknown
[Heart of Darkness] Unknown
[Heat Vision] Unknown
[Hush] Unknown
[Ice Dart] Unknown Conjure & Project a dart made of ice.
[Ice Floor] Unknown
[Icy Grasp] Unknown
[Icy Shard] Unknown
[Impact Shockwave] Unknown
[Improved Featherfall] Unknown
[Incendiary Darts] Unknown
[Insanity] Unknown
[Intangible Snatch] Unknown
[Invisible Arrow] Unknown
[Invisibility Field] Unknown Renders every thing in a small area unseen.
[Ironskin] Unknown
[Karas Duststorm] Unknown
[Leaden Weight] Unknown Enchanting Spell that Adds Weight to objects. 7.10 K
[Lesser Barrier]

(Tier 1 or 2)

Unknown
[Lesser Resistance to Ice] Unknown
[Lesser Teleport] Unknown
[Lesser Teleportation] Unknown
[Lesser Twister] Unknown
[Life Leech] Unknown
[Light Beam] Unknown
[Light Bridge] Unknown Conjure a bridge of golden solidified light. 5.13
[Light Spear] Unknown
[Lightning Jolt] Unknown
[Lightning Shroud] Unknown Conjure & Contain an aura of lightning around the Caster. 5.08
[Lightning Storm] Unknown
[Lightsand Arrow] Unknown Conjure & Project a bright arrow that bust into a shower of sand to blind an opponent. 6.13 K
[Lightweight] Unknown
[Loudness] Unknown Amplify someones voice.
[Magic Anchor] Unknown
[Mana Disruption] Unknown
[Mass Featherfall] Unknown
[Mass Silent Sickle] Unknown
[Mass Stone Lances] Unknown
[Mend] Unknown
[Mend Bones] Unknown
[Message] Unknown
[Mind Blank] Unknown
[Mind Scene] Unknown
[Mindhaze] Unknown
[Mists of Madness] Unknown A Mental Spell that conjures an insanity-causing mists. 4.30
[Mites of Slumber] Unknown A higher-Tier variation of the [Sleep] Spell that involves Mites as a living vector to use a partially magical and partially a magically-induced sickness as a soporific effect.

This Spell is perfect to use on the unwary, and even Gold-rank adventurers are not unsusceptible to its effects.

5.54
[Motionless Vortex] Unknown
[Mud Ball] Unknown
[Muddy Ground] Unknown
[Mudpit] Unknown Conjures on the ground a deep pit full of muddy, heavy liquid. Lifting Ants
[Muffle] Unknown
[Muscular Restructuring] Unknown
[Numb] Unknown
[Open Portal] Unknown
[Orb of Air] Unknown 7.26
[Panic] Unknown
[Parallel Thoughts] Unknown
[Paralysis] Unknown
[Paralyzing Touch] Unknown
[Pebbleshot] Unknown
[Petrification] Unknown
[Piercing] Unknown
[Platform of Air] Unknown Conjure a suspended transparent disc to stand on it, up to 10 feet above the ground. 4.19
[Polymorph] Unknown Completely turn someone into a different form. 7.17 S
[Portal] Unknown
[Powerful Digestion] Unknown
[Preservation] Unknown
[Primal Fear] Unknown
[Prismatic Barrier] Unknown
[Protection from Arrows] Unknown
[Purify Water] Unknown
[Rain] Unknown Call/Summon rain.
[Raise Skeleton] Unknown Reanimates Skeletons.
[Raise Dead] Unknown Reanimates dead bodies into Undead ones.
[Ray of Force] Unknown
[Ray of Frost] Unknown Conjure a beam of shimmering light that forms intense cold ice to whatever it touches. 2.22
[Reconstruct] Unknown Reconstruct any non-magical creation.
[Reduce Weight] Unknown
[Reduced Fireball] Unknown
[Remove Fear] Unknown
[Remove Intoxication] Unknown Removes toxins, like alcohol intoxication, from someone's body. 7.26
[Repair] Unknown Repair any non-magical creation. It can also recharge any electronic objects.

The Spell can also restore the failing battery of phones as well.

1.07 R

2.05

[Repulsion Barrier] Unknown Conjure a barrier that push away anything that comes in contact with it.
[Repulsion Wave] Unknown Conjure & Project a wave that push away anything that comes in contact with it.
[Resistance to Lightning] Unknown
[Salamander’s Embers] Unknown
[Salamander’s Skin] Unknown
[Sand Arrow] Unknown Conjure & Project an arrow made of sand.
[Sand Spray] Unknown Conjure the sand around the Caster in a single point.
[Sand Sprite] Unknown
[Sand Veil] Unknown
[Sanctuary of Light]

(Tier 1 or 2)

Unknown
[Sanctuary of Protection] Unknown
[Scribe Thoughts] Unknown
[Scrying] Unknown
[Sealed Space] Unknown
[Searing Flash] Unknown
[Searing Light] Unknown
[Seas of the Everflowing Grass] Unknown
[See Invisibility] Unknown
[Seeking Arrows] Unknown Conjure & Project shining arrows that seek the Caster targets. 4.08 T
[Shadow Scythe] Unknown
[Shape Earth] Unknown
[Sharpness] Unknown
[Shock Veil] Unknown
[Siege Fireball] Unknown Conjure & Project an overcharged version of the [Grand Fireball].

