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Zel Shivertail, also known as the Tidebreaker, is one of the best defensive generals on the continent.

Appearance

Zel has a huge, muscular body and green scales with a bit of grey tinted.

He has an aura, that projected something solid that made him hard to ignore, or forget.

Personality

Bio

Zel Shivertail is a hero of the commonfolk living in the Walled Cities. Originally a level 15 [Lieutenant], he surprised the continent by surviving when the city of Geir was overrun by the Antinium. He and three hundred warriors and civilians fled into the city dungeon where they held out and grew stronger by constantly leveling up. Eventually they were strong enough to push the Antinium out of the dungeon and escape. As their leader, Zel cemented his rank as a hero — a commoner born from nothing, yet achieving what no-one else had done.

In the process, he became one of the most renowned [Generals] on the continent. Even Niers Astoragon thought of him in praise.

Powers and Abilities

Classes/Levels:

  • [General] Lv. 39 (very likely higher now)

Skills:

  • [Dangersense]
  • [Glorious Charge]
  • [Shield Wall]

Trivia

  • During the 1st Antinium War, more than 10 years ago, he grew from a Level 15 [Lieutenant] to a Level 39 [General] after his battles; one of the most incredible growths ever recorded in known history.[1]
  • Shivertail became hailed as ‘Tidebreaker’, in reference to the Black Tide’s failure to overwhelm his army time and time again.[2]
  • He hates mysteries.[3]

Quotes

  • (To himself) “What a burning stupid reason for a war.”
  • (To Ilvriss) “Hold on now, that’s a bit unfair. Why don’t you send some of those warriors my way? I’m sure it will make this a fairer fight.”
  • (To Erin) “Good evening, Miss. My apologies, I don’t believe we’ve met. My name is Zel Shivertail.”
  • (To Erin) “If you kicked me out for saying that, I wouldn’t be surprised. It wasn’t my place, but I had to say something.”
  • (To Klbkch) “I won’t break the truce. But I don’t have to pretend to like you.”
  • (To Erin) “I—it would be my pleasure, Erin. This is a good idea, and a good cause.”
  • (To himself) “I see what you mean. I see it.”
  • (To Pawn) “You want me to give you…advice on how to lead an army?”
  • (To Pawn) “You tell them this. You tell them they did a good job, that they can rest. That you’ve never seen anyone fight that hard, that it’s only a scratch. That it’s going to be okay—”
  • (To Pawn) “Especially then. You tell them what they need to hear. And sometimes, what they need to hear is nothing. Sometimes you just hold their claw and say goodbye. Sometimes…”

References

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