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The Wandering Inn by Asanee

The Wandering Inn by Asanee04

The Wandering Inn is the name of Erin's Inn. It is located on a hill in the Floodplains, next to Liscor.

Background

The original Wandering Inn (see there for the building of the first volume) was located much further from Liscor than the second, newer inn, built in its first iteration by the Antinium as a newer replica of that first building, after Toren's mishap with explosive bark.

The Wandering Inn is roughly twenty minutes away from Liscor on a hill. This second inn had an outhouse, and was much closer to Liscor, providing a much more attractive location to customers. In addition, Erin now had the ability to quickly restock her supplies. The new inn also had a basement which was large enough to house all the food supplies as well as a party of adventurers. Lyonette also asked Pawn to install two more outhouses for guests with larger body sizes. [1]

Erin later hired Antinium to expand her inn further, adding a second floor and a lookout tower for Bird to stand guard.

The inn was damaged several times, for example during the Moth's Attack on Liscor and during the Goblin-Human Siege of Liscor. These damages were subsequently fixed, but Erin held off on a total refurbishment of the building that Lyonette had planned with the Antinium. Eventually, the Creler attack at the Bloodfields also had Crelers invading the Second Wandering Inn. Erin destroyed the building almost completely to destroy the Crelers, and the ruined inn came down in her fight with Toren shortly afterwards.

A fully new building was then constructed by the Antinium, based on the plans of Lyonette and Belgrade.

Notable Properties

The new inn constructed by the Antinium was built using copper nails, rather than iron nails, in order to be accommodating to the Faeries.[1] The first notable magical item that Erin got in her inn was the Magical Chessboard, gifted to her by some anonymous chess player.[2] Another one of the first notable magical items in the inn was the collection of Faerie Flowers, given as payment by the Faeries for Erin's prepared [Wondrous Fare].[3]

The inn has several more notable properties due to Erin's skills as a [Magical Innkeeper]. The most significant property is [Magical Grounds], which allows mana to naturally regenerate within the inn. This is especially helpful for the Magical Door, recovered by the Horns of Hammerad from Albez, that acts as a teleportation channel between the inn, Celum, and Pallass. The Magical Door can be tuned by use of Mana Stones, and has since been used to teleport into the Dungeon.

As of Volume 6, six mana stones have been installed on the door, each one connected to a different door. There is one in Celum, Liscor, Pallass, Invrisil (though the Halfseekers still had to reach the city and eventually abandoned that quest), and lastly there is Numbtongue's personal door he carries around when he leaves the inn to mine.[4] A final door, unused since volume 5, connected to the Cave Goblins cave but travelled north with Pebblesnatch.

The inn also benefits from Erin's [Reinforced Structure] skill. As a result, its walls are especially sturdy, withstanding the majority of a major Face-Eater Moths attack. Its primary weakness is in the glass windows. The [Field of Preservation] skill allows Erin to store any kind of raw food within the inn indefinitely without going bad. The skill extends apparently to everything in the inn, and is now also used to keep prepared meals, as well as corpses for selphid use.

Since becoming home to the Players of Celum, the inn has also benefited from Erin's [Grand Theater] skill, where the first floor of the inn can expand to a very large room, holding hundreds of guests.

Rules

The Inn has the rule of 'No Killing Goblins.'[5] As long as the Goblins inside or around the inn are not attacking anyone, stealing or being extremely rude, Erin won’t let anyone harm them. Currently this Rule is written on a sign right in front of the inn, by the door.[6]

Selected Menu Items

  • Blue juice – 2 cp. per glass. 6 cp. per glass as of volume 6 (Bluefruit (Amentus) Juice)[7][8]
  • Acid flies – 1 s. per plate
  • Pasta w/sausage and onions – 3 cp. per plate.
  • Soup variations
  • Pancakes[9]
  • Hamburgers (with Ketchup or Mayonaise)[10]
  • Pizza[11]
  • Beer[11]
  • Faerie Flower Ale[11]
  • Fried Ashfire Bees[12]
  • Honeyed Water
  • Milk with honey
  • Magical Soup
  • Cakes
  • Carrot Cake – 8 s. or 12 s. with Frosting (Decoration Free)[13]

Staff Members

Current Members

Name Race Position
Erin Solstice Human Innkeeper
Lyonette du Marquin Human Barmaid
Mrsha Gnoll Plants Watering
Bird Antinium Guard
Numbtongue Hobgoblin Guard
Drassi Drake Bartender
Ishkr Gnoll Waiter
Raelia Gnoll Waiter
Fersh Gnoll Waiter
Welfa Drake Barmaid
Imissi Drake Barmaid
Lykr Gnoll Server
Ississi Drake Dishwasher Cleaner

Former Members

Name Race Position Status
Toren Undead/Skeleton Guard & Barmaid Left
Safry Human Barmaid Fired
Maran Human Barmaid Fired
Badarrow Hobgoblin Guard Left
Rabbiteater Hobgoblin Guard Left
Headscratcher Hobgoblin Guard Deceased
Shorthilt Hobgoblin Guard Deceased

Gallery

Cropped-tablebanner

TWI banner by Raoul Solomon

Cropped-wanderingshelf by Raoul Solomon

TWI banner by Raoul Solomon

The wandering inn commission by pino44io-dcj6ifc.png

TWI Art Commission, Drawn by Victor Koroedov

The Inn by Asanee

Floodplains Commission, Drawn by Asanee04

WanderingInn FINAL01

The Wandering Inn by John Anthony Di Giovanni

Trivia

  • Erin's "blue juice" is "very expensive" according to Magnolia, one of the richest people in the world. Erin is oblivious to it, though, and sells it for a few coppers.
  • Before it was rebuild it was located a few miles southeast of Liscor.[14] (In ch. 1.20 it was said, that the inn is located west and not southeast.)
  • When Erin first found the Inn, it was four times the size of a normal house.[15]
  • The hill where the inn stand is twenty feet high from the ground.[16]

Reference

  1. 1.0 1.1 Chapter 2.11
  2. Chapter 2.16
  3. Chapter 2.21
  4. Chapter 6.08
  5. Chapter 1.20
  6. Chapter 4.34
  7. Chapter 1.22
  8. Chapter 6.28
  9. Chapter 1.41
  10. Chapter 2.13
  11. 11.0 11.1 11.2 Chapter 2.26
  12. Chapter 2.36
  13. Chapter 6.56
  14. Chapter 1.06 R
  15. Chapter 1.00
  16. Chapter 5.14
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