Background[edit | edit source]
The original Wandering Inn (see there for the building of the first volume) was located much further from Liscor than the second, newer inn, built in its first iteration by the Antinium as a newer replica of that first building, after Toren's mishap with explosive bark.
The Wandering Inn is roughly twenty minutes away from Liscor on a hill. This second inn had an outhouse, and was much closer to Liscor, providing a much more attractive location to customers. In addition, Erin now had the ability to quickly restock her supplies. The new inn also had a basement which was large enough to house all the food supplies as well as a party of adventurers. Lyonette also asked Pawn to install two more outhouses for guests with larger body sizes. 
Erin later hired Antinium to expand her inn further, adding a second floor and a lookout tower for Bird to stand guard.
The inn was damaged several times, for example during the Moth's Attack on Liscor and during the Goblin-Human Siege of Liscor. These damages were subsequently fixed, but Erin held off on a total refurbishment of the building that Lyonette had planned with the Antinium. Eventually, the Creler attack at the Bloodfields also had Crelers invading the Second Wandering Inn. Erin destroyed the building almost completely to destroy the Crelers, and the ruined inn came down in her fight with Toren shortly afterwards.
Notable Properties[edit | edit source]
The new inn constructed by the Antinium was built using copper nails, rather than iron nails, in order to be accommodating to the Faeries. The first notable magical item that Erin got in her inn was the Magical Chessboard, gifted to her by some anonymous chess player. Another one of the first notable magical items in the inn was the collection of Faerie Flowers, given as payment by the Faeries for Erin's prepared [Wondrous Fare].
The inn has several more notable properties due to Erin's skills as a [Magical Innkeeper]. The most significant property is [Magical Grounds], which allows mana to naturally regenerate within the inn. This is especially helpful for the Magical Door, recovered by the Horns of Hammerad from Albez, that acts as a teleportation channel between the inn, Celum, and Pallass. The Magical Door can be tuned by use of Mana Stones, and has since been used to teleport into the Dungeon.
As of Volume 6, six mana stones have been installed on the door, each one connected to a different door. There is one in Celum, Liscor, Pallass, Invrisil (though the Halfseekers still had to reach the city and eventually abandoned that quest), and lastly there is Numbtongue's personal door he carries around when he leaves the inn to mine. A final door, unused since volume 5, connected to the Cave Goblins cave but travelled north with Pebblesnatch.
The inn also benefits from Erin's [Reinforced Structure] skill. As a result, its walls are especially sturdy, withstanding the majority of a major Face-Eater Moths attack. Its primary weakness is in the glass windows. The [Field of Preservation] skill allows Erin to store any kind of raw food within the inn indefinitely without going bad. The skill extends apparently to everything in the inn, and is now also used to keep prepared meals, as well as corpses for selphid use.
Since becoming home to the Players of Celum, the inn has also benefited from Erin's [Grand Theater] skill, where the first floor of the inn can expand to a very large room, holding hundreds of guests.
Rules and Signs[edit | edit source]
No Killing Goblins[edit | edit source]
The Inn has the rule of 'No Killing Goblins.' As long as the Goblins inside or around the inn are not attacking anyone, stealing or being extremely rude, Erin won’t let anyone harm them. Currently this Rule is written on a sign right in front of the inn, by the door, as well as on a dozen posters all around the inn.
No Killing Antinium[edit | edit source]
The Inn has also the rule of 'No Killing Antinium.' It is normally right next to the 'No Killing Goblins' signs.
Caution: Beware of Falling Centaurs[edit | edit source]
After Palt accidentally fell on Erin, and then fell again on Imani, an irritated and disgusted Bezale over him potentially fatally hurting them or anyone else, took a spare sign and wrote ‘Caution: Beware of Falling Centaurs’. Currently it is unknown if this sign has been actually hanged up or not.
Selected Menu Items[edit | edit source]
- Blue juice – 2 cp. per glass. 6 cp. per glass as of volume 6 (Bluefruit (Amentus) Juice)
- Acid flies – 1 s. per plate
- Pasta w/sausage and onions – 3 cp. per plate.
- Soup variations
- Hamburgers (with Ketchup or Mayonaise)
- French Fries
- Faerie Flower Ale
- Fried Ashfire Bees
- Honeyed Water
- Milk with honey
- Magical Soup
- Ice Cream
- Chocolate (Expensive)
- Carrot Cake – 8 s. or 12 s. with Frosting (Decoration Free)
- Blue Tea
Staff Members[edit | edit source]
Current Members[edit | edit source]
|Lyonette du Marquin||Human||Inn Manager|
|Bird||Antinium - Worker||Guard|
|Liska||Gnoll||Magical Door Attendant|
|?||Antinium - Worker|
|?||Antinium - Worker|
|18 Antinium Workers||Antinium - Worker||Constructors and general Labours|
Former Members[edit | edit source]
|Toren||Undead/Skeleton||Guard & Barmaid||Left|
|Silveran||Antinium - Worker||Server||Resigned|
Gallery[edit | edit source]
Trivia[edit | edit source]
- Erin's "blue juice" is "very expensive" according to Magnolia, one of the richest people in the world. Erin is oblivious to it, though, and sells it for a few coppers.
- Before it was rebuild it was located a few miles southeast of Liscor. (In ch. 1.20 it was said, that the inn is located west and not southeast.)
- When Erin first found the Inn, it was four times the size of a normal house.
- The hill where the inn stand is twenty feet high from the ground.
Reference[edit | edit source]
- Chapter 2.11
- Chapter 2.16
- Chapter 2.21
- Chapter 6.08
- Chapter 1.20
- Chapter 4.34
- Chapter 7.43 G
- Chapter 7.57
- Chapter 7.52
- Chapter 7.56
- Chapter 1.22
- Chapter 6.28
- Chapter 1.41
- Chapter 2.13
- Chapter 2.26
- Chapter 2.36
- Chapter 6.56
- Chapter 7.43 G
- Chapter 7.17 S
- Chapter 7.37
- Chapter 7.38
- Chapter 7.50
- Chapter 8.01
- Chapter 1.06 R
- Chapter 1.00
- Chapter 5.14