It takes the form of a ball of roiling flames as tall as a Human in every direction and as bright as the sun, that explodes in a massive explosion.

5.52

5.51 G

[Sightless Winds] Unknown
[Silence] Unknown
[Silenced Agony] Unknown
[Silent Air] Unknown
[Silent Sickle] Unknown
[Silverglow Enchantment] Unknown Makes a sword capable of cutting Spirits, Undead, Djinn and Non-corporeal foes. 7.16 L
[Sky’s Blessing] Unknown
[Sleep] Unknown
[Slippery Floor] Unknown
[Snap Freeze] Unknown Conjure a freezing cold blast.
[Snow Flume] Unknown
[Snowstorm] Unknown Conjure a snowstorm.
[Snowy Blast] Unknown Conjure & Project a blast of snow.
[Soothing Presence] Unknown
[Soporifics Dust] Unknown
[Steel Body] Unknown
[Steel Hide] Unknown
[Steelcage] Unknown
[Sticky Feet] Unknown
[Sticky Ground] Unknown
[Sticky Webbing] Unknown
[Stomach of the Cow] Unknown
[Stone Barrier] Unknown Conjure a barrier of stone.
[Stone Lance] Unknown Conjure & Project a massive lance made of stone.
[Stone Shaping] Unknown
[Stone Sphere] Unknown
[Stone Spires] Unknown
[Stone Sword] Unknown Conjure out of the ground a sword made of stone.
[Stoneskin] Unknown
[Storm Arrows of Light] Unknown Conjure & Project a 100 arrows made of light, that blasted outwards in a spiral. 6.22 D
[Suppressed Aura] Unknown
[Telekinesis] Unknown Manipulate objects without touching them.
[Telepathy] Unknown
[Teleportation] Unknown
[Terror] Unknown A Mental spell that paralyze weak-willing targets in terror. 1.02 H
[The Bindings of Belavierr] Unknown
[The Light of Shali’vere] Unknown
[Thorn Spray] Unknown Conjure & Project wooden thorns as large as a person hand. 5.29
[Thorny Fist] Unknown Conjure & Engulfed someones hand into a thick brambles of dark wood, with dark and grey huge thorns. 4.19
[Thunder Step] Unknown
[Thunderstrike Volley] Unknown
[Translate] Unknown Translate a foreign language into the Caster own language.

It doesn’t work unless there are enough words to read at once.

1.02 H
[Tremor Impact] Unknown Shatter whatever the Caster hits.
[Tremor Wave] Unknown
[Vacuum Sphere] Unknown
[Venomous Snow] Unknown
[Void Room] Unknown Vacuum all the air in a room.
[Wall of Flames] Unknown Conjure a wall of flames.
[Wall of Ice] Unknown
[Wall of Light] Unknown
[Wall of Stone] Unknown
[Wall of the Damned] Unknown Conjure a twisted wall of glowing bodies, capable of withstanding a Dragon’s fire breath. 4.31
[Wall of the Winds] Unknown Conjure a one-way wall of swirling winds. 5.08
[Ward of Repulsion] Unknown
[Ward of Safety]

(Tier 1 or 2)

Unknown
[Warlock’s Leap] Unknown
[Warming Touch] Unknown
[Water Arrow] Unknown Conjure & Project an arrow made of water.
[Water Colossus’s Grasp] Unknown
[Water Geyser] Unknown Conjure & Blast a huge column of water. 6.22 D
[Water Resistance] Unknown
[Water Shot] Unknown
[Water Walking] Unknown Able to walk or run on the surface of water. The Gecko of Illusions
[Water Wall] Unknown Conjure a torrent of water upwards.
[Weatherchange] Unknown
[Weight] Unknown
[Whirlwind Leap] Unknown Propel the Caster in a massive gust of wind.
[Whisper] Unknown
[Wind Blast] Unknown
[Wind Shield] Unknown
[Wild Growth] Unknown
[Windward] Unknown
[Word of Death] Unknown A Death Magic Spell that kills the Target, by bursting their heart.

It is activated when the Target say anything forbidden by the Caster.

4.30

4.28

Trivia

  • According to Pisces, there are seven, or eight tiers. Apparently there is the speculation of the ninth tier , but no mage has ever cast or discovered a spell of such magic.[22]
  • There are currently at least 6 known archmages, "the rarest of spellcasters". "One in the Human lands to the north. Two more in other continents. But at least three have homes in Wistram, the Isle of Mages.” However, none can be found in Izril.[23]
  • “You fly through the air like the greatest of [Archmages] I am told.”[24] This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does.
  • “Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven't travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.[25]
  • Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.[26]
  • While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.[27]

References

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