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(Left to Right): Oteslia, Manus, Salazsar, Pallass

The Walled Cities are the dominant Drake cities located in the southern part of Izril.

Background and Layout[]

The Walled Cities are super-cities like Chicago[1] and are surrounded by three-hundred foot walls, which are enchanted with magic that hardens the stone and self-repair.[2] The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even Antinium Workers are incapable of digging into the ground.[2]

Each Walled City maintains massive stockpiles and are able to grow, produce and even herd animals within their massive confines, making it extremely difficult to wear down on supplies.

The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six remain.[3]

Government[]

Walled Cities are not all ruled by the same methods of government. Some espouse an elected official, while others are managed by a body of powerful individuals or, in some cases, a hereditary leader.[2]

The Walled Cities have protocols for immediate group [Messages] in the event of emergencies.

Military Strength[]

Oldblood Drakes Battalion:[]

One of the things that separates the Walled Cities from the lesser Drake city-states, is that only a Walled City has the population and the pure bloodlines to field an entire battalion of Oldblood Drakes warriors.[4]

The Six Walled Cities[]

Coats of Arms in tower shield format for the six Walled Cities, by Enyavar

  1. Fissival, the City of Magic (Famous for its magic, having an academy that rivals Wistram)
  2. Manus, the City of War (Famous for its soldier and military tradition)
  3. Oteslia, the City of Growth (Famous for its food production)[5]
  4. Pallass, the City of Inventions (Famous for its potions, weapons and inventions)
  5. Salazsar, the City of Gems (Famous for its finances and gem mining)
  6. Zeres, the City of Waves (Famous for its ships)

Rivalry[]

The residents of all Walled Cities are often comparing their cities against each other, finding strong points in their home city where other cities are lacking. This (often justified) local pride can turn to contempt for other Walled Cities among the nobility, especially with regard to long-time rivals. Salazsar and Pallass are currently considered such rivals, as are Oteslia and Zeres. The tendency of Drakes to insult each other often leads to wars against between the cities.

A common ranking order of the Walled Cities in economic/financial issues would be from richest to poorest: Salazsar, Zeres, [placement of Pallass and Fissival unsure], Manus, Oteslia. Another ranking order according to military strength places Manus and then Zeres as strongest ones, while Fissival and Oteslia are considered weakest. A rank by age is not possible due to a lack of undisputed records.

Establishing such pecking orders are, however, only of interest for Drakes inclined in ranking each other: A "lesser" Drake city couldn't ever compete even with "weak and poor" Oteslia.

Fallen/Lost Walled Cities[]

  • Grunvel, the City of Pacts (The only Walled City built out of friendship with the Dwarves)[6]
  • Mershi, the City of Stars[7] (Where the Blade of Mershi, the weapon of Mershi, a legendary heroine, originates from)
  • Lesegoth, the City of Shields[8]
  • ???, the City of Dreams[9]
  • ???, the City of Graves[10]
  • Imlerith, the City of Crossroads[11]

Trivia[]

  • Although no army has ever taken a Walled City by siege, several coups and betrayals from within have been the only way for the famed cities to fall over the millennia.[2]
  • Pallass is the most northern of the current six Walled Cities.[4]
  • Walled Cities origin dates past recorded history.
  • The nobility of the Walled Cities always hire high-level [Chefs] with the [Expert Cooking] Skill.[12]
  • Pisces believes that the walls of the Walled Cities contain Dragon bones in them, as only they could hold such enchantments without waning in power.[13]

References[]

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